lemmyartistforhire

joined 11 months ago
[–] [email protected] 13 points 3 days ago (5 children)

Technically, unless procedurally generated with nodes, there would be a normal map texture/bump texture applied to the soup to get those reflections.

[–] [email protected] 11 points 1 week ago* (last edited 1 week ago) (1 children)

That's just to make sure people don't actually sit down on the ham, as it's collecting aroma.

[–] [email protected] 4 points 1 week ago (1 children)

Now it makes sense.

Can you explain them? Not having worked with them, I'm still in the "but why?" phase of complex numbers.

[–] [email protected] 1 points 3 weeks ago

Didn't see anything else, in this video, that looks like the incredible rug.

[–] [email protected] 2 points 3 weeks ago (1 children)

Let us know if the sound of a big rug being shot, or the sound of someone walking by a big rug that can be shot, but not shooting it, wakes you up.

[–] [email protected] 1 points 3 weeks ago (1 children)

There are flags at 1:18:00, that look like they might react to gunfire, but they are not shot at.

[–] [email protected] 2 points 3 weeks ago

Also, the rug was not part of any game mechanic. It was just a great rug. So it may be a PhysX exclusive rug, which I don't know this longplay used.

[–] [email protected] 1 points 3 weeks ago (2 children)

Yes, but all my memories are from the Windows demo, and that may not even be part of the full game.

[–] [email protected] 1 points 3 weeks ago

This is a good guess, but I don't think the gameplay involved this much sneaking from what I can see at first glance.

[–] [email protected] 2 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

This looks really familiar. I'm not sure. If it is, my memory on the dialog was way off. In a way I like my version better. I really thought it was a red ship and there was really cool music playing in the background as you collected the chicken legs. If nobody points to a chicken invaders inspired game, I'll mark this as solved.

 

Platform(s): PC

Genre: 2D top down shoot 'em up

Estimated year of release: 2002

Graphics/art style: Probably pixel art, I'm pretty sure the background was just black with stars flying by.

Notable characters: Your red(?) space ship collecting chicken legs

Notable gameplay mechanics: You are in a red(?) space ship in space trying to order chicken legs (drumsticks?), but the space KFC or whatever drive-through is all out. So you just floor it and shoot your way through the galaxy and collect chicken legs.

This may or may not have been a browser game.

 

Platform(s): Windows PC via Steam

Genre: Action/Shooter

Estimated year of release: 2000-2010

Graphics/art style: 3D third person shooter

Notable characters:

Notable gameplay mechanics: I tried a demo of a game on Steam many moons ago, but I'm certain it no longer is on Steam. Here is what I remember:

It was a third person shooter and early on in the demo you encountered this big rug hanging on a horizontal pole in a small backroom with many crates. You could shoot the rug, and it had physics calculations, that made it move believably.

[Fig. 1]

Then you encountered enemies in a huge room with ramps. Somehow you could take control of them or use your mind powers on them somehow. They had an aura to indicate this, which I think was a light blue.

[Fig. 2]

The same level also had a puzzle with ramps that were held up with hooks on a chain. You could mind-power those hooks to move them, so that the ramp would come falling down and let you walk up, or let enemies fall down.

[Fig. 3]

I know that many signs point to Psi-Ops: The Mindgate Conspiracy, and it looks close to what is in my mind, but I have not found any footage of the incredible rug, or the hook puzzle that I remember so clearly.