Games

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These might be closer to mediocre than BAD bad but I don't expect too many people to mention them so why not.
Edit: I remembered another one!
Trespasser - physics based action-adventure game from 1998, intended as a sequel to The Lost World: Jurassic Park movie. It has extremely weird and wonky control scheme where you interact with the world by moving your hand - as in, you physically move it with your mouse, no simple "press button to do things".
It's not super intuitive but it does work pretty well once you get the hang of it. Heck, I even managed to throw a 3-pointer at the court in the residential zone! Man, I wish I still had my Twitch account...
The game also went with a "no hud" approach so no ammo count (only vague call-outs by the character like "about 5 shots") and to check your health you had to look at the tattoo on your chest (it changed depending on your HP). Also no gun reloading cause your other arm is broken and your character can't do it one handed, I guess.
It was unfinished, extremely ambitious (both in terms of planned features and implemented technology) and has a bunch of problems. It's an interesting and very unique experience, worth a try even today in my opinion. It's also the only piece of Jurassic Park media I actually care about and I wish it was easily obtainable in official distribution again - come on GOG, you can do it!
Oni was fun, but did not age well. By the time I finished the game I had enough combat moves to make it feel interesting, then the game ended.
Absolutely! It's a very flawed game and a pretty rough experience, even with the Anniversary Edition fixes and mods. I'm still not sure what makes me go back to it but for some reason I end up doing just that every few years. It's one of a few titles I'd like to see in a remastered or (slightly) modernised form. Not that it's going to happen but one can dream, right?
You know, now that I think of it, Mirrors Edge Catalyst kinda scratched that Oni itch a while back. Another underrated game that I thoroughly enjoyed.
Still waiting for Oni 2
Catalyst missed the mark for me. Between locking the moves behind skill tree, larger focus on combat and slightly reworked art style it just didn't grab me the way the original did. It's not all bad and I still want to play it to completion some day but it was kind of a disappointment nonetheless.
Best I can do is the leaked early build of the project attempted by Angel Studios. It's rough, obviously unfinished and Konoko looks a bit different but it has a somewhat working combat system you can play with and a bunch of levels to run around in. It's also prone to crashes but that's to be expected.
Oni - a certified classic/hidden gem. Bungie cooked there. Just not with the level design and plot of the game.
I think the general idea for the plot and world at large is pretty good (there are some interesting and rather grim details in the background), it's just that Bungie missed the mark with how to write and present these things to actually hit the mark. It was also rushed out the door due to business shenanigans which cemented the end result.
Kane and Lynch 2 was an amazing experience with a friend. We talk about it as much as Gears of War for all of its impact. Reflecting now, I still think it has style.
It has great style! I love how much the leaned into the found footage/internet video aesthetic, as well as how they decided to go for a more naturalistic approach in regards to game ambiance (environmental sounds, diegetic music etc). It's such a unique experience in video games, especially bigger published ones.
Yes! Plus there is the ::: naked run ::: level where we squealed our way through it. A hot take to: the online was fun and under appreciated from what I remember.
Edit: I don’t know how spoiler tags work.
They really went all in with setpieces that felt like a serious crime drama. I never got to experience the multiplayer (co-op or otherwise) but what I've seen looked cool. I wonder if they're people playing it these days.
For spoilers it's:
I remember even back then that the amount of people playing was the issue. It had this "fragile alliance" mode where you all would do a heist, collecting money as you went. The players with the most money "won" by the end. You could turn on your allies and try to take theirs and get to the getaway, but you could also not and then split everything 50/50 from all who make it to the getaway. Pretty sure you could even bribe the driver/pilot with a 50/50 offer to leave early and abandon everyone else. Or something like that. It was a lot of fun and certainly unique in its time. I actually got inspired and just found a video. Good times.
My favorite mechanic of the online mode was that if you betrayed everyone, you were marked as a traitor for the next match you played. Teammates were always sus of one another regardless lol