HorreC

joined 9 months ago
[–] [email protected] 1 points 4 hours ago

I really love having to give all my friends a 80 alphanumeric (I might be off by like +/- 60 on this )code to become friends with them, not IDK looking them up by their name or email.

[–] [email protected] 1 points 4 hours ago (7 children)

The article said it reversed all the losses of the last week, it never did. And again you seem to be pushing this doomer outlook into this conversation, which is super odd. And if you dont like that false thing in the title alone, the second part is also not backed up by his own statements in just the last hour that he will do nothing to ease the tariffs.

If you must push your propaganda into this, the stock market is well past due for a massive correction and has been as both the last bubbles were never allowed to really reset to proper levels. But doing it this way will only gain the USA lower ratings which will take years to be adjusted. And it will make their trade partners less likely to give accounts that are not paid in advance, no credit when the seas are a rocking.

[–] [email protected] 1 points 4 hours ago (11 children)

That has nothing to do with what I said. This article is just outright false. And I never once said that the world is ending, or anything more then the markets are down. The adjustment was do to major layoffs, so this will effect job numbers later in the month, it wasn't due to them finding out a way to deal with tariffs.

[–] [email protected] 15 points 4 hours ago

Its just some real small dick energy coming from the states leadership. This would only help the rest of the world cement the current low view of the states into a generational hate for them.

[–] [email protected] 2 points 4 hours ago (13 children)

they jumped for about 5 min over some tech sectors that adjusted positive, but over all they are still down for the day let alone the last week.

[–] [email protected] 24 points 4 hours ago (2 children)

Didnt he try this last time he was in office and the Mil told him to get fucked?

[–] [email protected] 1 points 5 days ago

FlyDigi Vader 4 is dope, I dont know if I can go back to light directional sticks. (didnt read, just wanted to yap.)

[–] [email protected] 3 points 1 week ago (1 children)

WOW, they can just commit to war and they have to show no reason at all. That needs to be changed.

[–] [email protected] 1 points 1 week ago (3 children)

I get some of that, but isnt that is response, I didnt think they had the right to start war with another country that was peaceful to them

[–] [email protected] 2 points 1 week ago (1 children)

You think selling Intel to anyone would make them happy? And I was thinking of the future. And there isnt going to be a all in one chip that does it all, their could be FPGAs that have instanced layouts, but that would still require huge money to get the fastest ones (and I dont know if Intel has really been keeping that pushed as hard as it could). And I already stated they are not just in the GPU market, they have DPUs and CPUs and they are not anything that Intel is working on, so that wouldnt be a great thing to buy into.

And no Intel was the product of letting bean counters run the show and they milked it. And I wouldnt say that NVIDIA was lucky at all, they pushed and invested to get where they are at, I dont even buy their cards but the gaming sector isnt even a blip on their money radar now. They have all the networking, CPU NPU and DPU, its almost a full rack NVIDIA solution at this point. Also if I were to just take the idea of the mil into it, they are working on models, which is the AI boom that you want to look past. I am not sure what you think the mil buys that is intel based, but outside of networking and servers (which they said they were going to goto a 50/50 solution on those) there really isnt a market thing the gov buys thats Intel, TI maybe, but not Intel.

[–] [email protected] 2 points 1 week ago (1 children)

No I dont think that but they would have to show their hand and the sheep wouldnt have a leg to stand on but just say hey we are ganna go ahead and do a hitler.

[–] [email protected] 2 points 1 week ago (3 children)

I dont get where you think it makes sense, Intels foundries cant do the nm that nvidia would need, so owning those wouldnt be of use. NVIDIA already has its own CPU/DPU/GPU architectures and all the x86 stuff isnt a help to them when they use RISC or Arm. So would you please inform me what NVIDIA would see in acquiring Intel?

 

Hi Pioneers!

Hello again everyone, today we have a decently big patch with a LOT of bug and crash fixes, as well as other changes like updated community translations and more!

There are still some issues we’re looking into addressing and investigating, so please continue to let us know your feedback regarding our 1.0 Release, it helps a lot

If we happened to introduce any new issues with this patch or if there are other issues we may be forgetting, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day

See you all again soon, We’re super happy to see you all still enjoying our game <3

BUGFIXES

Fixed Early Access supporter pack not working for people who own the game on Epic Games Launcher
Fixed Slide Jumping accidentally being slower than it did during Update 8
Potential fix for a crash when obtaining the "New fear unlocked" achievement
Fixed a rare crash when throwing a Nobelisk in multiplayer and unequipping the Detonator right after
Fixed objects inside the poison clouds of Gas Pillars being uninteractable
Fixed Blade Runners being visible in only one leg in Multiplayer
Fixed a crash when dismantling a hypertube while someone is traveling through it
Fixed a crash when joining a multiplayer game that had many offline pioneers in it
Fixed Conveyor lifts not outputting items anymore when connected to a Conveyor Wall
Fixed Blueprints being slightly offset compared to previous updates
Fixed Cables sometimes getting the dismantle highlight stuck on them
Fixed being able to Jump or Crouch while interacting with certain menus
Fixed Conveyor Wall Mounts being able to snap to invalid buildables
Fixed a crash when loading a save while a player was inside a Vehicle
Fixed some customizations being skipped in Multiplayer when rapidly applying them
Fixed Object Scanner not detecting Hard-Drives in some scenarios until saving and reloading near a crash site
Fixed a crash on load in saves with corrupted Drones in them
Fixed a soft lock in multiplayer when leaving a session during Objective 4 of the Onboarding tutorial
Fixed multiple crashes that could happen when closing the game

