this post was submitted on 05 Jun 2026
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Godot

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[–] mojofrododojo@lemmy.world 0 points 2 weeks ago (1 children)

cute, uh, people earning a living through this vocation are looking for all the potential customers we can, not trying to foist the porting problem downstream.

[–] tabular@lemmy.world -1 points 2 weeks ago (1 children)

Stop Killing Games is an example of customers pushing back against (uncute) game-devs taking advantage of them. The devs justify their actions as just earning a living.

Godot gives devs the choice to free their games' code but Xbox forces devs to make it proprietary - to have unjust power over their users.

You do you but I feel blessed to game-dev without the pressure of those bad incentives.

[–] mojofrododojo@lemmy.world 0 points 2 weeks ago

ok bozo. sure thing.