lockhart

joined 3 years ago
[–] lockhart@lemmy.ml 3 points 7 months ago

At release you couldn't even reverse one-way roads in C:S1. Comparing it to C:S2's road tools is hydrogen bomb vs coughing baby.

[–] lockhart@lemmy.ml 29 points 7 months ago (3 children)

C:S2 is likely too ambitious. Doing too many new things at once instead of incremental change.

And C:S1's bar to clear was SimCity 2013. C:S2's bar to clear was C:S1 with several years worth of content updates

[–] lockhart@lemmy.ml 1 points 1 year ago

This was the first GTA I've ever played. I still remember a lot of the soundbites. The demo had a 5 minute time limit after which the character just exploded.

[–] lockhart@lemmy.ml 71 points 1 year ago (4 children)

and executives expressed concerns that a sequel would cannibalize long-term sales of the first game

This is legit the most ridiculous take I've ever seen

[–] lockhart@lemmy.ml 4 points 1 year ago* (last edited 1 year ago)

they wanted to cut to the basket behind the defense

[–] lockhart@lemmy.ml 0 points 2 years ago (1 children)

LTS male 😎