Although nowhere near the end of the year, I thought I'd let the PD community know that I have been keeping up on the updates and new releases or old finds as best as I can.
Too, I have been improving the code used to create the reports. The icon extractor has gone from 20% accuracy to 90%. The hangups tend to be wherein no ic_launcher, no forground or background, and no mipi exist and an XML is used to point to an improperly named image. For this a simple manual correction is made. Of the more than 500 PD's less than 80 needed correcting, and, it is no longer doing the wrong APK icon.
I finally trapped the UTF-8 Asian characters to handle those APK's names and titles.
The data extraction is now 100%. I have an improved SDK list.
I found a better PDF compressor and I have broken the PDF into pages. Although a single page looks better, several people complained that it caused their viewers to crash whereas multiple page PDF seems to work fine for all.
An example of the new format -
Here one can see that the DEV failed to give the mod a unique name or package name. This APK can therefor only be identified by filename or signature.
The archive totals to date -

I compiled it and played just enough to get the idea and ensure the code worked. I found it was easier to click on a spot rather than move to it. If you have ever played Hyperrogue or similar hex based games, the movement is the same and just takes time to get accustomed to it. I'm not sure what can be done about the map issues to "smooth" out the edges as it were. I think the mod would have to be built from the ground up to accomplish that, or, an additional sweep would need to be done to mask it. Again, I'm not the DEV of this mod, I merely found it and thought it worth mentioning.
The DEV includes his contacts on his Git site.