2 days, max - before ants and skittering roommates problems begin.
TacticalToothbrush
This is not my area of expertise so I can't be of much help.
Because they're tangent space normals, and where there are seams, tangent space changes sharply. It is not that the normals (world space or object space) are discontinuous; it is that the tangent space is discontinuous, and so the tangent space normals are discontinuous, even though the world space normals are not. (Tangent space is a space where the +Z vector points in the direction of the sampled normal and the +X vector points in the direction of increasing U, from your UV map. The normal map color is a remapped vector intended to be interpreted in this tangent space. The direction of increasing U changes sharply across seams. Which is okay.)
Seems different on this case where normal map is continuous but tangent normal is not. I guess you can unwrap the ring in one piece to have only one seam and hide it somehow.
People can help figuring out quicker if you share blend file. Remove anything that is unrelated or not sharable, purge unused data blocks, pack resources, upload somewhere.
CD and CRT? That thing should be running... not discord
My dear early 2000
Ahh yes... woof jsteg communication
That's when you go look at fanart / doujin
It's reusing very few nodes for many connections, no node group nesting so it looks messy. Unless it is modular and I can reuse it in other scenario, no point in spending more time on it just to make it look better or save few milliseconds per run.
Didn't scroll far enough to see third panel. I'd say it is funny enough even without third panel.
Poor Yunyun. (。•́︿•̀。)
If you definitely need it to be bitmap texture...
A. Boolean
Make a shallow hole punch and boolean. Then bake the hole, or not. You can set material of the hole in boolean modifier.
B. Knife project
Make a shape of the hole then project onto the spear. Then extrude in to make shallow hole.
Finally you can bevel the hole to make it not look like a cheap CNC cut and bake the hole onto the non-hole version of the spear or keep the boolean mesh as is.
With this level of detail, I'd just use vertex paint or multiple materials on different faces. It's cheap, it's fast, no unwrapping.
edit:
Forgot to mention that if you planned to keep sub-d in final, you need pay attention to unwrapping strategy as it can shift seams and distort the texture at different sub-d level.
Discussion on Blender Artists forum. If you want extra cortisol today.
edit:
My prediction... their 2026 financial report gonna see a huge drop for small donation from individuals.
Netanyahu, don't crime!!
Jail
Netanyahu, pwease crime!!
Also jail

Lions are nice. Like kitty but more floof surface area.
