this post was submitted on 05 Jun 2026
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Godot

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[–] Glitch@lemmy.dbzer0.com 5 points 2 weeks ago
[–] DriftingLynx@lemmy.ca 4 points 2 weeks ago (4 children)

Buuuut, does anyone care? Godot doesn't need Xbox.

[–] mojofrododojo@lemmy.world 28 points 2 weeks ago (1 children)

devs who want to sell games to those millions of players care.

[–] Yttra@lemmy.world 0 points 2 weeks ago (1 children)

I guess Steam and Itch.io are right there? Especially considering that this SDK is only for PC anyway. Maybe there are millions of Microsoft Store/Xbox PC-only players, but I think it's much more likely that they already overlap significantly with the Steam user base.

[–] mojofrododojo@lemmy.world -1 points 2 weeks ago (1 children)

good for you, you make decisions for you, and let everyone else make their own fucking choices for their products. in no way shape or form does this hurt you, you're just anti - whatever - and want those choices closed off for others.

selfish, and short sighted, but you do you

[–] Yttra@lemmy.world 2 points 2 weeks ago (1 children)

I don't really know what brought all that on so intensely, but I hope you get the help you need.

[–] mojofrododojo@lemmy.world 1 points 2 weeks ago

I don’t really know what brought all that on so intensely,

lol, sure thing kiddo

[–] mindbleach@sh.itjust.works 3 points 2 weeks ago

It's better than Godot supporting homebrew, but the platform officially excluding anything made in Godot.

[–] tabular@lemmy.world 3 points 2 weeks ago (1 children)

If it's proprietary then I don't care.

[–] mojofrododojo@lemmy.world 5 points 2 weeks ago (1 children)

are you a game dev?

look, I'm not trying to promote Mslop, but ignoring the audience is a CHOICE, but if your engine doesn't support it at all, it's a choice you DON'T GET TO MAKE, and I prefer to make my own choices.

[–] tabular@lemmy.world 0 points 2 weeks ago (1 children)

Not really, I make games for fun.

I do think about potential users and believe it's most important I do not take away their software freedoms (access to source code, the right to redistribute changes). If others want to make my code work on proprietary systems then I've given you that choice?

[–] mojofrododojo@lemmy.world 0 points 2 weeks ago (1 children)

cute, uh, people earning a living through this vocation are looking for all the potential customers we can, not trying to foist the porting problem downstream.

[–] tabular@lemmy.world -1 points 2 weeks ago (1 children)

Stop Killing Games is an example of customers pushing back against (uncute) game-devs taking advantage of them. The devs justify their actions as just earning a living.

Godot gives devs the choice to free their games' code but Xbox forces devs to make it proprietary - to have unjust power over their users.

You do you but I feel blessed to game-dev without the pressure of those bad incentives.

[–] mojofrododojo@lemmy.world 0 points 2 weeks ago

ok bozo. sure thing.

[–] MoreZombies@quokk.au 2 points 2 weeks ago

While I think we can all respect that, I also feel a little nostalgia for this sort of thing - I remember the impact Xbox Arcade had for Indies, and it's cool that just a little bit of that old spirit might still be there.

[–] d3vnu1l@programming.dev 3 points 2 weeks ago (1 children)

While it's good to see Xbox supporting Godot, the fact that this is for Xbox for PC (Xbox game store on windows) rather than the consoles makes it something I imagine a lot of people won't really make use of.

[–] JaN0h4ck@feddit.org 1 points 2 weeks ago

Apparently the jump from MSFT GDK to GDKX is very small

[–] b161@lemmy.blahaj.zone 3 points 2 weeks ago

Embrace, extend, extinguish. 👍🏻