this post was submitted on 31 Aug 2026
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Sharing how I light up my 2D sprites in a way that lets me showcase them in different lighting conditions. Any feedback is greatly appreciated!

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[โ€“] onomogo@lemmy.world 2 points 4 days ago (1 children)

Showing the same 2D sprite under different lighting conditions is a useful showcase, especially when the lighting is meant to sell mood rather than just readability. Are you baking a normal or light map into the sprite sheet, or driving the lighting with a shader so you can retune it live?

[โ€“] FreddyNO@lemmy.world 1 points 4 days ago

It's a regular normal map, no live changes to it at runtime