To be fair, the OG Hitler was also pretty open about his goals.
You can put me down in the meaningless distinction camp. Back in the day, it was a useful designation to separate "American" board games like Sorry, Monopoly, Scrabble, and etc from "European" board games like Catan, Ticket to Ride, Carcassonne, and etc. As a whole, though, the hobby has moved on. Today, it's more useful to define games in terms of specific mechanics and level of interactivity, with similar games being grouped in genres. A few examples would be trick takers, deck builders, worker placement, auction games, and cube rails, though there are many more.
"Yeah, we can get Age of Steam done in 2 hours."
The little sub that could!
Yeah, you're allowed to curse on the internet. Be free! It is bullshit when this happens.
"In further news, strange link between board games and train motifs also explained."
Hard to find much info on this. Looks like some kind of dice game?
BGG: https://boardgamegeek.com/boardgame/438266/va-mourir-sur-mars
To be honest, if you had access to the equipment that would be a lot more practical way to make this. Get a piece of square bar stock of your chosen metal, cut it into cubes, and then engrave and polish. That said, most people don't have that kind of stuff just lying around. Maybe if you've got access to a makerspace or a shop thru work or some really, really good friends.
Got Bohnanza and Resistance placed this week. We discussed whether or not Bohnanza should be considered a board game, card game, or go into a third, new category called a "bean game." It was a four player game and decently close. I think Bohnanza holds up at 4, but I wouldn't want to play it at any less. My hot Uwe Rosenberg take has always been that Bohnanza is his best game, but that's probably not true. After all, there's Mamma Mia and at least a few others that contend for the title.
Resistance is my cult of the old pick for social deduction. It's less convoluted than Secret Hitler, doesn't need a GM like BOTC or Werewolf, and has more depth than One-Night Ultimate Werewolf. It's a tightly designed game that expects a lot from the players and needs repeat plays to appreciate. It's short enough that it doesn't feel excessive to run it 2-3 times back to back. In my opinion, the best way to play is with the plot cards expansion. It does need a little more than just the base rules to be interesting, and I like the democatic element of powers being handed out to people during the game instead of being chosen beforehand.
I'm a big Rotarycraft fan. I even made a modpack for it called Rotary Skies, though it was released so late after 1.7.10 that it didn't get much attention. Still, good times.
Looks nice! 3D does seem like like the natural next step. That said, I hope they do more with it than just everyone running around the same ol' 2d plane.