this post was submitted on 26 Jun 2026
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[–] Graphiar@lemmy.zip 5 points 1 day ago (1 children)

What I’ve preached time and time again is that optical discs are a dead technology for AAA titles. Even if you use quad layer discs it would take over an hour to transfer to your consoles hard drive, and they max out at 128GB. Games are only getting bigger and bigger. Plenty of titles surpass that. Most games that do ship on disc are dual layer due to quad layer being rare and expensive. So of course they’re phasing that out.

We really need a successor to optical media but unfortunately I doubt that will happen. However with regulation we could actually go back to owning games and not worry about big corpo delisting at their choosing.

As for used games, well…..I don’t think we’ll ever go back to that in a digital format. Unfortunate circumstances all around.

[–] T00l_shed@lemmy.world 1 points 22 hours ago (1 children)

One of the reasons they are so big is that they are poorly optimized no?

[–] Graphiar@lemmy.zip 1 points 20 hours ago* (last edited 20 hours ago)

That is a contributor yes but you’re going to get large game sizes regardless due to high resolution textures being so prominent nowadays. 4K gaming is what really started all this. A lot of games are still 80GB+ and that’s only going to rise with each generation. Ultimately it’s unavoidable.

That said Activision with COD is a good example of poor compression and unoptimization. Particularly with the stupid ass high bitrate audio that they use and don’t bother to properly compress it.