this post was submitted on 21 Apr 2026
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I am running a fantasy campaign (using the Ptolus setting), and the PC just looted a "conspiracy board" from the hideout of a rather unhinged creature.

I've added a bunch of elements that might or might not be relevant for the campaign. And the element with the most strings to other elements was "beer price increases".

And I'd like to mess with the minds of the players some more. Thus, I could use some ideas for sinister reasons why the beer prices in a city might have increased.

Any suggestions?

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Here's a boring mundane reason that could be fun. Ancient Egyptian pyramid builders were given beer as payment.

You could have the local evil person have an army of builders building some evil building, supplementing their pay with beer. Such a massive work force would require a lot of beer siphoning off most of the local supply. As the beer supply dwindles, the price increases.