aesopjah

joined 2 years ago
[–] [email protected] 4 points 2 weeks ago

the correct answer

[–] [email protected] 7 points 4 months ago (1 children)

yeah, it's usually 60% ambient humidity here, and then in the dry box it'll read <15%. so that's a pretty decent indicator to me that it's working fine. I don't really care if it's 10, 15, or even your 25%, those are all way less than the ambient baseline and let me know that the dessicant is working.

If you've got some need to the humidity accuracy then that's another thing, but for me that's why I use those cheapos.

I use modified cereal containers with dessicant on the bottom and have a mount modelled up for those sensors.

[–] [email protected] 22 points 4 months ago (7 children)

because if it says anything other than 10% (the lowest thing it reads), then the dessicant needs to be refreshed.

it's more of a binary output rather than trying to look at 53 vs 55%

[–] [email protected] 5 points 5 months ago

it's still got a lot of potential here. feels like they spent these 3 episodes getting set up for the rest of the seaons, pieces on the chessboard so to speak.

hard to live up to season 1, but I'll def give them the chance

[–] [email protected] 5 points 7 months ago (3 children)

First few seasons good. kinda has an issue with not knowing where it's going from the beginning so I felt like the later seasons were just 'making shit up' as opposed to the story coming together. still worthwhile tho

[–] [email protected] 1 points 7 months ago

I enjoyed both. my gaming group definitely preferred Empyrion though. especially with the Reforged Eden mod.

I enjoyed building things in space engineers more due to the mechanical aspects. and the fact that you could program and automate things. I enjoyed the hell out of making a giant drill. and the vehicles you can build can do really cool things, check out the steam workshop for cool examples.

on the other hand, in Empyrion you actually get to use the vehicles. and they felt more like my own personalized ship. plus going from picking plants on the surface to launching into space is a great starting game loop. and then once in space you can do mining more easily than space engineers or just take out and scrap opposing ships. or trade is viable.
it can be challenging to get the initial materials required. it can also be unforgiving if you pick a fight above your pay grade, so make sure to save (and prioritize a shield). the building is not as complex, but that actually works for it. my buddy builds some mighty cool ships. I tended to get a cool ship from the workshop and then heavily modify it to make it my own, which is a fun feature.

[–] [email protected] 6 points 7 months ago

the xcover is a great phone. not the fastest or with the best camera, but the other features make it fantastic. it's also pseudo-ruggedized, I carry it without a case and it's held up great to a few typical drops and such

[–] [email protected] 2 points 7 months ago

this is the biggest disappointment to me. the game wasn't good enough to justify all the crazy star wars mods that could have been. even lightsabers and speeders won't make this into a good game unfortunately

[–] [email protected] 21 points 8 months ago (3 children)

yeah, but you can carry it with you at all times if your phone takes an SD card.

although, can they use one that large, or is there some restriction?

[–] [email protected] 7 points 8 months ago

defund the buying of crazy gear and fund the training of officers. good training, not fantasy camp rambo that some go through

[–] [email protected] 2 points 8 months ago

120 yards. a difficult shot still tho with the hardware

[–] [email protected] 1 points 8 months ago (2 children)

isn't part of the point that there isn't a mandate in the first place?

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