tissek

joined 2 years ago
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[–] [email protected] 4 points 1 month ago

If there are three players present I'll run. Unless there is something big upcoming, then we'll discuss if we want to postpone. I usually say "I want four players, so I'll recruit to five, and run with three".

[–] [email protected] 2 points 2 months ago

I'm in a similar boat. According to steam haven't opened EUIV since 2017 and now I have a huge relearning curve. And new DLC to get. While I would love to get back into it I have better (path) things (of) things (exile) to (two) do.

[–] [email protected] 2 points 2 months ago (1 children)

Inkscape enjoyer here. The vector based tech makes it not that limited to my skill at drawing but rather how I can manipulate the vectors and points. Make things thinner or wider, change a curvature etc. And nothing is set in stone. I'm using it for everything. World maps, region maps, settlements, dungeons. You name it. For dungeons (and inside locations) I gathered all my most used assets to save time.

Some examples

[–] [email protected] 2 points 2 months ago (2 children)

Most recognizable trigger from said image - Reinstalling EUIV

Sigh... here I go again...

[–] [email protected] 6 points 2 months ago

A bit of preface. The games I run, the games I play in and the groups I enjoy all are very open with discussing meta. From story beats to encounter critiques and where we the players want to see the game go.

what do you do when the players go off-script?

We are honest and appreciate the time the GMs put into running the games. Several times either I or another GM have stated "that direction is not prepared" and the group have a chat from there. Perhaps calling it early or we zoom in on character daily life (or their projects). The amount of times a "forgotten" villain have reappeared for revenge in these situation is kinda high.

on railroading

Why play a game about characters, their decisions and their reaction to adversary when their decisions won't matter? When the roads they travel all lead to Rome? This is very much also something that is part of the game's setup. How directed the game will be. A wide open sandbox will strain much more against being directed than a more tightly focused narrative. Heck, I don't actually mind being directed in a game with a focused narrative or having the GM drawing the game back to it's story.

It's a complex topic where advice will differ depending on the specifics of each game.

[–] [email protected] 1 points 3 months ago

"New to me" it may technically be but I'm going to start up something with Ironsworn: Starforged: Sundered Isles (yes I'm calling it that, fight me). Have used both Ironsworn and Starforged before but not Sundered Isles.

What actually would be new to me is Fey Borg as I've yet to run anything Borg. Barely anything OSR at all.

[–] [email protected] 3 points 4 months ago

Shawn Tomkin's Ironsworn series. Delve I regularly use for setting up point crawls. Ironsworn/Starforged/Sundered Isles have great collections of random tables, I use the book thematically most fitting for the situation at hand. The core tables of Action, Theme, Descriptor and Focus all get heavy use.

Kevin Crawford's [SOMETHING] Without Number series have awesome tables as well. These however get more use when I need more detail. Prep stuff. Again most thematic book is picked first but I do have used Cites (cyberpunk) for fantasy cities.

When I want to create background for "medieval fantasy" characters I pick up Burning Wheel and burn something up. Through that I get a good selection of relevant skills to sue (for flavor)

Anything related to cosmos and mythology I say HELLO! to my growing collection of Glorantha material. From cult books to magic tomes and Atlases.

[–] [email protected] 14 points 7 months ago (4 children)

Damn I'm feeling you. I'm in the fall process (solidly down 15kg/33lb, approaching 20kg/44lb) with about 10-15kg to go. When my belly stops flapping I'm good I think. But I fear the rebound... Currently lots of my evening snacking have disappeared because of evening gym classes, so late home and even later dinner. So I don't have time anymore to get snacky. Or if I do it's almost bedtime anyway so I'll just go to bed instead.

But once I've hit my goal and don't need to hit gym that hard anymore... That frightens me. A little bit at least. Made some good connections there and got a routine going so i can probably keep it up.

 

While out foraging I found a patch of big nice chantarelles, we have a good year for them btw. Then I noticed something strange, a hole into the mound. It wasn't there last year I know yhat for sure.

Well... Looks like I pilfered someone's nicely cultivated mushrooms. Sorry.

[–] [email protected] 1 points 1 year ago

BBC article giving more information https://www.bbc.com/news/world-asia-67920532

TL:DR "Taiwanese voters have chosen William Lai as their president in a historic election, cementing a path that is increasingly divergent from China."

