this post was submitted on 07 Mar 2025
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Comic Strips

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Comic Strips is a community for those who love comic stories.

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submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]
 

Source: https://mastodon.social/@admiralwonderboat/114116305870385374

Text: Conversations in Video Games: Two pixel art characters are being invaded. One character says "Oh now! What should we do? There are two options: We'll stay and fight! and Let's run away

Text: Conversations in Real Life: A character says: So, how're you doing? Admiral things of all the options, and there's dozens! Like "Fine" or "I'm doing awful" and "Not so great"...

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[–] [email protected] 13 points 1 month ago

And unfortunately you have to make a decision in seconds before it becomes awkward..

[–] [email protected] 6 points 1 month ago* (last edited 1 month ago)

The answers from the first panel are also valid in the second panel if you are doing it right.

[–] [email protected] 4 points 1 month ago

Add a scroll bar and you're on the right track

[–] [email protected] 4 points 1 month ago

Unless that video game is Disco Elyseum.

[–] [email protected] 4 points 1 month ago (2 children)

Fine or Good are the acceptable choices

[–] [email protected] 3 points 1 month ago

And then a conversation happens, right? That's how it works, yeah?

[–] [email protected] 3 points 1 month ago (1 children)

Remember that screaming your lungs out is a valid real world response....

[–] [email protected] 5 points 1 month ago

Idk, people usually look at me weird if I do this

[–] [email protected] 3 points 1 month ago

I do sometimes wonder, how much video games influenced my socialization. I also do the thing where I barely say anything and just expect others to be saying things to me, like I'm a silent protagonist.

[–] [email protected] 2 points 1 month ago

I’ve had an idea for a video game that intentionally makes talking more difficult, to get people to overcome the anxiety and value interactions more.

It’d be based on some old adventure games where players need to type certain words to garner a response, but use a number of assistive tech forms to:

  • Allow for many synonyms of the expected word
  • Remember words that have been used recently
  • Let console players use a microphone to ask people things
  • Have NPCs speak using text to avoid the need for fully dynamic speech of all kinds

Probably won’t ever happen but fun to consider.

[–] [email protected] 1 points 1 month ago* (last edited 1 month ago)

https://youtu.be/1bqMY82xzWo Reminds me of this, some of the discussions relate to the fear of choices and how you think you appear in social situations.

"The paradox of choice"

Sorry, don't know how to do a YT avoiding link, hopefully a bot will add options!