Thatwhiskyguy

joined 2 years ago
[–] Thatwhiskyguy@lemmy.world 1 points 3 weeks ago

Oh I see what you mean, yeah maybe that'll be enough!

[–] Thatwhiskyguy@lemmy.world 1 points 3 weeks ago (2 children)

I wish, it's only tags/metadata.

[–] Thatwhiskyguy@lemmy.world 2 points 3 weeks ago

Yeap, I've not hidden I've used ai coding to help me here. I'm a data architect in my day job. For my workflow I've found using specs to define my systems, surfaces, architectures, workflows etc make the coding go smoother (no without some frustration for sure).

[–] Thatwhiskyguy@lemmy.world 1 points 3 weeks ago (4 children)

Oh you're absolutely right, and I'm not annoyed at being asked to explain, it's just frustrating trying to do the right thing and getting caught up in the mess of AI.

For example if it was a prose heavy game I'd be rightly annoyed if ai wrote it all with no person doing the work I'm playing.

Those disclosures are probably the best way to capture it, but it's not always as broadbrush as they make it sound. The more wriggle room you give people the more you'll find people pushing the envelope. I'm not trying to be deceptive with my disclosures and I hope people don't pass up manifest just because I used some AI to help me.

I do hope you give it a go when the demo goes live though.

[–] Thatwhiskyguy@lemmy.world 4 points 4 weeks ago (1 children)

Awesome! No it's not ready in the slightest, an upcoming devlog I'll talk about it, but right now I'm redoing the whole economy because I got stuck in a design hole.

In terms of lore, no so much I've tried to stay away from the stories that say how to play the game. But there's narratives in the events, some of your captains have less nerve than others and will have different reactions to events/decisions.

I got turned around on those run based words when I was drafting this, so uhh, let me try again. It's more that you're planning a lot of routes/runs for your ships and you might need to reroute them. But the game is fairly open ended if you can keep flying you can keep playing.

On itch is the best guarantee, but an announcement like that I'll certainly come back and post here too. I'm conscious that I don't want to spam any groups since it's technically self promotion.

[–] Thatwhiskyguy@lemmy.world 3 points 4 weeks ago (1 children)

Aw man, Yeap, well at least you all know I wrote that wrong.

[–] Thatwhiskyguy@lemmy.world 4 points 4 weeks ago (1 children)

Doh, that's what happens when you let a dislexic chap loose with tools that don't have a spell check!

[–] Thatwhiskyguy@lemmy.world 1 points 4 weeks ago (6 children)

This is the part where the disclosure is annoying right, really those LLMs are helping me expand stuff, eg I've got an event that might pop up that if you arrive at your captain's home port they might ask for some shore leave. I wrote that event but I had an LLM help me tune it, show me different ways I could write it what kind of emotional register I was looking for.

That kind of stuff. It's written text, and I don't want anyone to turn around and say I didn't disclose, but it's not like I've just let an LLM loose. If you find an emdash that was probably me trying to be cute.

 

Hey all,

I've been working on this neat game and I'd like to share with you what I've been working on.

Always happy to hear feedback and ideas or chat about your favourite games too!

[–] Thatwhiskyguy@lemmy.world 3 points 4 weeks ago (2 children)

Awesome thanks mate! Yeah I love the art I got for this, I'm looking forward to the other bits she'll do for me in the future!

Oh awesome, yes I'll absolutely post up there too!

[–] Thatwhiskyguy@lemmy.world 3 points 4 weeks ago (1 children)

Yeap I see no reason it shouldn't be, I'm not a Linux user myself but when I get the demo sorted I can flick you a message and see if the demo works on your machine?

[–] Thatwhiskyguy@lemmy.world 5 points 4 weeks ago* (last edited 4 weeks ago) (8 children)

I get it, it's only code and some help writing prose. The art is paid for and done by a human and she did an awesome job.

I'm a data architect in my day job so I'm not up for some heavy vibe coding thing, they're tools I use.

 

Hey tycoon people.

I just wanted to drop this here if anyone keen to chat about it or other games too! I'm new to this group (didn't know we had a tycoon group on Lemmy). But I'll be sticking around for more than just this one.

I've been working on this a bit now and I'd like to share what I've been doing, but obviously I don't want to spam the group here.

But yeah, always keen to hear feedback or suggestions.

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