anna

joined 3 days ago
[–] anna@retrofed.com 2 points 16 hours ago

They did look more like pimples than pools, yeah. I am glad they changed them.

[–] anna@retrofed.com 3 points 16 hours ago

Sulfur cubes have triggered one of the biggest renaissances in technical Minecraft, and the update isn't even out yet. How can you seriously say nobody is using them as intended?

[–] anna@retrofed.com 0 points 16 hours ago (1 children)

They add new gameplay systems and fundamental mechanics all the time, including entirely new weapon types, a new tier of tools, weapons and armour kn the form of Netherite, the ability to leash entities together which changed technical Minecraft entirely, a new type of 'wireless redstone' triggered by sound events in the form of Skulk Sensors, and entities that can interact with redstone literally last week.

They're also moving the entire game to Vulkan right now, and datapacks are basically a vanilla modding API now. The game's changing rapidly.

I don't get why people want Mojang to fundamentally change the game into something it is not, or turning it into some kind of RPG, breaking backwards compatibility and risking upsetting large sections of the community. The game is perfectly fine as it is and I am happy about the exact kinds of updates they've been making to it.

I feel like a lot of the criticisms against the game updates come from people parroting common YouTuber's claims or folks who basically gave up playing ten years ago in their childhood and now mourn their childhood wonder, not people who actually experienced the updates or who play the game regularly. "Why not add seasons or something" can only really come from an armchair fan who hasn't played the game in a decade, since it ignores entirely how that would fundamentally change every mechanic most builds depend upon, including observer-based machines, anything working with leaf decay, natural builds integrated into the environment, art pieces. Such an update would absolutely skewer the active community.

[–] anna@retrofed.com 1 points 16 hours ago (2 children)

I will never understand why people think it makes them look cool to be so full of vitriol about fun updates to a really good game. Is life not more enjoyable if you let yourself enjoy things?

 

(Image alt: 3D rendering of one of the new spring variants. It is much shallower and wider than the previous designs, featuring a water pool around 8 blocks in diameter, surrounded by a sulfur and granite ring. It also extends down into the ground with tuff and granite.)

Of course, the one pictured is only one of many variants, you can see a full list here:

https://minecraft.wiki/w/Sulfur_Spring#Structure

I personally think it's a good step in the right direction. It's obviously a response to all the negative player feedback as of late regarding the original spring designs and I feel like it addresses it well.

[–] anna@retrofed.com 2 points 1 day ago

That sounds like such an oddly specific interaction and I kinda love it.

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submitted 1 day ago* (last edited 1 day ago) by anna@retrofed.com to c/minecraft@lemmy.world
 

Here's what they added, summarised by yours truly:

  • Three new languages (Gallo, Uzbek, Vȯro)!
  • Geysers can now be detected by skulk sensors, both at the beginning and end of eruption.
  • Two new sulfur cube archetypes: Slow Bouncy (buoyant, but slow speed, high bounciness, medium friction and medium air drag) for stone blocks and Hot (same as bouncy but damages entities) for magma blocks.
  • Sulfur springs (the overworld features) have been redesigned completely, probably due to all the negative player feedback about the original designs!
  • Sulfur caves now no longer have tuff and granite strips in them, and they're less likely to generate below oceans, hills and mountains.
  • New advancement: "Uh oh", achievable by having a sulfur cube absorb TNT.

I left out all of the technical changes, datapack updates and bugfixes for better readability, but they're included in the changelogs linked if you would like to read about them.

Here's the official Minecraft wiki article about the snapshot:

https://minecraft.wiki/w/Java_Edition_26.2_Snapshot_6

Hope this helps! I would really like this community to be a bit more active, so I'm going to post news like this regularly and try to contribute to a lively environment. :)

What do you think about the snapshot?

[–] anna@retrofed.com 2 points 1 day ago (4 children)

To be fair, there's the Red Sea on the other side, that connects a lot of the oil-producing countries to the sea too.

[–] anna@retrofed.com 28 points 1 day ago* (last edited 1 day ago) (1 children)

The Encyclopedia Britannica has a great article covering this exact question:

https://www.britannica.com/place/Strait-of-Hormuz

Long story short, the strait is not just the only access point to Kuwait, but also a chokepoint to almost all of Iran, Iraq, Qatar, Saudi Arabia, the UAE and so on.

There is of course the Red Sea, that too allows sea access to some of the countries mentioned above, but that features its own chokepoint strait, the Bab el-Mandeb Strait. That strait is already a conflict zone because of the Houthi conflict. It's also closer to Israel, and it's partly under Iran's control too.