TECH ART

Fixed some visual issues with the Buildgun when deploying the Parachute
Corrected the colors of Mk.5 Conveyor Belts
Fixed some visual issues when looking upwards and crouching or sliding with some equipment
Adjustments to the first time equip animation for the Xeno Basher
Visual adjustments to the Blade Runners in first person

UI

Fixed the not being able to scroll in the Hard Drive list in the MAM after researching many Hard Drives
Fixed Hide Static Key Shortcuts and Hide Dynamic Key Shortcuts options under User Interface not working
Fixed "Press RMB to respawn" sometimes getting stuck on screen in multiplayer
Fixed Network Quality and other settings
Fixed shift click not refilling inventory slots if there was not enough space for the entire stack to fit
Fixed Radar Towers being visible in the compass despite being turned off in the Map
Fixed a bug where some parts of the map would always be engulfed in fog of war and show an incorrect shape
Updated the Map
Fixed a bug where collapsable lists in the Options Menu would sometimes be expanded when exiting and re-entering menus or using the search function
Fixed issue where Train Station names wouldn’t change in multiplayer until closing and reopening their UI
Fixed Storage Container in the Blueprint Designer not showing an interact prompt
Fixed not being able to write correct values on Valves in Multiplayer

AUDIO

Fixes to the Alien Power Booster Attenuation on the laser when it's powered
Added a Creature Volume Slider for passive creatures; Manta, Space Giraffe and Flightless Birds

WORLD

Fixed being able to swim outside of the water near some waterfalls

DEDICATED SERVER

Fixed Advanced Game Settings not being Reset when creating a new game in some scenarios
Fixed Dedicated Server failing to bind the Server API shutting down the server

LOCALISATION

Updated community translated languages with the latest translations
The following languages are now fully translated by community
    Turkish - Türkçe
    Vietnamese - Tiếng Việt
The following languages are now partially translated by community, the percentage number represents how much is translated so far
    Arabic - اَلْعَرَبِيَّةُ - %58
    Bulgarian – български – 57%
    Czech – Čeština – 51%
    Hungarian – Magyar – 83%
Please note that for languages to be reimported into the game, they need to reach at least 50% completion, If you want to help out check out info on our Discord.
Fixed credits for all the LQA Testers

KNOWN ISSUES

[Installation] 1.0 doesn’t download

Please make sure to exit Steam or the EGS launcher fully, or try verifying the game's files, and reattempt downloading the game.

[Installation (Steam)] There is an .exe error when launching the game

Please restart Steam and verify the game's files.

There are languages missing

These are the only officially supported languages: English, French, Italian, German, Spanish, Japanese, Korean, Polish, Portuguese, Russian, Simplified & Traditional Chinese.

A lot of translations for Satisfactory have been community driven, which means that every other language previously available (and potential new ones) needs to be translated by the community, before being added as community translations once more.

A lot of people in the community have already shown interest in helping us out with translations and we are ever so grateful to you all and we'll update translations in game as they come in! If you want to help out check out info on our Discord. Please note that you need to have been part of the server for a time to be eligible for this.

I Can't Switch supported Languages (workaround available)

If you still have any issue switching between officially supported languages, a quick fix for this is to exit the game, rename the %LOCALAPPDATA%\FactoryGame\Saved\Config folder to %LOCALAPPDATA%\FactoryGame\Saved\Old_Config, then launch the game.

Plugin Error on launch (workaround available)

This is related to mods installed. Mods currently do not work with 1.0 so please make sure to disable or even delete all your mods, until they are updated!

[Crash] Shader Cache (workaround available)

Users may experience the following Fatal Error when booting up the game: [File:C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 365] Shader compilation failures are Fatal.

This can be fixed by forcing DirectX 11 (dx11) as the rendering API via the launch command: -dx11

Video of how to set dx11 as a launch option: https://www.youtube.com/watch?v=cn3e-m4a-hU&t=438s

Text information on how to set launch options: https://satisfactory.wiki.gg/wiki/Launch_arguments

White static effect over the game (AMD Radeon 5000 Series GPUs, possibly others)

This issue seems to be due to driver issues. Some workarounds on current drivers are:

Try disabling upscaling
If you really want to use upscaling, try using something other than FSR
If you really want to use FSR, try changing the value of the FSR application by single digit increments towards either the lower or higher end of your current settings
Force DirectX 11 as the rendering API through the launch command: -dx11

Mouse sensitivity feeling sluggish with V-Sync turned on

We’re currently investigating an issue where some players experience very sluggish mouse movement with V-Sync turned on. In the meantime, we recommend playing with V-Sync turned off if the mouse controls feel overly annoying.

Players starting at tier 2 on Dedicated Servers

Players are currently starting off at tier 2 upon entering the game on Dedicated Servers, skipping past tier 1. We’re currently looking into limiting the skipped parts of the game on Dedicated Servers to the intro sequence only (tier 0), and possibly even enabling players to experience tier 0 on Dedicated Servers as well.

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