The Steam reviews for this game are some of the most heart-warming things I've ever read.
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I have been hearing about this game and I think it's worth celebrating because:
A) It was made as a labor of love, spearheaded by a dev who wanted his wife with health issues to be able to make dresses again
B) it was made on a shoestring budget by a small team of devs (non-corpo)
C) It is staunchly anti-AI in its assets and code
D) Its assets are hand drawn with original foley and music composed for the game
Honestly the fact that its geared towards women is one of the less interesting things about it. I'm so happy for them and wish them every success.
As a woman who sews, it's interesting to me that it was made to appeal to women because it touched my soul in a way that no other game had.
I've played all manners of games with vastly different gender compositions of player bases from Tarkov and Wardogs to Stardew Valley and Infinity Nikki. Dressmaker is the first game that I feel is both made with feminine aesthetics and skill expression that isn't gated by preconceptions of what women are capable of. If you go to the dressmaker discord, the dresses there literally have the Mona Lisa painstakingly painted on it using piping.
Most games made primarily with women in mind tend to be simpler because of a circular assumption that women don't play games with high skill expression and so game devs (who are majority male) will make simpler games. Dressmaker proved that skill expression and complexity is possible and desired even for a playerbase that statistically plays more mobile games.
Some of best things I've heard about this game really show how much point A is behind the success of this game: from helping elderly ladies in a nursing home to enjoy the creative process once again to letting someone experience their parent's craft. It made the creative field of dressmaking accessible to those that wouldn't have considered it otherwise, and made it accessible once again to those that could no longer access it.
My wife becoming a Type A chatter watching Northerlion playing Dressmaker.
Translation for old people?
Their wife watches a streamer play the game in the post, which is one where the player gets to design dresses. The streamer she watches is bad at designing dresses, so their wife sends chat messages to the streamer that tell him how to do better.
Northernlion: Streamer Type A Chatter: Someone who cares about the game and tends to backseat game.
She cant stand his every choice
She might enjoy a streamer called lilsimsie. Lilsimsie does a lot of cozy games and has done a lot of cute stuff in dressmaker.
Smant's chat: "99% quality? Might as well wrap her in a garbage bag lol"
The problem has never been that women don't like games, it is that men have made women feel unwelcome in many ways in gaming culture.
As a guy, other guys acting misogynistic infuriates me. The label incel is also very cringe, almost as cringe as the incels themselves. It is alright to be single okay? Its actually fucking awesome sometimes. Furthermore, some people are not meant for relationships. And guys blaming all women for some unspecified grievance when they themselves won't look three seconds at themselves and their behavior, or somehow deludes themselves into thinking "supermodels should be throwing themselves at me the second I climb out of my basement, and if they don't, it's obviously because of trans/LGBTQ/woke and I just need to double down on being s toxic piece of shit. That surely will make me attractive!". /rant
Yep, it fucking sucks playing shooters online as a woman, you get so much harassment, which sucks because me and my all female friend group really enjoyed valorant.
Like, I'm here for more femme games. And I do think that games need to not treat women as an afterthought, giving us good character options, styles, and romance options for example. But for that, a lot of the industry has accepted that. RPGs for example understand that their audience is largely to majority women. We're past the era of "I suppose you can play as a woman in some games if you want…"
But ultimately what we still see is that "girly games" are much less respected and women are harassed in online and competitive games, as well as we're less respected when we speak on topics of gaming than men. This is especially the case in "gamer" spheres which still maintain a pretty hard-core misogyny problem.
But ultimately what we still see is that "girly games" are much less respected and women are harassed in online and competitive games, as well as we're less respected when we speak on topics of gaming than men. This is especially the case in "gamer" spheres which still maintain a pretty hard-core misogyny problem.
This exactly. As if clicking heads for 100 hours makes you more of a gamer than playing the Sims for 100 hours. As if having guns and gore effects makes a game a "real" game, and no other type of game "counts".
No matter what people say about it too, "girly games" don't get the same investment, creative vision and hype that "masculine games" do, even when the "girly games" sell a ton.
This is both a problem with sexism and our conception of what sells, people are constantly telling stories about what kind of games people actually want and it is almost never corresponds to the breadth and depth of reality and not just in smaller indie games.
We constantly repeat that mindless sex, violence and other types of cartoonishly masculine games are what people want to buy while ignoring the massive, astronomical success of games like Stardew Valley, Slay The Spire, Balatro, Terraria, Eurotruck Simulator 2, Factorio, Subnautica etc... I really hate this forced sense of cynicism about what we desire and why.