 

SPELREGLER: Drakar och Demoner (Fria Ligan 2023)
TEKNIK: Discord för samtal och FoundryVTT som spelbord
TID: Fredagar kl 19.00
START: Fredagen den 26e Januari, möjlighet att dra igång en vecka tidigare om gruppen är samlad
LÄNGD: Ca 15-20 speltillfällen
ANMÄLAN: Skicka mig ett meddelande så tar vi det därifrån
SÄKERHETSVERKTYG: Lines and Veils, X-card
FRÅGOR: Har du dem ställ dem.
OM SPELET: Sparkstartade Drakar och Demoner för att det hade varit skoj att ha något på svenska i bokhyllan. Och att det hade varit trevligt att spela något på svenska med svenskt material. Att inte behöva översätta allt. Så här är vi nu, julen är ute och det är dags att dra igång.

Spelet kommer att utgå från grundlådan och äventyren kring samhället Utkante. Iallafall ibörjan till dess att jag lärt mig hur DåD vill spelas. Därefter ser vi vart det tar oss. Utkante ligger i Dimmornas Dal, en region en gång i tiden centrum för ett symboliskt rike mellan människor och drakar. Ett rike känt som Drakriket och berättelser om det är kända vitt och brett. Riket föll och orker tog över dalen. Iallafall fram till ca tio år sedan då de mystiskt drog sig tillbaka. Detta öppnade dörren för en återbefolkning av dalen och ambitösa personer hade snart grundat Utkante.

 

cross-posted from: https://ttrpg.network/post/979480

Lately I've been using solo play tools more and more in my prep. For example instead of just pulling a town out of my imagination or from a bunch of tools. I've (mainly) used Ironsworn to solo play some episodes in that town. Creating details about it as I've gone along. Also used Artefact (more of a journaling game) with good effect to create legendary items. To get into the Glorantha setting, get into the "right" mindset, the solo choose-you-own-adventure I've found great.

But I'm always looking for new tools to, if nothing else, get new perspectives on things. My default Ironsworn is leaning kinda heavily into more perilous and grim episodes.

Happy for any and all recommendations!

 

Lately I've been using solo play tools more and more in my prep. For example instead of just pulling a town out of my imagination or from a bunch of tools. I've (mainly) used Ironsworn to solo play some episodes in that town. Creating details about it as I've gone along. Also used Artefact (more of a journaling game) with good effect to create legendary items. To get into the Glorantha setting, get into the "right" mindset, the solo choose-you-own-adventure I've found great.

But I'm always looking for new tools to, if nothing else, get new perspectives on things. My default Ironsworn is leaning kinda heavily into more perilous and grim episodes.

Happy for any and all recommendations!

 

Found this video intresting as Matt talks about what dice to use and how to use it for the game they are making. Loved the shoutout and critique of "FUNKY" dice used in FFG's Star Wars lineup (and Genesys) and how it influenced them in their process.

He also got a bit into how the task resolution mechanic (dicerolling) will tie into other things such as class resources.

1
submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 

Filled

~~Serpentine swords are curved. Curved!~~

~~SYSTEM: Swords of the Serpentine
PLATFORM: Foundry VTT (if I manage to hack it, if not some other solution) and Discord for voice
TIME: Fridays at 19:00 CET (1PM EST, 10AM PST), and for about 3½-4 hours
CAMPAIGN START: September 1st
APPLICATIONS: Let me know if you are interested and we'll take it from there
SAFETY TOOLS: Lines and Veils, X-card and others if desired
DESCRIPTION: Swords of the Serpentine is a Gumshoe Sword and Sorcery system set in and around the city of Eversink. It is "a game of investigation, heroism, sly politics, and bloody savagery, set in a fantasy city rife with skulduggery and death".~~

~~This will be a somewhat short campaign, around 10 or so sessions. I have pretty much no experience with Gumshoe so this can go horribly wrong. Or horriblyfun. We'll begin with the "official" cases and wrap it up with something I manage to conjure. Of course we will begin with a session of character creation and setting talk.~~

 

Blurb taken from the Kickstarter

People liked the game system powering Shadow of the Demon Lord, but some bounced off the game’s tone. (Evil Dead meets Diablo is not for everyone!) Not long after Demon Lord came out, I began working on a family-friendly version of the original game, and the project became something I tinkered with for a long time, moving farther and farther away from the original game in a move to make something new. Where Demon Lord expected, even celebrated, the deaths of characters, Weird Wizard makes heroes of the characters and their story an epic journey. So while much of the game looks and plays like Shadow of the Demon Lord, there are differences enough to make it its own thing. If you want an early look, check out the quick play.

