Draegur

joined 2 years ago
[–] [email protected] 21 points 22 hours ago* (last edited 22 hours ago)

Imagine having THAT kind of piece of shit thinking they're welcome as a "fan" of YOUR work.

Embarrassing. Nauseating.

Anyone who uses 'gone woke' unironically deserves total ostracization.

[–] [email protected] 17 points 23 hours ago

lol. LMAO, even. Perhaps dare I say ROFL.

I can't wait for the rest of the scumbag reich to turn on them too and brand THEM the 'out of control woke ideology' just to demonstrate for them how stupid that line of contention always was and always shall be, but we all know they're too dense for that level of self-awareness. They wouldn't know irony if it pegged them up the ass with a cactus strapon.

[–] [email protected] 1 points 1 day ago

let the record show that the person in the screenshot shall be first in line to get 'gulag'd' as a physical first-party demonstration of their support for the process.

[–] [email protected] 132 points 1 day ago

That girl got him to clean his room? She's a good influence on him. Greenlight it!

[–] [email protected] 8 points 1 day ago

May her body reach room temperature expediently.

[–] [email protected] 2 points 2 days ago

Potemkin Platoons maybe too.

[–] [email protected] 10 points 2 days ago (2 children)

i'm sure they'll find some way to exploit cold bodies toward these purposes as well somehow.

[–] [email protected] 5 points 2 days ago

thank you for understanding the intended tone (and kinda just a little bit making my day :3)

[–] [email protected] 4 points 2 days ago

Their colleagues trying to decry what's happening would be very hesitant to admit that the vector was through grindr

[–] [email protected] 23 points 2 days ago* (last edited 2 days ago) (8 children)

EVs have no gears

GOOD THING THESE AREN'T GEARS THEN, FUCKO
THEY'RE MODE SELECTIONS

EVs do, in fact, Park.
EVs can, in fact, Reverse.
EVs must, in fact, need to be capable of rolling free (Neutral) and it would be BETTER if you could do that by disconnecting the drive train to eliminate the risk of the "regenerative braking" system overloading its electrical system and making the battery explode.
EVs furthermore OBVIOUSLY Drive.

"Low" in the traditional sense is clearly not necessary, obviously, but it could be nice to have a mode selection for what people have sometimes described as "single pedal driving" where regeneration is configured so aggressively that letting up on the accelerator pedal will cause the car to decelerate rapidly without the need to touch the brake pedal.

[–] [email protected] 11 points 2 days ago (3 children)

Bro it is actually insane how many conservatives you could blackbag and disappear if you just Catfished them on Grindr. They'd never be able to admit anyone among their ilk ever got lured by gay sex into being bound, blindfolded, gagged, anesthetized, whisked off to upstate Vermont, and tossed into a wood chipper.

12
submitted 4 months ago* (last edited 4 months ago) by [email protected] to c/[email protected]
 

Started off as a "They Might Be Giants" cover band in the mid-2010s but kinda veered off into their own unique territory after a recurring inside joke ascended from self-aware irony into nostalgic tradition and had permanent stylistic influences on their songwriting. Nobody currently in their fanbase today cares about the initial details anymore but it's allegedly why practically their entire crowd started wearing bunny ears at every show for some reason.

7
submitted 9 months ago* (last edited 9 months ago) by [email protected] to c/[email protected]
 

This Hurts Me

As a civil engineering and municipal infrastructure enthusiast, village generation like this makes me die inside.

You may think "but it looks cool", until you actually fly in close and realize that none of the villagers can get back into their houses after convening at the common areas of the town because they're up sheer cliffs or halfway embedded into solid rock, and none of the paths are actually navigable in any way.

Even 'rescuing' this town by trying to light it up sufficiently that they won't be accosted by zombies all day long from every nook and cranny, let alone refactoring all the paths so they can find their way around, is a frustrating and painful prospect.

Yeah sure okay it's just a video game, but games and other environmental simulations of the sort only capture the imagination and our own minds' abilities to extrapolate emergent play by having at least some basic modicum of verisimilitude - and i can tell you, this settlement, which was supposed to have been ostensibly built by allegedly sapient beings, should NEVER have come to be. Villagers can't even merely sustain existence here let alone build it. Not that they have any canonical capacity to construct in the first place, but it's supposed to be implied by the existence of buildings.