Which... I love FPS games, I like lots of "masculine" games but we have a very narrow vision culturally of why people play video games and it pisses me off.
I also to be honest as a man feel really lonely most of the time talking about my semi-competitive FPS hobbies to people in real life, a big reason for this is women are culturally assumed to not be included in the experience so most women don't bother pushing through the toxicity to find out if they like that type of game (why would they?)... so naturally it isn't an easy topic to connect with not men on... and then the men who don't play these games tend to see that as an indicator that video games are childish. How is this good for anyone?
As a man I want to live in a universe where video games can be a more common topic because who plays them and why isn't so narrowly defined. I just want it to be a normal conversation. I want to be able to casually have conversations with women about the video games they like, and to get wrecked by women in multiplayer FPS games on the regular. Things are just better when women are included, any time men get together and exclude women it gets disgusting, smelly, toxic and weird and this has held video gaming back for decades.
Yeah, I think this failure to equally invest in girly games comes in large part from the fact that women are expected to be comfortable partaking in things considered masculine, and men are expected to be uncomfortable partaking in things considered feminine. Feminist theorist Julia Serrano talked about parts of this where because masculinity is regarded more positively violations of gendered expectations are seen as less bad when it's women embracing masculinity. This of course is also because of many years of hard fighting for women to be permitted these things, but as she notes things associated with femininity are seen as frivolous, tainted by their association with women. Thus she posited that a necessary step towards gender equality is the fight for feminine things to be seen as valuable and acceptable for men to want without a status hit. Sorry for bringing theory into this, but your comment really drew to mind her ideas.
And yeah I was in college during gamergate, where being a woman who games on console/pc went from bad but seemingly improving to so much worse. It led to me and my friends regardless of gender generally stopping using the term gamer to describe ourselves and avoiding "gaming" spaces for the most part.
And yeah I love some fpses. Me and my then gf used to play overwatch together, it was toxic but overwatch was popular enough with women and moderated enough it didn't get that bad (unlike valorant). Personally I prefer them to be campaigny and story focused: Halo (the good ones) of course remains a classic, ths Borderlands series has consumed far too much of my life, and I bonded with my sister as I played bioshock as a teenager. Make something like mass effect but an fps and most of the women I know that game will be all over that shit.
And yeah, I mostly play indies, I'm loving Fields of Mistria (it's kinda like stardew), I've sank a concerning number of hours into Binding of Isaac, anything by Supergiant (Bastion, Transistor, Hades, etc) is an insta buy for me, Rogue Legacy 2 is criminally underrated, Gris was the perfect game to play by candlelight… Really I just like my games having art in their design and writing as well as roguelikes. And I know a lot of women with similar tastes to me.
In general though I avoid competitive gaming unless playing with friends, because I'm not very good and the toxicity is so horrendous.
Man, fuck this.
"Targetting women from the get go" by doing what? Women hate patronising. Just make games not be sexist. Options to customise the character and treat each sex as equal.
I know plenty of women that love games like Witcher or elder scrolls. MMOs got huge population of women. Hell, even fallout is very popular.
Why? Because they weren't trying to "target women" they just weren't shitty about them.
Make good game, people will come, people, not men or women. This is bad message to send.
(And yeah, game is cool)
It's not patronizing, nor is it as simple as making games not sexist. There are games that you mentioned target men and women, and there are games that target men, but few games that target just women and treat them as competent players.
I've had a few thousand hours in games with majority male player bases like R6 siege, League, Tarkov, Battlefield, Tekken, CoD, Wardogs, etc. When I play, it always makes me feel like I'm walking into a men's bathroom, like I shouldn't be there even if other guys are okay with it, and most of these player bases are not. Sometimes, it's the edgy aesthetics, or the fan service, or lack of female character options, or the edgy music and sound effects. The rest of the time, it's one guy being sexist while the others stay silent. A lot of these reasons are why women prefer shooters like Overwatch, Valorant, Fortnite more than the above.
The fact is that girls and boys are socialized at a young age to like different things or stay away from them, and that will always produce a skewed gender player base for any game. In games with few women, we rarely get to speak up for each other when male players are being sexist, and men don't often back us up.
Women didn't have the decades of head start in gaming culture, experience, and exposure to be as competitive as men in most multiplayer games. Hell, I wasn't even allowed to play video games as a kid. There isn't enough momentum yet in the gaming world to fix sexism in video games by just making them not sexist.
