LeGaosaure

joined 2 years ago
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Once again, Project Moon didn't make any official announcement, but here is more (official) merch!

What?

  • A model jacket inspired by Sinners uniforms
  • Phone straps, with one version per Sinner, Dante included (13 versions total)

Where?

There are two storefront, one based in the US and one based in Japan. The prices are different, and so are the shipping costs, so take your time to compare if you're in any country other than US and Japan! Super Groupies apparently recommend going through their Japan store for most countries.

When?

These are pre-orders and will close in early May (May 6th or May 8th depending on the storefront), for a delivery in August (Japan storefront) or October (US storefront). The per-orders might close early if the stocks run out.

 

Announcement on Steam.


[Notice: 2025.04.03 Scheduled Update Errors & Additional Changes]

Hello, this is Project Moon.
We would like to inform you about the changes that were missing from our last Scheduled Update Notice, and the issues that have been identified in this update.

[Additional changes missing from the Scheduled Update Notice]

  1. Yi Sang E.G.O 'Fell Bullet': improved the description for the Poise application targets on both Awakening & Corrosion effects

※ Yi Sang E.G.O - 'Fell Bullet' Awakening

  • Before: [On Ally Kill] Apply 3 Poise to self and 2 allies
  • After: [On Ally Kill] Apply 3 Poise to self and 2 random allies

※ Yi Sang E.G.O - 'Fell Bullet' Corrosion

  • Before: [On Ally Kill] Apply 4 Poise to self and 3 allies
  • After: [On Ally Kill] Apply 4 Poise to self and 3 random allies

※ This is a description-only change; the actual effects of this E.G.O are unchanged.
We have made these changes to the descriptions to clarify who the targets are when applying Poise to allies with this E.G.O.

[Issues Identified after the Scheduled Update]

  1. An issue where The Middle Little Brother Sinclair's Skill 3 use did not load the Identity Portrait animation

  2. (EN Only) Fixed the wording discrepancy in The Middle Little Brother Sinclair's Skill 2

  • Before : This Skill Slot gains X Aggro next turn
  • After : Gain +X Aggro to this Skill Slot next turn

The changes that were missing from the Scheduled Update Notice are items that have already been applied via today's Scheduled Update.

Issues that occurred after the Scheduled Update will be fixed via a hotfix deployed after 17:00 (KST).
Hotfixes are applied without a separate client update; restart the game to apply the hotfix. However, please note that additional in-game downloads may occur.
We sincerely apologize for the inconvenience.

[–] [email protected] 1 points 1 week ago

The voice actors nailed it and it's glorious ^^

Glad you enjoyed this =)

[–] [email protected] 1 points 1 week ago (2 children)

A very good April Fool's, yes. Project Moon really went above and beyond this year ^^

 

Announcement on Steam.


Hello,
This is Project Moon.

We have identified and fixed the following issue in combat Encounters.

[Issue]

  • An issue where, in Focused Encounters, enemies who gain new phases or spawn anew load in with detailed info for their Skills or Passives in locked states

[Cause]

  • A side effect of trying to fix the issue where, if the player returns to the stage info menu after finishing just the first wave, detailed info for enemies appearing in second wave and onward loads in unlocked

[Solution]

  • Identified the issue and corrected the in-game logic to prevent it from occurring again

[Deployment ETA]

  • After Apr. 10th (THU) Scheduled Maintenance

We sincerely apologize for the inconvenience.

3
submitted 1 week ago* (last edited 1 week ago) by [email protected] to c/[email protected]
 

Announcement on Steam.


Hello, this is Project Moon.

Currently, Limbus Company supports a total of three languages: Korean, English, and Japanese. Unfortunately, as this is a live service game, it is difficult for us to add official support for additional languages while simultaneously working on constant updates.

Therefore, in order to ensure that players can access the game with better convenience, we intend to add support for custom unofficial translation mods.

Please view the steps below for a guide on how to install custom translation mods; we intend to apply gradual improvements to this function as well. If future updates or improvements for this function are deployed, we will inform you via an additional update.

