Pick the heroes that work best for you! Also in the first few days, Overwatch: Classic will play with the No Hero Limits rule as the original release didn’t enforce hero limits. So you can have up to six of the same hero for any meme comp you want. After that, we will enable single hero limits for the remainder of this first Overwatch: Classic event.
Yeah you are right. So few days of meme comps and then instalock comps with 5 DPS and 1 SUP. People will notice the "real" OW Classic. Gonna play anyways, just for the nostalgic feelings. lol
I agree, it may be fun. Touched the v1.0 patch few times, I wasn't interested in the game at first, started to play more often around 2 or 3 years after release. All the OW2 new players will know the DPS instalock ~~nightmare~~, until a team comes to 5 Winton/Genji and 1 Mercy ~~memes~~, Bastion with shield~, Symetra as support (with infamous troll TP) and the most unbalanced version of the game.
They reverted Ram nerf in the last patch today. =]
TANK
Orisa
- Base health increased from 125 to 175.
- Base armor reduced from 350 to 300.
Energy Javelin
- Damage reduced from 80 to 70.
Fortify
- No longer reduces Fusion Driver heat generation.
Ramattra
Pummel
- Reverted to pierce barriers again.
- No longer deals critical damage to barriers.
Wrecking Ball
Quad Cannons
- Ammo increased from 80 to 100.
Grappling Claw
- Duration increased from 6 to 8 seconds.
DAMAGE
Sombra
Hack
- Now exits stealth when hacking an enemy target.
Translocator
- Deleay befor entering stealth reduced from 0.5 to 0.33 seconds.
- Fade in time reduced from 0.3 to 0.15 second.
EMP
- Ultimate cost reduced by 10%.
SUPPORT
Juno
Orbital Ray
- Healing reduced from 100 to 85 health per second.
Probably they will buff her slowly, until players starts complaining about other players exploiting her abilities to solo kill Zen, Ana, or any heroes without mobility skills. The Sombra patching loop.
Overwatch 2 x World of Warcraft
Join the celebration as Overwatch and World of Warcraft unite the realms for a legendary crossover event! From September 17-30, dive into glory with Sylvanas Windrunner Widowmaker, Lich King Reinhardt, Thrall Zenyatta, and Diamond Magni Torbjorn Legendary skins - complete with iconic voice lines, emotes, and Plays of the Game inspired by WoW. Play now to unlock up to 8 free rewards and experience the magic!
General Updates
- Role Queue Mystery Heroes
Competitive Updates
- Competitive Drives
HERO UPDATES
GENERAL
- Armor flat damage reduction decreased from 10 to 7 per impact.
TANK
Tank Role Passive
• Knockback resistance reduced from 40% to 25%.
D.Va
- Mech armor health reduced from 375 to 325.
- Mech base health increased from 200 to 225.
Orisa
Fortify
- Movement speed penalty reduced from 20% to 10%.
Roadhog
Take a Breather
- Resource regeneration rate increased from 8 to 10 per second.
Sigma
Hyperspheres
- Impact damage reduced from 25 to 15.
- Explosion damage increased from 30 to 40.
- No longer deals damage to self.
DAMAGE
Bastion
Configuration: Assault
- Spread reduced from 2.2 to 2 degrees.
Configuration: Artillery
- Ultimate cost reduced 12%.
Cassidy
Flashbang
- Hinder duration reduced from 1.2 to 0.9 seconds.
- Explosion damage increased from 45 to 75.
Deadeye
- Ultimate cost reduced 10%.
Hanzo
Storm Bow
- Normal arrows are no longer affected by global projectile size increases.
- Maximum damage increased from 120 to 125.
- Time to fully charge increased from 0.72 to 0.87 seconds.
Venture
Explorer’s Resolve
- Shield health gained per ability reduced from 40 to 30.
SUPPORT
Moira
Coalescence
- Damage per second increased from 70 to 85.
Lifeweaver
Thorn Volley
- Maximum ammo increased from 80 to 100.
Zenyatta
Destruction Orb
- Damage increased from 48 to 50.
Orb of Discord
- Cooldown per target reduced from 7 to 6 seconds.
Map Updates
CLASH
- Fast Respawn after a point has been captured has been removed from Clash. We’ll be looking to implement an alternate version of it for Clash in the future.
- Respawn times for defenders get reduced by 2 seconds for each segment the attackers secure in the final capture zone.
FLASHPOINT
- The initial boost of speed heroes receive when leaving the spawn has been increased in duration from 1 second to 2 seconds.
- Increased maximum potential duration of the speed boost effect from 5 to 6 seconds.
Winston
Tesla Cannon
- Damage per second reduced from 75 to 70.
DAMAGE
Ashe
The Viper
- Reload per bullet **increased from 0.2 to 0.25 **seconds.
- Primary fire damage reduced from 40 to 35.
Sombra
Virus
- Damage over time reduced from 90 to 75.
SUPPORT
Juno
Mediblaster
- Fire rate increased from 14.3 to 15.5 (reverted to the 34 shots per second during the projectile volley).
- Damage reduced from 8 to 7.5.
- Healing reduced from 7 to 6.5.
New Hero – Juno
New Core Game Mode - Clash
New Clash Map - Throne Of Anubis
Hero Mastery Updates
- Hero Mastery Courses for Pharah and Zarya have been added.
