chameleon

joined 9 months ago
[–] [email protected] 7 points 3 days ago (1 children)

We won't know for sure what's actually going on under the hood until the console is cracked wide open or there's a devkit leak, but my speculative guess is that some details of the GPU are 'emulated'/recompiled. PC AAA games tend to include lengthy shader pre-compilation wait times, console games don't have that wait time because the shaders are pre-compiled by the developers when building the game, specifically for one piece of hardware. The games themselves then fully rely on those pre-compiled shaders. They're going to need shaders that work with the Switch 2's GPU, which is going to involve some kind of imperfect translation process.

AMD was able to design better hardware that works with older compiled shaders, as done in the PS5/Xbox Series (and Pro consoles). That's not a super common feature, but I imagine that AMD is more motivated to keep Microsoft/Sony happy than Nvidia is to keep Nintendo happy. AMD's graphics division might as well shut their doors if it wasn't for the consoles, meanwhile Nvidia is raking in trillions from the AI boom and would rather forget about gaming.

[–] [email protected] 2 points 4 days ago

It was just a two question + your name form: type-in your #1 pick but also why. Full-on first past the post, single vote only, no option to name other games. Pretty flawed methodology overall.

That said, I will admit that I did put in Shenmue and while I didn't expect it to get #1, I hoped it'd be top 3 at the very least. I really do trace more or less every successful strongly story based open world game of the 2000s back to a combination of Shenmue and Half-Life. Shenmue's story didn't have a super wide appeal and would be completely uninteresting to most teenagers at the time (which was still the main gaming audience), but the method of storytelling is top-notch, and its open world just felt far more genuine than anything predating it. Meanwhile, Half-Life did an excellent job at telling a story that looks boring but is actually very interesting, and did so in an engaging, if not particularly open world way.

[–] [email protected] 4 points 5 days ago

It was supposed to be private between Mitchell and someone else in the scene. I don't mean to say that it makes Jobst's big claim true, just that Mitchell isn't entirely absolved and Jobst wasn't completely wrong on everything either.

The 118 page court judgment is online (I can't expect anyone to read it) and in general, the court sides with Jobst on most things, it's just that none of it really applies to the big "caused Apollo's suicide" claim Mitchell actually sued over. That's on a different level.

[–] [email protected] 5 points 6 days ago (2 children)

As it turned out though, Mitchell very much did joke about Apollo Legend committing suicide years before it actually happened. https://www.brisbanetimes.com.au/national/queensland/video-game-champion-regrets-jokes-about-death-rumour-20240917-p5kbd9.html ( https://archive.is/sYEwg )

[–] [email protected] 7 points 1 week ago

Just the usual case of survivorship bias. The long term subscriber base of "we need to go elsewhere" gathering points is mostly comprised of people that either don't vibe with the majority destination for whatever reason, disagree that there was ever a reason to leave in the first place, or don't actually want to leave but just want to complain about the current place.

[–] [email protected] 7 points 2 weeks ago

I don't think it really makes a lot of sense to look for FOSS alternatives based on country of maintainer origin when it's something popular enough to be shipped by a lot of independent Linux distros and supported by local IT consultants in more or less any country. That said, to my knowledge, lighttpd is mostly German in origin and is actively maintained. It definitively lost to nginx in the great popularity contest but I don't think it's really any worse.

[–] [email protected] 39 points 3 weeks ago

Gives them excuses to punish "weird"/non-perfectly-conforming kids. The definition of the actual law is broad and open to more or less any interpretation you want it to have.

[–] [email protected] 2 points 3 weeks ago (1 children)

Love the diagonal belts & power poles.

[–] [email protected] 17 points 1 month ago

Borg or the like with 'hardcoded' plaintext/regularly full-disk-encrypted key is acceptable. Someone that has your unencrypted private key sitting on your server has almost certainly already obtained access to the entire set of data you're backing up, with the backup key itself only meaningfully guarding access to older backups.

The more important thing is to securely keep extra copies in case the server fails. I keep mine in a group in my password manager, one per repo.

[–] [email protected] 10 points 1 month ago

I'm particularly worried about all the historical records. Summoning Salt & similar channels are gonna have problems after this, especially after the policy has been in place for several years and stuff made in this very era expires.

I wouldn't be surprised if Archive Team tries their best at archiving the current situation (difficult as it is) but nobody is going to bother doing it on-going and a WR obsoleted for months is interesting material only when edited into a documentary.

[–] [email protected] 5 points 1 month ago

The good stuff is usually hidden in low view hell (or in text form, stuck on personal blogs nobody reads). Getting an audience is mostly a property of marketing, not quality. There's not a lot of natural overlap between those that can teach well and those that can market well.

[–] [email protected] 5 points 1 month ago

For what it's worth, this game was formerly "Monolith". Fantastic twinstick bullet hell shmup roguelite. Difficulty is somewhat on the hard side but it's learnable.

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