In a word, it's dissonant.

How To Decrease Suck

But look. I'm not here to just point fingers and lay blame. Generally it's a dick move to criticize a situation without offering a solution, and I have one:

Pathfinding as a generative guideline.

Retracing the hows and whys of populated places in real life, we can reveal the underlying principles that drive the phenomenon of Basically Any Place That Is Dwelled-Within. You see, for millions of years before humanity even existed let alone before the first permanent artificial structures were constructed on earth, the critters who occupied various land-based biomes on our world were trying to balance the needs of food, water, and safety. And they would do this by recognizing where these things were, and then attempting to navigate between them as efficiently as possible. In other words: animals create game trails, delineated paths of least resistance, between foraging grounds, watering holes, and hiding/nesting/resting places. Even entirely nomadic herds will attempt to beat relatively easier-to-traverse routes between grazing lands.

You could build an algorithm that attempts to lay a route between any two arbitrary points in an environment that minimizes for disruptions like objects blocking the way, bodies of water, gaps in the terrain like ravines, or even slopes that are uncomfortably steep.

A Pathfinding Algorithm.

Now, why do people make paths? Well, our hunter-gatherer ancestors did this to follow migratory prey and seasonal edible plants. Even though structures weren't permanent, we'd come back to set up our camps at the same spots because they're good spots to camp at - and our ancestors KNEW that as a function of accessibility. When we began experimenting with agriculture and attained the ability to stay in the same spot year-round while not dying of starvation or exposure, we discovered a whole-ass new use for pathfinding: trade!

We'd harvest materials from the surrounding world, and congregate to exchange what we found. Since all the materials were there, we began producing those materials into goods! Since we have all these people and all these goods in one place, why, let's facilitate the exchange with the performance of services to improve quality of life! Providers of Materials, Producers of Goods, and Performers of Services, congregating at a common location...
That's a Village.

The villagers in minecraft also possess an intrinsic implied division of labor along similar lines:

  • Farmers obviously provide all the base sustenance foods the community needs.
  • Fishermen provide fish, but also presumably various salvaged items or junk their luck of the sea might have brought ashore.
  • Fletchers hunting in the wild provide wood, flint, feathers, and string.
  • Masons mining in quarries provide minerals.
  • Shepherds tending their herds and flocks provide meat, dyes, and cloth from wool.
  • The various armorer, weaponsmith, toolsmith, leatherworker, and butcher all produce finished goods from those raw materials.
  • The Cleric provides the service of being the community's organizer and leader.
  • The Librarian provides the service of keeping records and teaching the young.
  • The Cartographer provides the service of facilitating travel and communication between towns and the location of resources in the field

What I'm trying to say is, there's every indication that the only thing missing from this brew is the PATHS.

And that, if you DID try to draw paths of least resistance between arbitrary points in the world, you would see them converging upon level, open areas of solid ground... which would be perfect for the construction of settlements and slot seamlessly into the extant paradigms of villages as they already are.

Not only that, but, this would go incredibly far toward enriching every minecraft world with the semblance of a narrative without actually having to write one for real. Villages connected with roads will provoke our imaginations to externally hallucinate the existence of social systems that don't even need to be programmed into the game, like sociological regions, or nations.

It all comes down to a road-based approach.

edit: BTW,
I created a submission in the official Minecraft Feedback site last month. Sadly it's rather hard to elegantly express what I'm suggesting with a character limit of only 1500. So if you think this is a good idea, come here and vote or something. maybe comment. Feedback Link

 

One of the interaction menu options (where "Cross-post / Send Message / Report Post / Block user / Block Community" live)
OR (preferably)
perhaps even one of the external buttons (next to Comment / Save / Original Post -OR- next to Upvote / Downvote)
should be the ability to either hide or collapse a given post so the things you've already seen take up less screen space
(but shouldn't be permanently lost to you so you can go back to something if you decide you want to look at it again)

Also, apologies if this is already suggested, I tried to search, and either it isn't there or the search function isn't very good.

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