I was excited for...
- the new gem system - there was this promise, that you don't have to roll fusings/chromatic/jeweller orbs anymore to make the sockets fit for your build on a certain item.
- the graphical update - game looks phenomenal, let's be honest here.
- Technical Upgrades on the engine - PoE1 has a shitton of technical debt and runs like ass. I was excited for them to be able to maybe start from scratch, or solve some longer lasting pains, that they never got around to with PoE2 (since the games ended up so different, that they drifted apart).
- More smooth gameplay - I enjoyed the look of some of the older demos. It really seemed like travel skills felt more fluid and combat overall had more flow to it.
But honestly, I'm not really the right person to judge PoE2, I played roughly 10 hours in 0.1, almost finished Act 1 but then Life got a bit in the way and my playthrough fizzled out. From what I remember, monsters were too strong and too fast, playing melee kinda sucked (as is tradition).
Man, I LOVED reading instruction booklets as a kid, whenever I wasn't allowed to game. I was obsessed with videogames back then.
One anecdote that comes to mind, is the german Instruction Booklet for Donkey Kong 64. Throughout the booklet, there were those little dialogues made by Cranky Kong (the old grumpy Kong), who would often insult the player, telling them games have gone "too easy" and that they're "too soft". But on one page that listed all levels of the game, Cranky was surprised - he appearently made a level himself called "colorful barrel fight" and couldn't find it listed on the page, however, if the player was looking enough, they might be able to find it ingame. Needless to say, my kid brain went wild, and I was always looking out for a secret door/wall or something in the game whenever I played. Had me searching for hours. Buuut I don't think anything like that secret level actually exists in DK64. Maybe it was a mistranslation, or maybe Cranky is just referring to the Barrel Minigame that can be accessed via DK's platform. By now, people have rummaged through the decompiled source code and speedran this game for decades while breaking it in every possible avenue via glitches. It would be next to impossible for an entire secret level not to be found.