grozzle

joined 2 years ago
[–] [email protected] 3 points 1 month ago

there's a very believable anecdote about an early p2p file sharing system, i think audiogalaxy - "just downloaded an mp3, then see that the uploader is connected and getting the same file. send a message asking why, replies "getting my song back, dick""

[–] [email protected] 2 points 1 month ago

i really miss pop-up cameras on phones.

good peace of mind knowing the fucker is tucked away inside.

[–] [email protected] 3 points 2 months ago

"the width of a British-style pub"

the length of a piece of string. the height of a tree. the size of an animal. the colour of a door.

[–] [email protected] 8 points 2 months ago

big fan of "bring a bag of moths to the cinema" (p.30)

[–] [email protected] 37 points 2 months ago (2 children)
[–] [email protected] 33 points 2 months ago (4 children)

Kiki and Bouba.

[–] [email protected] 4 points 3 months ago (1 children)

yeah, it was Alt. i don't know what's wrong with these other people.

[–] [email protected] 3 points 3 months ago

everyone in Taiwan would love to do that, but Beijing can't get over being dumped.

[–] [email protected] 1 points 3 months ago (1 children)

ah, i was looking forward to saying "you're not a villain" with more context, but... it seems like you're making a gacha game. this sounds just like, for example, Genshin Impact wishes. the diagnosis stands :(

[–] [email protected] 3 points 3 months ago (3 children)

(i'm assuming that, as usual, managing your upgrades is a secondary part of the gameplay, and that we're talking about a random chance based danger of failure )

why are random setbacks better than just getting out of the player's way, and getting back to the main action of the game as soon as possible?

if upgrades are rewards for playing well enough to gather resources, why waste the player's time and effort when they aren't doing anything wrong?

"wasting" resources can be fine, if you learn something from it, even by process of elimination, like experimenting with different ingredients to find a recipe.

but it sounds here like your game would just slap the player in the face sometimes, to try to make them feel better about when they don't get slapped.

[–] [email protected] 8 points 3 months ago (5 children)

You're a villain. Sorry, the evidence is incontrovertible.

[–] [email protected] 25 points 3 months ago (7 children)

Drag talks about dragself in the dragth person. Drag sounds like drag was dropped on drag's head a few times.

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