Finally someone mentions edlin! Real programmers don’t need to see more than a single line at a time.
zerofk
Kernighan & Ritchie, the C programming language. Yes it’s old, and about one specific language that you may never use. But it’s also very well written and can give good insight into how to tame computers. And it’s short.
Design Patterns by Gamma, Helm, Johnson, and Vlissides (the Gang of Four). Not so much a book to read as a reference with patterns to at least be aware of.
Same! Well I finished 1 and am now starting 2.
Bah-weep-Graaaaagnah wheep ni ni bong.
Playing devil’s advocate here: both lines are consistent with them owning the games. We just rent them for a while, and own nothing. But pirating is taking what they own without paying - i.e. stealing.
Thanks for the info! I am indeed playing the EE. I quite liked Neera in BG1, but we’ll see how it goes. And yeah Nalia is a bit grating already.
As for Yoshimo, I kind of messed him up by putting all points in traps, which meant he sucked at opening locks. After Imoen was taken I had no-one to open harder locks. Although with the amount of mages I could go for Knock… Jan’s burping is annoying me already.
Just one mod, to add more portraits to speaking NPCs.
I’m a sorcerer (dragon disciple) and I’ve got Minsc, Jaheira, Jan (just picked him up to replace Yoshimo), Aerie, and Nalia.
In BG1 I had two rules: no evil or lawful characters, and no male characters. I did that just for fun after I noticed 5/6 were female and I had a certain belt.
I don’t think I’ll be able to follow the same rules now if I need a good thief and a warrior. Besides, Aerie is lawful but too cute to let go. I do seem to have a surplus of wizards though.
Baldur’s Gate 2 Shadows of Amn. I’ve been agonising about there being so many interesting companions and only five slots.
I suspect that’ll be my answer for many months to come.
Some of the star puzzles are absolutely devious.
No, only the password is.
Have a look at Razbuten’s “non-gamer” playlist on YouTube. He makes some interesting observations. Several of the games being suggested here are also used there, and prove more difficult than some would expect.