bekopharm

joined 2 years ago
[–] [email protected] 1 points 2 months ago

I'll take a look, thanks! SteamVR is not involved in this [that I know of]

 

Got some help carrying the ViperPit from the basement into my man cave today and since I got the peripherals operational again already, and got Ace Combat 7 on a sale, which seemed to be a good fit, I decided to play that first: https://makertube.net/w/wiKFYNPaKhhCmrrz3aGLYb / https://www.youtube.com/watch?v=HEPK0lHX_3s

Little did I know what a pain in the neck it would be to get this running. No, Linux wasn't the problem. That was just Press Play, as usual.

There is however no settings menu for HOTAS joysticks so any mapping has to be done by manually editing the Input.ini of the game in an text editor, which is a guessing game. Head tracking is also a no go. I pulled the old trick to map the head tracker to a virtual XBOX controller but the game comes with an annoying deadzone where the camera snaps to the center.

Ah well, got it all working okay-ish in the end and enjoyed some pew pew in the skies. There seem to be plenty of Macross mods too so trying that will be next 🀘

 

cross-posted from: https://discuss.tchncs.de/post/26968292

Interview: In depth walkthrough of my insane home cockpit panel with BekoPharm and Ozoned

https://makertube.net/w/bufv9BJv2vcXDb3KUaksB7 / https://www.youtube.com/watch?v=CpP7KS1fbrY

@[email protected] interviewed me on my #homeCockpit on a live stream via his #Owncast instance at https://stream.ozoned.net/. This is a more condensed version of the stream that is still just 1h shy. We're going over almost every feature of my Primary Buffer Panel and I explain how everything works. I also decided to add various photos, slideshows or video snippets during the talk only sections so things don't get too boring. Sometimes that even complements the talks πŸ˜„

Ever wondered how to start your own DIY cockpit / SimPit? It's easy. Just watch this stream πŸ€“

Dedicated project website: https://simpit.dev/

Check out the original recording if you want to see more or the full stream with more [dirty] details: https://video.thepolarbear.co.uk/w/9zNcweVw2fxxpSrmBnaQJa

 

Interview: In depth walkthrough of my insane home cockpit panel with BekoPharm and Ozoned

https://makertube.net/w/bufv9BJv2vcXDb3KUaksB7 / https://www.youtube.com/watch?v=CpP7KS1fbrY

@[email protected] interviewed me on my #homeCockpit on a live stream via his #Owncast instance at https://stream.ozoned.net/. This is a more condensed version of the stream that is still just 1h shy. We're going over almost every feature of my Primary Buffer Panel and I explain how everything works. I also decided to add various photos, slideshows or video snippets during the talk only sections so things don't get too boring. Sometimes that even complements the talks πŸ˜„

Ever wondered how to start your own DIY cockpit / SimPit? It's easy. Just watch this stream πŸ€“

Dedicated project website: https://simpit.dev/

Check out the original recording if you want to see more or the full stream with more [dirty] details: https://video.thepolarbear.co.uk/w/9zNcweVw2fxxpSrmBnaQJa

 

https://makertube.net/w/2kXhAFoRsXH6EYfyyZtLJ5

This is how I modified my ancient ThrustMaster RCS (Rudder Pedals) of my ViperPit and made it work again with the help of an Arduino Pro Micro. The pedals (and also the other peripherals) do belong in a museum but where's the fun in that? Now it's a generic USB joystick that works on any recent system. I focus mostly on the programming with VSCode and Platform IO this time and show the complete setup and programming of the Arduino after I make the required hardware changes to the pedals.

Testdrive of the pedals: https://makertube.net/w/3h8jcaxfoT8we17J7n5i3f

 

https://makertube.net/w/3h8jcaxfoT8we17J7n5i3f

This is me testing out my revived Thrustmaster F-16 FLCS joystick, rudder pedals and Cougar throttle quadrant of my ViperPit. All 3 were refitted for USB-C with Arduino Pro Micros. I also recently got the VITURE Pro XR glasses that I'm also trying here. They work just awesome on Linux especially with the [optional] Breezy Desktop project https://github.com/wheaney/breezy-desktop by https://www.youtube.com/@WayneHeaney. The game is X4: Foundations with the Battlestar Galactica mod: https://www.nexusmods.com/x4foundations/mods/1167

The cockpit panel is part of my VF-1 inspired home cockpit which interfaces with X4 via a homebrew Lua socket I programmed. You can read more of this on the dedicated project page at https://simpit.dev/

This is just the testing part (with the Viture XR on top as extra). The making part takes another day and video kinda became too long so I decided to release this as standalone - show casing what can be done.

If you enjoy SimPit|s (or any home cockpit / simulated cockpit) and Battlestar Galactica make sure to also check the awesome Colonial Viper builds of https://www.youtube.com/@projectcolonialviper2094 and https://www.youtube.com/@BuildsByBaz 🀘

 

This is one of the cockpits that inspired me to start working on my own: https://www.youtube.com/watch?v=j1gNmbLAhjw

The topic came up so I had to look up the channel and I think this deserves some more attention. I really hope that we'll see one day some updates on this project ❀️

 

πŸ”₯ Hell Yes! X4Foundations added OpenTrack UDP support for native head tracking under Linux and I can finally talk about it πŸ€“ Yes! Yes! πŸš€

πŸŽ₯ I was to happy about it that I even did a recording while I had a bad cold and was hoarse just to show it off: https://makertube.net/w/wo4zAJiTFLeg8t2o93MLpL or https://www.youtube.com/watch?v=rgOkGwMShT0

✍ Took a while but it's now in the open beta for 7.50 https://steamcommunity.com/games/392160/announcements/detail/4485117301459255318

It's great to see another company embracing open standards and care for their niche gamers too ❀️

