this post was submitted on 16 Oct 2026
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A new beta release for the Steam client includes scoped-achievements.

Achievements can now be split into game mode specific, DLC specific and seasonal specific achievements.

In theory, this will now allow players to achieve achievement completion, even though they're not interested in the multiplayer aspect of a game.

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[–] Carrot@lemmy.today 11 points 2 days ago

itt: People who don't care about achievements telling people who care about achievements to just not care about achievements

[–] cronenthal@discuss.tchncs.de 41 points 3 days ago (1 children)

Yes, multiple progress bars to fill up! With extra rewards for filling them up! And seasonals! Jesus, this will be incredibly addictive to many.

[–] CH3DD4R_G0BL1N@sh.itjust.works 10 points 3 days ago

Other side of the coin: the change to the completionist showcase, and just all of it as well I guess, is finally giving me the onus to break my cheevo addiction and go back to gaming for the sake of gaming.

[–] NoForwadSlashS@piefed.social 35 points 3 days ago (1 children)

Interesting way to get people interested in Left 4 Dead 2 again.

[–] edible_funk@sh.itjust.works 3 points 2 days ago

I mean, to this day no other game does what it does nearly as well as it does. And with the VR mod? Goddamn.

[–] NewNewAugustEast@lemmy.zip 15 points 3 days ago* (last edited 3 days ago) (1 children)

I never pay attention to them. I find it interesting that people do.

Well for those that like them, I can really see why you would like this system better.

[–] prole@lemmy.blahaj.zone 4 points 3 days ago (1 children)

It's always interesting to see people get like legitimately upset about being unable to get an achievement.

Like... Just don't? Nobody is making you do this.

Almost seems like a sort of compulsion.

[–] nik282000@lemmy.ca 3 points 3 days ago

Drives playtime up and keeps people on the Steam platform.

[–] Rentlar@lemmy.ca 29 points 3 days ago* (last edited 3 days ago) (3 children)

This is good especially for things like Paradox games which was essentially p2w requiring all the DLC be able to get 100% completion. That's still the case, but it would be better to know when you're at 100% with all the expansions you currently have, or events you participated in.

[–] Skua@kbin.earth 12 points 3 days ago (1 children)

You're right, but I'm still gonna be at 0% because I'm still not playing ironman

[–] SmoothOperator@lemmy.world 4 points 2 days ago

CK3 has achievements enabled on non-ironman

[–] Dnb@lemmy.dbzer0.com 2 points 2 days ago (1 children)

How are achievements the "win" in your p2w extreme?

[–] Rentlar@lemmy.ca 2 points 2 days ago (1 children)

In Cities Skylines for example, in the game itself you decide when you've won enough, there's not a specific point when the game tells you you've won and you can stop playing now, so many players consider getting all achievements as completing the game. But some of the achievements are only possible to complete with certain DLC. An achievement "Make a Hot-Air Balloon Line" can only be done if you have the DLC letting you create Hot-Air Balloon lines, and so if you can't do 30% of the achievements because of DLC you don't have, the maximum completion you can attain without paying is 70%. In the prior format at times it might not be clear which achievements required DLC, including hidden ones. New scoped format is an improvement.

[–] Dnb@lemmy.dbzer0.com 1 points 2 days ago (1 children)

I'm not saying it's not better, just confused how its "p2w" when achievements are completely optional and don't effect gameplay or anything.

[–] AceFuzzLord@lemmy.zip 2 points 2 days ago* (last edited 2 days ago)

Not Rentlar, but what I got out of it is having the achievements locked behind paid DLC being shown despite not owning the DLC makes them feel more p2w than not for completionists by virtue of devs saying you haven't 100% the game without all paid DLC.

[–] prole@lemmy.blahaj.zone 2 points 3 days ago (1 children)

I just.... Why even care? Just play the Paradox game and enjoy it?

[–] offspec@lemmy.world 3 points 2 days ago

"Stop enjoying the game wrong and just play like me!!!!!"

[–] Nighed@feddit.uk 13 points 3 days ago (2 children)

That's really cool! It does require developers to go through and set it all up though. I wonder if the DLC ones can be done automatically?

(Not at my PC so can't check stuff)

[–] nekobeko@lemmy.world 12 points 3 days ago (1 children)

As of now, the only game in my library that supports it is Euro Truck Simulator 2. The Witcher 3 (even with the new remastered update) doesn't have this feature and also doesn't categorize it into DLC-specific achievements for example.

[–] turbowafflz@lemmy.world 4 points 3 days ago

ooh ets2 is the game I immediately thought of when I saw this! this might motivate me to finally try to get more achievements in it

[–] FooBarrington@lemmy.world 2 points 3 days ago

I don't know how it could be, because AFAIK this data point is exactly what's missing. The only heuristic would be "was achievement XYZ added before or after DLC ABC released?", but that's gonna be inaccurate in tons of cases.

[–] DonkeyStar@lemmy.world 7 points 3 days ago

YESSSSSSSSSS!

[–] taiyang@lemmy.world 7 points 3 days ago (1 children)

I've already seen (almost) this exact model with RetroAchevements subsets and it is indeed an improvement. It's not just about having organized achievements, but mastering a base set and skipping the grind set is a nice touch. (They also do multi sets, glitch sets, challenge sets, etc).

RA is a bit strict on guidelines though, like all achievements being single player unless in a multiplayer subset, etc, which would be a good model for games with multiplayer modes that go defunct. Too bad I don't see many developers going back and making that adjustment, though.

[–] Zarobi@aussie.zone 1 points 3 days ago (1 children)

It would be cool if there was a way for community to contribute to categorising achievements. It's not like it takes technical skills, it's just sorting things into boxes. That way for old games with abandoned developers someone could still fix it up

[–] taiyang@lemmy.world 2 points 3 days ago

Yeah, crowd sourcing is nice but it's probably a little more complex. DLC should be easy, as would be game collections, but devs can also buff up some of the smaller categories like multiplayer, which might have been minimized in initial release. Plus I think they want game competition trophies.

Even RA doesn't go beyond taking suggestions from community; they have an approval process for people who can edit sets, badge artwork and so on. With a for profit front end like steam, you add legal to the mix. Hopefully it gets the same support from devs as trading cards and emoji got.

[–] D06M4@lemmy.zip 6 points 3 days ago

This is neat. Looking forward to it.

[–] Zoomboingding@lemmy.world 5 points 3 days ago

Hey I get 100% on base game Cult of the Lamb again!

[–] bashibazouk@lemmy.world 1 points 3 days ago (1 children)

As long as I can turn it off. I don't get the draw for achievements/trophies.

[–] Davel23@fedia.io 22 points 3 days ago (1 children)

There's nothing to "turn off". It's just a different way to group/categorize achievements. If you're already ignoring them then you won't see anything different.

[–] BigPotato@lemmy.world 2 points 3 days ago

No, you can turn off notifications for achievements and it's basically turned off.