And there's too little infrastructure on that side to divert enough oil from the countries in question compared to the Hormuz side.

[–] anna@retrofed.com 35 points 1 day ago (17 children)

I loathe JKR as much as anyone else, but I do wonder why the whole "there is no ethical consumption under capitalism" thing seems to end exactly at Harry Potter and nowhere else.

No trans person I know who goes nuclear about everything related to consuming or discussion Harry Potter has any issues with the endless promotion of 'approved' products and companies that are often even an integral part of online 'trans culture', like…

  • Instagram/WhatsApp/Facebook/YouTube et cetera (pro-queerphobia, pro-fascist corporations actively funding and supporting alt-right movements across the world and helping alt-right actors make databases of queer people)
  • Discord (surveillance company working with ICE, handing over trans folks' personal information to the cops, the age verification scandal et cetera)
  • Minecraft (created by alt-right figurehead Notch, owned and operated by notoriously evil company Microsoft)
  • World of Warcraft (Blizzard, notoriously anti-union, pro-sexual harassment corporation)
  • ... and so on.

Of course not all of these are directly equivalent to JKR and HP in terms of tangible impact on trans people specifically, but the scale is definitely off. Why do folks cut off friends for discussing Harry Potter fanfiction but not for ordering a skirt on Amazon or encouraging vulnerable trans folks to hand their data to Discord?

The older I get, the more it seems like a teenage in-group out-group peer pressure thing than a real world view. Hating on Harry Potter signals you're a good person, and that gives one a feeling of belonging in the community and having an identity that stands for something. It's more of a rebellion thing than anything. At the same time, being a 'Discord trans girl' has an 'uwu cute' aesthetic and therefore must be good and desirable, no matter the implications.

It's a vibes-based world view.

Of course JKR is evil and I want her prosecuted for what she's been doing to hurt us. I just think shaming random people for enjoying Harry Potter is ineffectual and hypocritical when practically nothing else is so heavily policed; and while 'mainstream trans culture' online promotes and supports so many other evil companies and their products.

 

There is a thing about the way Minecraft does its closed captions that frustrates me a bit.

It does not differentiate between different footstep events. For example, while the game's audio clearly distinguishes between the stompy shuffling of a cow and the human-like footsteps of a zombie, the subtitles read 'footsteps' for both.

It also makes no sense that your own footsteps, as in the ones caused by the player, are captioned the same way as other mobs'. People with auditory access to the game audio can clearly tell whether there are multiple entities' footsteps around or whether it's their own movement causing the sounds, and so can everyone in real life (including deaf and hard of hearing folks) because we have direct sensory knowledge of our bodies and movements.

In the game's captioning however, there is no way to tell whether you're hearing your own lone footsteps echoing in a cave, or whether you're followed by an entire herd worth of sheep, because it's all one line: "footsteps".

Is there a mod that addresses these issues?

For example, what would help tremendously is a "direction" indicator that instead of a left or right arrow shows an icon indicating that a sound originates from the player themselves. Logically, we should know whether it's a sound we made ourselves or something external.

[–] anna@retrofed.com 2 points 2 days ago

DIE WAHRHEIT ÜBER WINDOWS 96

[–] anna@retrofed.com 2 points 2 days ago* (last edited 2 days ago) (2 children)

Hmm. How would I check that? Did my instance defederate?

Edit: Apparently we're federated. Still can't see any recent posts, though.

[–] anna@retrofed.com 14 points 2 days ago (1 children)

Lwaxana, not even a contest.

[–] anna@retrofed.com 7 points 2 days ago (3 children)

Win at what?

 

Although I usually like playing city building games that focus on realism or sandbox creativity, I actually really enjoyed this game's puzzle-like building mechanics. You work with (and around) building effect ranges to figure out optimal placement for your infrastructure, because depending on a building's surroundings, it changes what type of building it is. For example, a generic residential building might become a gentrified yuppie bloc if there's enough entertainment businesses around. A farm will upgrade if there's enough silos nearby, so figuring out the perfect pattern for farms, fields and silos is a whole puzzle.

It's a lot of fun.

 

I personally think they are really cool and made this whole drop quite a bit more interesting! They introduce new decorative elements for animated builds like fountains and steampunk pipes and stuff, and they can be used in entity transport of all kinds.

My only disappointment with them so far is that they're so random to trigger, I wish we had a way to trigger them manually somehow. Perhaps the first time they're formed, they could immediately spit out a geyser? That would make them piston-activatable.

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