Hi,
recent firefox refugee here, and I'm trying to figure out how to get webgl fully working. I already disabled webgl.disabled
in about:config, and that seems to have done the trick for most webgl content.
However, the site noclip.website doesn't work. It's basically a 3D model viewer for game maps, and all I get is a black screen. This site works fine in Firefox on this same machine.
I'm using LibreWorld 135.0.1-1 Flatpak on Linux
Thanks!
EDIT:
Here are the log messages in the console. No errors, just a bunch of WebGL warnings:
Object { root: {…} }
Object { gobj: (61) […] }
101.7935fc8f.js:3678:20568
Unimplemented object 016a 5 101.7935fc8f.js:3678:19280
WebGL warning: texStorage(Multisample)?: Requested size at this level is unsupported. 4
WebGL warning: clearBufferu?[fi]v: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height.
WebGL warning: clearBufferu?[fi]v: Framebuffer must be complete.
WebGL warning: clearBufferu?[fi]v: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height.
WebGL warning: clearBufferu?[fi]v: Framebuffer must be complete.
WebGL warning: clearBufferu?[fi]v: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height.
WebGL warning: clearBufferu?[fi]v: Framebuffer must be complete.
WebGL warning: drawElementsInstanced: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height.
WebGL warning: drawElementsInstanced: Framebuffer must be complete.
WebGL warning: drawElementsInstanced: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height.
WebGL warning: drawElementsInstanced: Framebuffer must be complete.
WebGL warning: drawElementsInstanced: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height.
WebGL warning: drawElementsInstanced: Framebuffer must be complete.
WebGL warning: drawElementsInstanced: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height.
WebGL warning: drawElementsInstanced: Framebuffer must be complete.
WebGL warning: drawElementsInstanced: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height.
WebGL warning: drawElementsInstanced: Framebuffer must be complete.
WebGL warning: drawElementsInstanced: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height.
WebGL warning: drawElementsInstanced: Framebuffer must be complete.
WebGL warning: drawElementsInstanced: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height.
WebGL warning: drawElementsInstanced: Framebuffer must be complete.
WebGL warning: drawElementsInstanced: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height.
WebGL warning: drawElementsInstanced: Framebuffer must be complete.
WebGL warning: drawElementsInstanced: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height.
WebGL warning: drawElementsInstanced: Framebuffer must be complete.
WebGL warning: drawElementsInstanced: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height.
WebGL warning: drawElementsInstanced: Framebuffer must be complete.
WebGL warning: drawElementsInstanced: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height.
WebGL warning: drawElementsInstanced: Framebuffer must be complete.
After reporting 32, no further warnings will be reported for this WebGL context.
I don't have the link, but I read somewhere that this was actually part of the Project 2025 plan, to use sockpuppet accounts and bots to drown online discourse and prevent anyone messaging that hurts the movement from picking up steam and going viral. (Althougj the strategy is probably different on platforms they control, like Twitter and maybe Reddit)