We wish to express our most sincere gratitude to everyone playing Limbus Company, and we will try our best so that you can have a better experience enjoying our game.

Thank you.

  1. Install the newest version of Limbus Company and find the installation folder. (starting from Version 1.73.0)

  1. Find "LimbusCompany_Data/Assets/Resources_moved/Localize/" folder.

  1. Verify the original folders and files(kr, en, jp), copy the aforementioned files, and apply your translations.

  1. Find the "LimbusCompany_Data/Lang" directory. If the 'Lang' folder doesn't exist, make one.

  1. Make a new folder and designate a name.

  1. Add your translated files to the folder.
  • The structure of the folder must be identical to the original files.
  • Please remove the prefixes in the json file names.
  • (X) KR_MainUIText.json, EN_MainUIText.json, JP_MainUIText.json
  • (O) MainUIText.json

  1. Within the same folder, create a "Font" folder, and add your prepared fold files into the said folder.

  1. Find the "Lang" folder again, and adjust the contents of 'config.json'. If the file does not exist, make one and fill the contents as seen in this screenshot.
  • This file looks for the folder with its name written in the file and runs the game with your language of choice.
  • The contents of the config file must match the top folder name of your translation files.

  1. Run the game and verify that the translations have been applied properly.
  • e.g.) Try changing the text in the button at the bottom left corner of the screen.
  • Original: Clear all caches
  • Changed: Custom Translation

Note) If you have applied 2 or more languages, use the "Select Custom Language" button to choose the language you would like to play the game with.

[–] [email protected] 1 points 2 weeks ago

I was extremely not expecting this, but I'll hold the condiment tray for them ^^b

[–] [email protected] 2 points 4 weeks ago (1 children)

I thought of you when I saw this teaser ^^

[–] [email protected] 1 points 1 month ago (1 children)

Now that you mention it... I can see the potential, yeah.

[–] [email protected] 2 points 1 month ago

I see, I can understand that, I'm the kind to always be overprepared too x') Your employees are not that lacking in number nor levels, though. Your Briah layer is super solid in that regard, and with a bit of focused training + LOB points you should be able to bring up to speed your most fragile Agents. Trying for 5 Agents everywhere might be tempting, but it's generally better to not spread ourselves thin trying to train and equip and manage more people than we have the resources for. 3 Agents per Department (on average, depending on your facility you might want to deploy them differently) can do the job, if you can reasonably bring more it's good but not absolutely necessary.

[–] [email protected] 2 points 2 months ago (2 children)

Keeping in mind that I didn't play myself so I'm far from a specialist: the more you progress in the game, the more challenges it will throw at you on top of managing the Abnos, so while you of course can't avoid dealing with the Abnos I'd personally try to avoid those that force me to pay even more attention than average, like the Train, the Button, or Happy Teddy Bear, though which Abnos count for you depends on your comfort with them. On the other hand your current facility doesn't have the most... explosive combinations I can think of, which is nice. If you do restart, avoiding Abnos that create chain reactions when they're all in the facility would be preferable.

I don't have a firm opinion on restarting or going on. Hoping that someone else will come in to help!

[–] [email protected] 1 points 5 months ago (2 children)

Project Moon heard your desperation ^^

[–] [email protected] 1 points 5 months ago

Thank you! Though I don't understand github enough to see if this mean the fix will apply with the next update of the instances or if it's supposed to already be deployed? If someone could clarify for me I'd very much appreciate it!

[–] [email protected] 6 points 5 months ago

Thanks everyone for your confirmations. I'll keep the workaround in mind in case this doesn't get solved soon, and can confirm it worked for me before.

[–] [email protected] 1 points 6 months ago

※ Additional Error Fix Notice (Hotfix ETA: 10/3 19:30 (KST))

▶ (JP Only) Fixed an issue where the translation for the description of Zwei West Section 3 Ishmael's Skill 2 Coin 3's effect stated that it inflicts "Tremor Count" instead of Tremor

Before: Inflict Tremor Count equal to ((Tremor Count on self)/2)

After: Inflict Tremor equal to ((Tremor Count on self)/2)

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