I honestly don’t care. I understand why we moved away from it. My only issue is that we don’t actually own it. It’s a license that can be taken away whenever that company wants. I wish people would stop pushing for physical media when we’ve hit a real limitation there and instead push for regulation to get rid of this god awful licensing bullshit that has plagued the industry for over 10 years now.
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You're not wrong but I feel like getting rid of discs helps move things in the opposite direction. Yes it was licenses even with discs, but now we truly can't resell or trade.
What I’ve preached time and time again is that optical discs are a dead technology for AAA titles. Even if you use quad layer discs it would take over an hour to transfer to your consoles hard drive, and they max out at 128GB. Games are only getting bigger and bigger. Plenty of titles surpass that. Most games that do ship on disc are dual layer due to quad layer being rare and expensive. So of course they’re phasing that out.
We really need a successor to optical media but unfortunately I doubt that will happen. However with regulation we could actually go back to owning games and not worry about big corpo delisting at their choosing.
As for used games, well…..I don’t think we’ll ever go back to that in a digital format. Unfortunate circumstances all around.
One of the reasons they are so big is that they are poorly optimized no?
That is a contributor yes but you’re going to get large game sizes regardless due to high resolution textures being so prominent nowadays. 4K gaming is what really started all this. A lot of games are still 80GB+ and that’s only going to rise with each generation. Ultimately it’s unavoidable.
That said Activision with COD is a good example of poor compression and unoptimization. Particularly with the stupid ass high bitrate audio that they use and don’t bother to properly compress it.
Did any of that R* union busting controversy get resolved?
Still in court IIRC
Why do people think that gta6 content will be stored locally?
So it's gonna be a live service (online only) and die one day just like The Crew did?
Of course, you will own nothing, and you will be glad for it
Considering this thing is bound to be a 500GB Clusterfuck with even more gigs of Day 1 patches I don't even know what physical media would look like.
Might as well switch to NFC Cards with the license inside them at this point.
The physical media should be a 500GB M.2 SSD containing the game. Plug and play haha
They are building ssds like that that can be killed remotely, I could see games being bought that way
A disc with a licence on it is better than a single use download code.
I’d imagine the games file size would be so large you’d need a full on binder to keep all the discs
You know Bluray disks can hold up to 100GB right?
Even if it requires a download, a license you can sell or trade is better than one you can't.
Of course, but we’re never going to get there without regulation.
I'd imagine that the game would still be unplayable with physical media when it likely requires an Internet connection anyway.
Wasn't Half life 2 digital release only in 2004? I remember being pissed off I had to create a steam account and that is why my account name is rather rude.
No, Half-Life 2 came out as physical media. The controversy was that you had to have a Steam account to activate the copy. Which, when you think about it, is not a whole heck of a lot different than what's going on here. But Steam has basically institutionalized the use of a platform to access games rather than simply having a physical copy for yourself. Which is why I'm glad companies like GOG exists.
The major difference here is that this game is a console only game. And typically with major console releases you would be able to take your physical copy and put it on a different machine and play on that instead if you liked. Whereas you can't do that now. You download this game to your console and that is your copy. It is tied directly to your account. Which is essentially how steam works. Which is why I find it absolutely hilarious that Rockstar is locking out platforms like Steam because of their concerns over people hacking the game and distributing it.
I sincerely hope somebody finds a way to crack it in less than a year. These fucking companies need to get kicked in the balls a couple times.
That reminds me of my Microsoft account. I had to create a microsoft account for my windows VM (I need it because i develop crossplatform) and i called my account something along the lines of f4ckyoustup1dm1crosh1t.
@well_i_never_2004
Grand Theft Game there. What a fucking joke.
I'm sympathetic, I think media that can be borrowed, lent, sold and otherwise transferred is better. But I've given up on video games being that way years ago. I don't have a "collection" of video games any more than I'd have a collection of used chewing gum.
The other side of that coin, though, is that I never pay more than $20 for a game. Almost everything I buy is even under $10. (I think the Orange Box was the last time I paid anything like a retail price for a game. And that was three games.) The games are ephemeral, they could stop working at any moment for any of a million different reasons, and I'd have no recourse. So I'm not going to pay crazy archival prices.
Saw someone else here or another thread about this make a great point: It's not the digital nature of the thing, it's where and who is storing it. Steam used to have a way of backing up installs yourself; if it's still a thing, I have no idea where it's hidden now. GOG is the only place I know that still allows this, with their DRM free installer executables.
I don't necessarily need to buy the games on a disk, but I sure would like the ability to archive them myself in the event the business storing my shit goes under or randomly decides to no longer store my shit. That was my biggest concern with Steam back when it launched (i resisted moving to the platform until the very last hour of WON being shut down and Steam became the ONLY way to play CS), but, again, it used to let you do this hella easily.
Steam used to have a way of backing up installs yourself; if it’s still a thing, I have no idea where it’s hidden now.
Library -> Game context menu -> Manage -> Back up game files...
The game files are just directories you can archive however you want anyway. No stinky 'installer executables' necessary. (:
Glad to hear this is still a thing. Like a total unc I keep a txt file of every game I own in the event I need to "buy it again" later.
How many games nowadays are available on a physical medium? Why would this be important?
Almost all of my Nintendo games are physical. If I had a Playstation or an XBOX I'd go for physical copies as well. Why? Collector and resell value, also you can't just disable my physical game, you'd have to come by and physically take it away from me.
On PC, I care less about it. If Steam shuts down tomorrow, I download everything today and unlock it via Goldberg or just pirate it on demand. On console, I either can't do that at all or it is quite challenging to do so (with some exceptions).
Its a line, some people like to buy and own. Remember this moment when you spend the rest of your life renting your media.
I mean it might just shift to services like GOG. I use Bandcamp for music and don't buy physical CDs anymore because the files are DRM-free and easy to archive. Same with GOG for games I own on it.
Now, Rockstar is definitely not doing a DRM-free release though. Hopefully a cracked version circulates eventually.