Don't forget the barotrauma
Daedskin
I just hope that when "Kakariko" is inevitably said in the movie, it gets pronounced right
My first instinct would be that it would equivalent to putting another celestial body the mass of the earth at the distance from the earth is from each portal. Since gravity is a wave, it, in theory, would affect a region beyond what would considered "around" the portals.
So if you put one portal on the ground, and another 100 meters up, it would be similar to there being a second earth 100 meters from the surface of the earth, experienced by the entire earth (once the gravitational wave propagated.) How that would evolve over time is too complex for my basic understanding of physics, but a simulation of it would be a neat experiment.
My friend group refers to Left 4 Dead 2 versus mode as "the grand finals" for this reason; the players in it treat it like it's the most important event that's ever happened in their life, and a single mistake is completely unacceptable
C++ because I forgot to plan for anything else, so I'm just reusing what I had from last year
pushd
and popd
are also pretty neat in that they allow you to change directories using a stack; particularly useful as part of that is that using pushd
without any arguments will pop the directory on top of the stack and move you there, while putting your previous directory on top of the stack. When you're working across directories where you need to move around within each directory, it can be really handy.
Foxy Fnaf 2
My favorite randomly generated name I've gotten was "Trash".
Oracle 5; I don't remember my win ratio, but I only played like 9 games.
I personally think MOBA should be used to broadly describe a style of game rather than what's done while playing it. I know that when Riot coined the term, they were referring to games like DotA, LoL, etc.; to me the whole approach to a match's flow is echoed similarly enough throughout multiple games, that applying the term MOBA to other games is a logical extension.
To me a game is a MOBA if:
- The way to interact with it is primarily designed around playing with other players online (the M and O of MOBA.)
- The goals of the players are against the goals of other players — ie. it's competitive rather than cooperative (the B of MOBA.)
- Any player at the beginning of a match has access to all the same options as any other player. This one is a little more vague, but as the A in MOBA stands for arena, I imagine it like a group of gladiators standing before a communal weapon rack that they'll all pick from; no one has any options that the others don't have access to.
Following these criteria, something like Overwatch is a MOBA, as is DotA, and ironically LoL isn't as you have to unlock options meaning you don't satisfy the arena condition. To differentiate games like DotA, Smite, Awesomenauts, Deadlock, etc., I prefer the term lane-pusher as that's a lot more specific and understandable.
Does it really matter what it's called? Not really. I mostly just do it so I can feel superior to Riot for coming up with a vague term that is applied, how I deem, incorrectly, while also excluding their own game from the term that they made to describe it.
The fact that you used the namespace for
cout
but not forendl
inordinately bothers me