popcar2

joined 2 years ago
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[–] popcar2@programming.dev 7 points 10 months ago

Yup. I asked around in chat and we're 99% sure it's a joke. They don't actually have a team big enough to transition to a whole new engine.

[–] popcar2@programming.dev 33 points 10 months ago (9 children)

The project is for making unofficial drivers for Apple's chips, which very few people are trying to do. Without Asahi, you can't run Linux on Macbooks.

[–] popcar2@programming.dev 4 points 10 months ago (1 children)

If your goal is to cash in on the blog, your best bet aside from ads is to look for sponsorship opportunities. You can look into services that align with your user's interests and contact them to set up affiliate links for you (like how any decently-popular YouTube channel has a sponsored segment).

This can be in the form of an ad in the header/footer of your blog, an ad shown on the side of the screen, or affiliate links you put in your posts. If you're going to casually recommend your affiliates, I think you're legally required to add a disclaimer that it's an ad, lots of blogs do this in a small text at the top of the post.

Taking a quick look at your blog, you can probably start shooting emails to popular vpn providers and ask if they're interested in getting sponsored here.

[–] popcar2@programming.dev 7 points 10 months ago (1 children)

You can create a Group for the planet then check in your code if that's what the area is touching. Ex: if body.is_in_group("planet"): #do something

[–] popcar2@programming.dev 8 points 10 months ago (3 children)

Sounds like you misconfigured your layers and masks. The collision mask determines which layers it can touch, so it sounds like you have the earth Rigidbody on layer 1 and are trying to detect the body.

[–] popcar2@programming.dev 2 points 10 months ago

I was actually considering Defold for the longest time, it's another really great open-source engine, but I just found that Godot feels so much nicer to develop in. I may give it another try later, because I do enjoy making small webgames.

[–] popcar2@programming.dev 6 points 10 months ago (1 children)

Performance testing is a whole can of worms. It's hard to get an idea of how performance changes because it'll depend a lot on the nodes and scripts being used. There could be huge regressions in specific cases and functions and no difference in others. Usually you'll need a suite of tests to see what changed.

[–] popcar2@programming.dev 0 points 11 months ago (1 children)

I haven't checked since making this post but when the idea was floating around the devs said they preferred multi-communities (proposal 2). That's still on the Lemmy roadmap but isn't here yet.

That said, Piefed apparently implemented something similar to proposal 3 so maybe the devs can change their mind and copy them instead.

[–] popcar2@programming.dev 0 points 11 months ago* (last edited 11 months ago) (3 children)

Oh hey, it's been a while since I've written this. Thanks for sharing it again. When I posted it last year to the fediverse community, people were not ready for it.

[–] popcar2@programming.dev 2 points 11 months ago

Just make it not cost as much as top-end x86 chips in laptops and have the iGPU not be garbage and I'll be in.

[–] popcar2@programming.dev 2 points 11 months ago* (last edited 11 months ago) (1 children)

Thanks! It is a great replacement if you can handle some jank.

[–] popcar2@programming.dev 7 points 11 months ago

While we prepare for the stable release—no more than a week’s time from now—let’s enjoy one last roundup of changes.

Hype! Looking forward to updating my projects to the newest version.

 

cross-posted from: https://programming.dev/post/11439487

Long overdue post on the potential for using Godot for GUI app development and why I think it's pretty cool!

 

Kingdom of Squares is my entry to the Egypt Game Jam 2024, it's a 2D archery game where you defend a fortress.

It was made in only 5 days, any feedback welcome!

2
submitted 2 years ago* (last edited 2 years ago) by popcar2@programming.dev to c/blogging@programming.dev
 

but we were forcefed STEM at every turn by school, media, and most importantly, our parents. It's where the money is, and not money for money's sake, but money for job and financial security. Clearly, the siren song was hard to resist, not just for me, but for droves of people my age.

Great post that I feel like is more relevant than ever. I don't regret my decision in pursuing CS because I'm quite passionate for it, but I know a few peers that regret it (one of which switched to another college 3 years into his Bachelor's).

There's definitely a lot of misleading that happens when people talk about tech jobs. One of the first lectures in my college was the professor praising people for choosing CS, assuring them it's the right choice, then showing us a graph of average salaries in the industry. "You see, web developers earn $110K per year! Software engineers a little more so!". It also came with more talk about how companies are always on the lookout for talent and finding a job should be super easy compared to other fields.

Maybe that was the case ~10 years ago, but it certainly doesn't seem to be now. I hope that more instructors would be more honest that CS is not for everyone, it's a long and difficult journey that not everyone would want to put up with. It's also not as lucrative and stable as some people romanticize it to be. Just my $0.02.

 

I made a blog post on my biggest issue in Lemmy and the proposed solutions for it. Any thoughts on this would be appreciated.

 

I made a blog post on my biggest issue in Lemmy and the proposed solutions for it. Any thoughts on this would be appreciated.

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