 

cross-posted from: https://discuss.tchncs.de/post/25192334

This is a heavily cut playtest of my revived Thrustmaster F-16 FLCS joystick and Cougar throttle quadrant of my ViperPit. Both were refitted for USB-C with Arduino Pro Micros: https://www.youtube.com/watch?v=AYiPFDpHwmc

The cockpit panel is part of my VF-1 inspired home cockpit which interfaces with X4 via a homebrew Lua socket I programmed. You can read more of this on the dedicated project page at https://simpit.dev/

The game is X4: Foundations with the Battlestar Galactica mod: https://www.nexusmods.com/x4foundations/mods/1167

If you enjoy SimPit|s (or any home cockpit / simulated cockpit) and Battlestar Galactica make sure to also check the awesome Colonial Viper builds of https://www.youtube.com/@projectcolonialviper2094 and https://www.youtube.com/@BuildsByBaz 🀘

 

This is a heavily cut playtest of my revived Thrustmaster F-16 FLCS joystick and Cougar throttle quadrant of my ViperPit. Both were refitted for USB-C with Arduino Pro Micros: https://www.youtube.com/watch?v=AYiPFDpHwmc

The cockpit panel is part of my VF-1 inspired home cockpit which interfaces with X4 via a homebrew Lua socket I programmed. You can read more of this on the dedicated project page at https://simpit.dev/

The game is X4: Foundations with the Battlestar Galactica mod: https://www.nexusmods.com/x4foundations/mods/1167

If you enjoy SimPit|s (or any home cockpit / simulated cockpit) and Battlestar Galactica make sure to also check the awesome Colonial Viper builds of https://www.youtube.com/@projectcolonialviper2094 and https://www.youtube.com/@BuildsByBaz 🀘

1
submitted 5 months ago* (last edited 5 months ago) by [email protected] to c/[email protected]
 

This video is how I gutted my already modified old Thrustmaster F-16 FLCS joystick of my ViperPit and made it work again with the help of an Arduino Pro Micro. This flight stick (and also the other peripherals) do belong in a museum but where’s the fun in that? I modified it and now it’s a generic USB joystick that works on any recent system. I focus mostly on the 5x5 button matrix since this is the hardest part to understand. In the end are a few minutes of playing X4 Foundations with it to give it a good test run. Now it just needs some oil for the creaking πŸ˜…

https://makertube.net/w/qrqqZLr2QvJFjCwyNzzAmp / https://www.youtube.com/watch?v=AYiPFDpHwmc

[–] [email protected] 6 points 5 months ago (1 children)

What are your experience?

My last "real" Windows experience was with WinXP and every time I have to touch Windows at the PC of a customer, which happens sometimes when the stars align, I feel like the first human that ever walked the earth.

I have no idea how people get any work done on a system that is constantly nagging for attention, popups, restrictive Enterprise environment and non descriptive error messages. Nothing in this world seems to make sense or is presented in a unified way. Every dialogue or sub system seems to be it's own isle stemming from another decade of tech. The experience for someone who is simply not used to Windows any more due to missing exposure is horrible.

Heck a Mac feels alien to me too but in the end that's still a system I could deal with given some time.

Mebbe I'm spoiled by stuff like systemd, PipeWire, Wayland, btrfs and all that candy we get nowadays on a Linux desktop. I'm not even talking about privacy or FOSS principles at this point. Just the fact that the system doesn't get in my face with ads or AI or "very important reboots" seems to be a revelation in 2024.

[–] [email protected] 3 points 5 months ago
[–] [email protected] 9 points 5 months ago (1 children)

for some reason they wanted me to have slack

I get similar requirements from school and kindergarten nowadays. They want me to install weird apps for communications. Last school had an online portal on the web and mail. That was a no brainer but these apps?

Hello Waydroid.

Not gonna taint my own phone with this stuff. That includes WhatsApp.

[–] [email protected] 17 points 5 months ago

pvt NoPhone

Love this bit. Gonna steal it :D

[–] [email protected] 8 points 5 months ago

Either this or there are defined "core hours" where everyone must be available.

[–] [email protected] 0 points 6 months ago (2 children)

Jul 91? Now I feel old.

 

I made a snap purchase. Kinda a shame that the seller gave up this hobby. Sold everything for an apple and an egg. It's a ViperPit loosely based on a F-16 with a wild mix of panels and hardware. Nothing of this is functional though. Yet.

Winter may come! I wonder if I can convert it into a VF-0 (or mount my VF-1 panel on the frame) πŸ€”

Man… the feel of those lovely switches and dials alone ❀️

[–] [email protected] 12 points 6 months ago
[–] [email protected] 1 points 7 months ago

It does have some protocol overlaps especially for UDP. Not that it's very complicated but it helped me when I implemented this in FreeSpace Open to get head tracking working on Linux PC too πŸ€“

[–] [email protected] 3 points 7 months ago* (last edited 7 months ago)

Can't tell for sure either. ~~It~~ Lag feels slightly higher but perfectly fine for trying some head tracking without investing in additional hardware. This depends a lot on the processing power, of course. Cam doesn't matter that much. It seems to read with only ~540 px width or something and any webcam of the last decade should manage ~50 fps with that πŸ€”

I'm also uncertain what the current penalty is for running this on Wayland via gamescope, which is really bringing my rig to it's limits.

[–] [email protected] 2 points 7 months ago

Basically get Lutris and running the LUG-Helper: https://github.com/starcitizen-lug/lug-helper

Alas "VM" and "performance" don't fit together.

[–] [email protected] 3 points 7 months ago (2 children)

I play with a 6700XT on 5760x1200 nowadays: https://www.youtube.com/watch?v=iyf3TC5reU8

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