this post was submitted on 02 May 2025
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[–] [email protected] 13 points 3 days ago (3 children)

Technically, unless procedurally generated with nodes, there would be a normal map texture/bump texture applied to the soup to get those reflections.

[–] [email protected] 9 points 3 days ago (2 children)

Technically, i touch the screen and it smooth

[–] [email protected] 1 points 2 days ago

Strange. I touch my screen and it's all greasy and smudgy.

[–] [email protected] 2 points 3 days ago

That's an acurate description of what a normal map does. Looks more 3D without adding actual depth.

[–] [email protected] 2 points 3 days ago

I was thinking the same - it's missing the albedo texture but it has the normal/bump map plus at the very least fixed metalicity and roughness values.

[–] [email protected] 2 points 3 days ago

Or a described shape with ray marching