General Updates
- Avoid As Teammate
- Avoid List has been updated
- Wave Respawn
- Shop Updates - try out all skins in the practice range
- Competitive Play Updates - Mid-Year Rank (soft) Reset
Hero Updates
Tank
D.Va
Defense Matrix
- Maximum duration reduced from 3.5 to 3 seconds.
Orisa
Energy Javelin
- Impact damage increased from 60 to 80.
Zarya
Particle Cannon
- Secondary fire minimum damage increased from 47 to 55.
- Secondary fire maximum damage increased from 95 to 110.
Damage
Echo
Base health reduced from 250 to 225.
Hanzo
- Base health reduced from 250 to 225.
Junkrat
Frag Launcher
- Projectile size is now reduced by half after the second ricochet.
- Projectiles preserve slightly more velocity on ricochet.
Sojourn
Railgun
- Primary fire weapon spread reduced from 2 to 1.6 degrees.
- Critical hits now grant 10 energy.
- Energy degeneration rate reduced from 33 to 15 per second after 7 seconds.
Sombra
Base health reduced from 250 to 225.
Virus
Impact damage increased from 25 to 35.
Stealth
Bonus movement speed increased from 45 to 60%.
Torbjörn
Developer Comment: This shift in armor health for Torbjorn is to increase survivability against the heroes which are most affected by armor’s damage reduction, such as Tracer.
- Base health reduced from 250 to 225.
- Base armor increased from 50 to 75.
Support
Illari
Solar Rifle
- Maximum ammo reduced from 16 to 14.
Captive Sun
Projectile environment collision size reduced from 0.15 to 0 meters.
Juno
- Juno has been added to the lineup.
- Juno is now eligible for Competitive Play.
- Base health reduced from 250 to 225.
Mediblaster
- Burst projectile volley rate of fire reduced from 34 to 28 shots per second.
Pulsar Torpedoes
- Damage and Healing impact increased from 75 to 85.
- Heal-over-time reduced from 60 to 50 health.
Hyper Ring
- Deploy range increased by 3.5 meters.
- Cooldown reduced from 16 to 14 seconds.
Orbital Ray
- Beam travel speed increased from 1.9 to 2.25 meters per second.
Kiriko
Base health reduced from 250 to 225.
Kunai
- Critical multiplier reduced from 2.5 to 2x.
- Damage increased from 45 to 60.
- Recovery time increased from 0.5 to 0.55 seconds.
Lifeweaver
Healing Blossom
- Healing progress can now charge passively at a reduced rate.
- No longer reduces movement speed when holding a full charge.
Petal Platform
- Duration only counts down while the platform is raised.
- Platform now resets if no one is standing on it for 2 seconds.
- Duration increased from 10 to 12 seconds.
- Health reduced from 400 to 300.
Rejuvenating Dash
- Healing reduced from 60 to 45.
Mercy
- Base health reduced from 250 to 225.
Caduceus Staff
- Primary fire healing increased from 55 to 60 health per second.
- Secondary fire damage boost increased from 25% to 30%.
Moira
- Base health reduced from 250 to 225.
Biotic Grasp
- Secondary fire damage increased from 60 to 65 damage per second.
Lúcio
- Base health reduced from 250 to 225.
Sonic Amplifier
Primary fire damage increased from 18 to 22.
Hero Quality of Life Updates
Support
Juno
Mediblaster
- The weapon model visuals and firing sounds were updated to indicate when the weapon is at low ammo.
- The heal sounds that play locally to the Juno player were updated to be more noticeable when healing allies closer to full health.
Pulsar Torpedoes
- The cooldown when the ability is canceled after no successful lock-ons has been reduced from 5 seconds to 2 seconds.
- Line of Sight checks were improved to better find targets with hitboxes in view.
- Added range forgiveness of an extra 5 meters on current targets that might move beyond the max 40 meters range.
- The local cancel sound was increased in volume to be more noticeable for the Juno player.
- The ally and enemy impact sounds were updated to be more noticeable for the Juno player.
- Healing torpedoes have new impact visuals when hitting enemy barriers and when clipping near walls.
Glide Boost
- Now adjusts Juno better when she hits level architecture such as doorways.
Hyper Ring
- Juno players will now hear the initial Hyper Ring apply sound when entering their own ring for the first time.
- The sound when re-entering the Hyper Ring was updated to be more noticeable.
Orbital Ray
- The Ultimate enemy voice line was updated in tone to better contrast the ally version.
- The enemy version of the ray’s start sound was updated to be more noticeable.
Map Updates
Flashpoint
- Passing through the spawn door barrier of your own spawn will apply a temporary speed boost to get to the capture point faster.
- The speed boost is removed when taking or dealing damage.
- The speed boost is applied by both the default and forward spawns.
- The speed boost counts toward the existing movement speed bonus cap of 75%.
Push
- The Push bot collision has been updated so players cannot contest from certain high ground positions.
General map & Mode updates
- Updates to our map recency system to increase the frequency of new maps and modes at the start of each season.
- Capture point outlines can now be seen through walls on Clash and Flashpoint when the capture point is unlocked.
- Lighting scenarios are now randomized in Quick Play and Competitive Game Mode.