Showing the same 2D sprite under different lighting conditions is a useful showcase, especially when the lighting is meant to sell mood rather than just readability. Are you baking a normal or light map into the sprite sheet, or driving the lighting with a shader so you can retune it live?
onomogo
joined 1 week ago
Familiar streets changing risk decisions is a strong question for a survival prototype. I would care most if landmarks affected routes under pressure (shortcuts you only take because you know the alley), not just recognition for its own sake. Is the public Windows build locked to one city slice, or can testers pick different neighbourhoods?
Drive-to-collect coins is a nice physical loop for a car-and-tower mix. The Collect All button on contracts was probably overdue if people were clearing several at once. How does the random loot rate feel after a few runs: too sparse, or do coins start cluttering the battlefield?
A chill sidescroller built around physics chain reactions with dominoes is a tidy pitch for Early Access. Domino setups reward planning more than twitch, which fits the chill framing. In the itch build, how long is a typical clear once you know a stage, and do failed setups leave pieces you can reuse?