The solution right now isn't to eliminate games that target men, it's to introduce high-skill expression games that appeal to women. The dresses on the dressmaker discord are insanely intricate and difficult to make, yet all of us feel like we belong as a gamer.
To fix sexism in gaming, women need to have our own gaming culture that goes beyond what a majority male game development world thinks we want and are capable of. We need to catch up on decades of video games and consoles being primarily marketed to men, and stigmatized for women.
I think it's fine to target primary women or primarily men, it's tangential to being sexist or being shitty, you can do both, do neither, or do only one.
It's just that a lot of niches targeting men are already occupied and enjoyed by the players (probably of all genders), because men tended to be considered the main audience, thus creating a self-fulfilling prophecy as women felt left-out and rightfully.
On the other hand, I'm not a woman and may be completely wrong in my opinion, and would be glad to hear from someone who knows how things are, not how they seem to be
Women do love games. The market share before the toy stores made it a choice of who to cater to were about even. Women made some of the best games early on, and the female gamer demographic never went away, it just got shoved to the side for fanservice.
There are plenty of games for women, and im not saying this dismissively. It depends what these women like. They just aren’t hardcore soulslikes. Most women arent into that. They prefer casual or social games they can fit onto their existing life, like candy crush or farmville.
I’m a woman gamer, most of my ladyfriends are gamers. I definitely play a different subset of games than most of them, but there’s no real lack..
We even have big franchise games that are aimed toward women like horizon. I fucking loved those games, and we need more like that! They made me better at shooters in general, a genre I have never been good at or spent time with due in part to how male-focused it was.
They prefer casual or social games they can fit onto their existing life, like candy crush or farmville.
what even is this take
Well said! I think it's a matter of identity too. My mom plays bejeweled and Farmville, and used to play SNES. She didn't like 64, but played Myst and Riven and lots of PC games.
But if you ask her if she's a gamer she'll say no without hesitation.
There are plenty of video games which require exactly zero dick interactions to play. There are also plenty of games which target things like dress making and hair styling.
What they are getting at is traditional gender role-based play where women should only make dresses and cook and clean, and that thinking can get entirely in the bin.
My little girl loves playing Party Animals. It's technically a fighting game where fuzzy animals bonk each other with stuff around them.
Little boy loves brushing unicorns hair. Go figure, such games actually already exist in huge abundance.
Also: would love to hear a take from Dodger, Felicia Day, WGG etc. to get their opinion on these games.
I remember teaching a young lady, many years ago(30?), to play Killer Instinct and Mortal Kombat, took her a week to beat everyone but me, took her a month to be a toss up who would win between us, no one would fight either of us at that point. Had another friend, woman my age, that loved Warcraft 2, Star Craft, and I think it was an isometric Fall out or some other tactical game from 30 years ago. Hell, my gf plays Minecraft and Elder Scrolls Online. She runs 3 or 4 ESO guilds that are mostly capped on players. To me, a "girls" game is any game "girls" enjoy playing period. Personally I enjoy zombie type and extraction/horror games
Not enough? There are more games than you could play in a lifetime that women can enjoy, even after you exclude all of the male-fantasy shit.
I saw a woman streaming this game. I knew there was a nice love to detail in it, when she started talking about "bias cutting" the fabric (apparently that's what it's called when you take the weave on diagonally), and it showed up in the game a few minutes later.
I also heard later that the developers added different colors of thread to the sewing machine, just to answer a player demand, even though the thread isn't a criterion in scoring the dress anyway. Very nice move, to enable the more accurate role-play despite it being unnecessary for the gameplay mechanics.
I'm kind of a fan, despite not wanting to play it myself.
I'm so happy the game is doing well. It's been delightful but I am the absolute core audience for it. Felt very good! I wish there were a few more pigeon commissions though.
I love that fact that the devs of Broforce and Gorn made this game.
I applaud that they've made a game many women (and, delightfully given it is a typically "girly" craft, men) are enjoying, and I am glad they chose to (mostly) respectfully portray a craft which has historically been almost exclusively practiced by women. I'd love if they'd change "journeyman" in the game to "journeywoman" since that is what they were called historically, and the term is absolutely gendered.
The real lesson here is make a good game and people will play it.
Only person I know who plays this game is a dude lol
Even 4chan liked Dressmaker. A good game's a good game.
the game is cool but it would be so sick if we could leave this gendered language behind in gaming. as a nonbinary person this is so fucking stupid.
Why ever would we do that? Binary people make games.
Non-binary people make games, and they use gendered language, too.
It has never been left behind, and it never will be.
Honestly, I don't remember the last time a game grabbed me like this one did.