I lost it when I read that line 🤣
bekopharm
I totally wonder the same with the ViperPit and the panel here :D It should be possible. A preliminary test with a printed version on paper looked good xD
It's compatible with Elite Dangerous, and I like it's colour theme more this is why it looks familiar I guess.
It's a Colonial Viper from Battlestar Galactica, that I really like. So I try to either fly Vipers or VF-1 from Macross, what I also dig :-)
I also fly with XR (3D thanks to SBS mode). VR gives me motion sickness and has some other drawbacks [for me]. See my ViperPit videos to get an idea how that looks 👍
I get you. And I get them. They sadly have very good reasons for this :-/
Heh yeah I hate that too :D Especially because preview of the link fails often (or isn't implemented at all :D) - Fediverse 🤷
ty!
Ah… because I was looking up or down in the game as well? I didn't tweak the input curves for SC, unlike I did in the last video with Diaspora. The rest is perspective. I looked slightly upwards when I calibrated OpenTrack, which is a more comfortable position for me. The floating image should be way higher to match that but that'd be outside of the camera view.
You know… I wondered about this before too and I tried to lower the seating position through manipulation of the Y value before and while this works to some extend => it's not really possible to look over the fuselage any more so I guess it's a compromise (or you'd be simply unable to aim at anything in the game).
I was briefly offended but then I noticed this is about Beko Electronics 🤓
Really any webcam from the last decade gets the job done. The trick is to add a filter to ignore everything that is not on the IR wavelength. Configuring camera and OpenTrack correctly is also vital. Like most webcams get really really slow when the scene is dark trying to raise gain and exposure. This must be disabled or their fps plummet into oblivion.
Find my scribbles on https://beko.famkos.net/2021/07/08/diy-headtracker-for-gaming-on-linux-pc/ (or watch the video) - whole thing did cost me 5 EUR. Mebbe it has some pointers for you too.
Think I got the aspect ratio somewhat under control. It's not perfect but much better. At this point I think it's simply a bug of EliteDangerous. It's like the HUD doesn't get the rescaling memo after the intro played.
The settings make no sense to me but I can live with that. SBS (right/left side) images attached. The HUD is now at least readable and not squished too much.
That is interesting. Do I understand this correct that it has to be SBS left/right for this to work? I read conflicting reports on this.
Thing is my glasses need right/left and most of what's on YT does simply not work when I just go fullscreen with SBS enabled so I have to drag it out of YT first and run it through Bino (or use ffplay with stereo3d filter) to "fix" this again.
This looks like if I want to make it convenient for VR I make it inconvenient for XR glasses users like XREAL and Viture users. I'm highly confused.
Oh and what about h265 or V1? The example only suggests h264:
ffmpeg -i input_file.mkv -vcodec libx264 -x264opts "frame-packing=3" output_file.mp4
Tried if h265 would happily eat frame-packing too but it's an unknown option for it :/
I'd like more detailed data on the game events to interface with. Especially when it comes to ship telemetry. Shield status is e.g. a boolean; on or off. No percent available. Which kinda sucks :/ There's also no speed or vector data.
That'd be a rather trivial change but I doubt it'll come. The player base that makes use of this is way too tiny.