 

Wanting to bring more (relevant) factions to the forefront of my game I decided to map out relations between

  • Solid bold lines are between the Crew and those they have direct relations to. Blue for positive, red for negative. (Edit: Clarification) The double line to Circle of flame shows the Crew have +2 relations to them, single line for +1 relations.
  • Solid thin lines are between the Crew's relations and those they have relations to. Can be to another of the Crew's relations (such as between Circle of Flame and The Hive) or to a more distant faction (two steps separation).
  • Dashed lines are relations between factions two steps away from the Crew. Not all relations of these factions two steps separated from the crew are included, only those between factions already on the board.

Kinda enjoyed the result, a bit pleasing to the eye. May fully map out the relations of the factions two steps separated (to factions three steps separated from the crew).

 

So I'm gearing up to once again start something and I've got an idea in my head. But once I put it down into something concise it either becomes bloaty or dry. I mean just the parts below are almost a google docs page, pretty much 2000 characters. And that is even when I removed 2/3 of the situation text as it was rather big picture information. Explicitly writing down the campaign style was something I took Colville's recent game design video, trying it out.

What I really would love feedback on is mainly Situation. Enough/too little information? Is it confusing? Does the information fit with the Campaign Style? And also is Campaign Style something fitting in a campaign ad/synopsis?


Situation

You all are part of the third imperially sponsored caravan into the Aablu, the hot and arid lands east of the Pearl Cities. The first caravan went out eight months ago and was expected to have returned two months ago. Second left four months ago with another destination. Yours have the same destination as the first with the additional task of bringing back news of the first.

Information about Aablu is scarce and unreliable, mostly because traders and inhabitants in the Pearl Cities don’t venture into it and its local people consider themselves under no obligation to divulge information. There are of course tidbits of information: old travellers’ journals, hearsay and sales-talk. You are not headed blind into the Aablu, only mostly.

The caravan itself is the size of a small village, with competent people of various professions who are there for their own reasons. Some want to strike it rich, some are running from something, some are there for the glory and some just want a bit of adventure. Your characters are also competent individuals, filling a role in the caravan and have ambition to make something extra of themselves.

Campaign style

Adventurous daring sword and sorcery.

Adventurous - The very nature of the caravan is an adventure and on it are those with an adventurous spirit. When it calls, your characters are those who step up, those who have a bit extra drive to see what is on the other side of the hill.

Daring - Rewarded are those who boldly go where no one has gone before. Daring plans are to be rewarded and there is always a chance to snatch victory from the jaws of defeat.

Sword and Sorcery (from Wikipedia) - A subgenre of fantasy characterized by sword-wielding heroes engaged in exciting and violent adventures. Elements of romance, magic, and the supernatural are also often present. Unlike works of high fantasy, the tales, though dramatic, focus on personal battles rather than world-endangering matters.

 

cross-posted from: https://ttrpg.network/post/105035

This is my latest obsession - bread filled to the brim with seeds and whole grains. A bit like the danish rugbrød and I bet the Germans have something similar too.

Method (1 loaf)

The only things I measure is the water and seeds, the rest I find no use in measuring. Whole flour coarsely ground can have such varying absorption rates depending on age and storage. Going by feel is mandatory.

  • 500g water
  • Some yeast (or sourdough). Use a quantity that makes the bake fit into your schedule. I used about 8-10g fresh yeast.
  • Dissolve yeast into water with your preferred method.
  • Add seeds. I used 2dl in total split between 1dl sunflower, 1/2dl flax and 1/2dl psyllium seeds
  • Begin adding flour. I used a mix of coarse ground whole rye (1/3) and graham flour (2/3). This is a tricky part to describe as I go by feel. At this point I want a "sloppy batter". It will stiffen as the flour absorbs water. My desired final texture is a "shapeable batter", something that holds a shape for a little while but is very much squishable. Adjust water/flour if needed. Look at this consistency as a reference.
  • Let rest until risen to at least half again size (150%), for me it took about 2 hours. Adjust time as needed.
  • After it has risen give it a light work, you won't get any gluten development with all those additions.
  • Put dough in tin, I prefer to bake in parchment paper to get it out easier. I took the dough directly from the bowl into the tin, just spread it evenly.
  • Let rest again, I gave it another 2 hours. You decide. Let the bake fit into your schedule.
  • Preheat oven to 250C.
  • Put tin in oven, lower to 200C and bake for 30 minutes
  • (optional) Remove bread from tin and put on grate. Have nothing to back it up but I feel I get better crust all around, less moisture trapped in tin.
  • Heat oven to 225C then turn it off. Let bread rest in cooling oven until room temperature.
  • Let bread rest for at least 24 hours
  • Devour. This bread has a lot of flavour and is paired really well with strongly flavoured condiments such as gravlax, matjes herring or just butter.
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