e0qdk

joined 2 years ago
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[–] e0qdk@reddthat.com 16 points 6 days ago

I believe we're now talking about how he murders children

Unfortunately, yes: https://en.wikipedia.org/wiki/2026_Minab_school_airstrike

[–] e0qdk@reddthat.com 5 points 6 days ago (2 children)

I would like to see the ninja frogs!

[–] e0qdk@reddthat.com 3 points 6 days ago* (last edited 6 days ago) (3 children)

Yeah, I've never been good at the parry mechanics in any of the Dark Souls games which is why I expect I'll bounce off Sekiro. Maybe it'll "click" for me eventually, like I've heard some people say -- will have to see when I get around to it.

Not really expecting a BB release, but sometimes crazy things happen if I wait long enough. We got FF7 on GOG after all. It could happen some day. Maybe. :p

None of the other soulslike games that have come out have even really registered in my brain so my backlog of "I should play this" isn't too long for this genre.

[–] e0qdk@reddthat.com 6 points 6 days ago (6 children)

I've been playing through soulslike games at a rate of about one of them every year or two -- last year being an exception due to Silksong's release where I played both DS3 and Silksong.

The only soulslike games left on my radar that seem like they might be interesting to me are Sekiro (which I have a feeling I will bounce off of), Elden Ring, and maybe Lies of P. I've already seen a playthrough of Bloodborne but would try it too -- if it ever gets a PC release...

[–] e0qdk@reddthat.com 4 points 1 week ago (1 children)

CITY is not on CR -- or, at least, it wasn't when I was looking for it last year.

Wikipedia has it listed as licensed by Amazon Prime Video. (I expect most people just raised the Jolly Roger though...)

[–] e0qdk@reddthat.com 1 points 1 week ago

I've been using the HTML only version of DuckDuckGo as my default since Google made JS mandatory to run searches. It works ok for most of the simple queries I make. (e.g. looking something up from the Python docs, MDN, etc.) I resort to Google still for the stuff it completely flubs.

Gone from probably 99% Google + 1% of other to maybe something like 95% DDG + 5% other (mostly Google).

[–] e0qdk@reddthat.com 6 points 1 week ago (1 children)

And thus began Garfield's JRPG protagonist journey!

[–] e0qdk@reddthat.com 2 points 1 week ago

Maybe, but this seems like it's coming from the right place at least.

[–] e0qdk@reddthat.com 5 points 1 week ago (1 children)

I haven't seen compelling enough evidence to believe in the supernatural.

That said, we do seem to be well on our way to engineering ghost-like phenomenon. People will set up LLMs and generative AI systems that imitate dead people, if they haven't already...

No ghosts IRL? No problem! We'll make ghosts!

Thanks Humanity. 🙄️

[–] e0qdk@reddthat.com 8 points 1 week ago (3 children)

I thought I was lucky to be in California…fuck me.

You should go read the actual requirements because it's probably the sanest version of this that exists.

Your OS just has to have a way for you to say "I am this age" (bracketed into several groups) at account creation and software is supposed to respect that. Not a fucking face scan or ID or any of that other bullshit that some other idiotic "verification" attempts require.

[–] e0qdk@reddthat.com 7 points 1 week ago (3 children)

I just played it recently for the first time. Took me about 50 hours from start to rocket launch (the win condition) in the default, recommended free-play campaign + a few more hours before that to go through the tutorial stages.

Haven't tried the Space Age expansion yet, so not sure what to expect there on time commitment.

[–] e0qdk@reddthat.com 4 points 2 weeks ago

At some point a few years ago, I went to https://www.gutenberg.org/browse/scores/top and just downloaded everything from the list that day that looked interesting and threw them all on an old kindle. They haven't all been winners for me, but a decent number were readable enough.

 

Day 1 release, GOG version -- no patches. 100% completion. Been stuck on the final boss for weeks. Finally beat it. Finally. 132h30m29s by in game timer; 148h45m by Lutris (out of game) timer.

 

Src: pixiv - danbooru

 

Src: pixiv - danbooru

 

Src: pixiv - danbooru

 

Src: danbooru

 

Src: pixiv - danbooru

 

Src: pixiv - danbooru

 

Src: danbooru

 

Src: twitter - danbooru

 

The Stoosbahn, also known as the Schwyz–Stoos funicular or Standseilbahn Schwyz–Stoos, is a funicular railway in the Swiss canton of Schwyz. It connects the Hintere Schlattli in the municipalities of Muotatal, Morschach, and Schwyz with the village and mountain resort of Stoos, above Morschach. On a length of 1.7 kilometres (1.1 mi), it overcomes a height difference of 744 metres (2,441 ft).

The new line has a maximum gradient of 110% (47.7°-angle slope) and is the steepest funicular railway in Switzerland and Europe, superseding the Gelmerbahn. The Stoosbahn railway operator has claimed it to be the steepest funicular in the world and marketed it as such.

 

I had some free time this weekend and I've spent some of it trying to learn Go since mlmym seems to be unmaintained and I'd like to try to fix some issues in it. I ran into a stumbling block that took a while to solve and which I had trouble finding relevant search results for. I've got it solved now, but felt like writing this up in case it helps anyone else out.

When running most go commands I tried (e.g. go mod init example/hello or go run hello.go or even something as seemingly innocuous as go doc cmd/compile when a go.mod file exists) the command would hang for a rather long time. In most cases, that was about 20~30 seconds, but in one case -- trying to get it to output the docs about the compile tool -- it took 1 minute and 15 seconds! This was on a relatively fresh Linux Mint install on old, but fairly decent hardware using golang-1.23 (installed from apt).

After the long wait, it would print out go: RLock go.mod: no locks available -- and might or might not do anything else depending on the command. (I did get documentation out after the 1min+ wait, for example.)

Now, there's no good reason I could think of why printing out some documentation or running Hello World should take that long, so I tried looking at what was going on with strace --relative-timestamps go run hello.go > trace.txt 2>&1 and found this in the output file:

0.000045 flock(3, LOCK_SH)         = -1 ENOLCK (No locks available)
25.059805 clock_gettime(CLOCK_MONOTONIC, {tv_sec=3691, tv_nsec=443533733}) = 0

It was hanging on flock for 25 seconds (before calling clock_gettime).

The directory I was running in was from an NFS mount which was using NFSv3 unintentionally. File locking does not work on NFSv3 out of the box. In my case, changing the configuration to allow it to use NFSv4 was the fix I needed. After making the change a clean Hello World build takes ~5 seconds -- and a fraction of a second with cache.

After solving it, I've found out that there are some issues related to this open already (with a different error message -- cmd/go: "RLock …: Function not implemented") and a reply on an old StackOverflow about a similiar issue from one of the developers encouraging people to file a new issue if they can't find a workaround (like I did). For future reference, those links are:

 

What's in the box? WHAT'S IN THE BOX!?

(will post my own drawing as a comment after I get replies from others -- looking forward to seeing what you all come up with!)

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