this post was submitted on 01 Jul 2026
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Space Games

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Games with a space setting, space-focused gameplay or space motifs. Space sims (Elite, Freelancer, X4), space strategy (Stellaris, Star Ruler 2, Moons of Ardan) or even adventure games with a space setting and themes (Citizen Sleeper, Gemini Rue).

Any games about the great beyond.


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Hey all,

I've been working on this neat game and I'd like to share with you what I've been working on.

Always happy to hear feedback and ideas or chat about your favourite games too!

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[–] decolo@piefed.social 7 points 2 months ago* (last edited 2 months ago) (1 children)

This looks amazing. It seems like it's not currently in a play test, but I did look at the blog.

some questions I had:

Is there an overarching plot or persistent world lore?

is gameplay run-based or open ended? i see it's run based now

can we sign up somewhere to be notified when this is open again?

thanks!

[–] Thatwhiskyguy@lemmy.world 4 points 2 months ago (1 children)

Awesome! No it's not ready in the slightest, an upcoming devlog I'll talk about it, but right now I'm redoing the whole economy because I got stuck in a design hole.

In terms of lore, no so much I've tried to stay away from the stories that say how to play the game. But there's narratives in the events, some of your captains have less nerve than others and will have different reactions to events/decisions.

I got turned around on those run based words when I was drafting this, so uhh, let me try again. It's more that you're planning a lot of routes/runs for your ships and you might need to reroute them. But the game is fairly open ended if you can keep flying you can keep playing.

On itch is the best guarantee, but an announcement like that I'll certainly come back and post here too. I'm conscious that I don't want to spam any groups since it's technically self promotion.

[–] decolo@piefed.social 3 points 2 months ago

I eagerly await any updates.. good luck o7

[–] thoughtfuldragon@lemmy.blahaj.zone 7 points 2 months ago (1 children)

The solar system won't ship it is self

[–] Thatwhiskyguy@lemmy.world 3 points 2 months ago (1 children)

Aw man, Yeap, well at least you all know I wrote that wrong.

I make the same mistake myself almost daily

[–] apfelwoiSchoppen@lemmy.world 4 points 2 months ago* (last edited 2 months ago) (1 children)

The Solar System Won't Ship It Is Self

Guessing that's a typo.

[–] Thatwhiskyguy@lemmy.world 4 points 2 months ago (1 children)

Doh, that's what happens when you let a dislexic chap loose with tools that don't have a spell check!

[–] apfelwoiSchoppen@lemmy.world 3 points 2 months ago

I feel you there. All the best with your game!

[–] anvilskinner@sh.itjust.works 1 points 2 months ago (1 children)

If those boundaries are vague, AI-assisted development gets sloppy fast.

I also brought across something that has worked well for me in enterprise AI development: spec-driven development.

[–] Thatwhiskyguy@lemmy.world 2 points 2 months ago

Yeap, I've not hidden I've used ai coding to help me here. I'm a data architect in my day job. For my workflow I've found using specs to define my systems, surfaces, architectures, workflows etc make the coding go smoother (no without some frustration for sure).