this post was submitted on 02 Jun 2026
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[–] Kolanaki@pawb.social 13 points 18 hours ago (1 children)

It's over....? I'm free...?

[–] parlaptie@feddit.org 5 points 14 hours ago

Not a long as the modding community keeps going.

[–] HeyThisIsntTheYMCA@lemmy.world 8 points 18 hours ago (1 children)

Satisfactory just went on sale on my steam too. I'm too caught up in other games tho. Like, I'm trying to convince myself to go to sleep and not stay up all night fighting space pirates in NMS but that just sounds like more fun than sleep.

[–] PDFuego@aussie.zone 5 points 13 hours ago (1 children)

Satisfactory just got an update too. There are a couple of big changes to vehicles that make me want to jump back in. I've been too busy playing FOUNDRY though, which is basically a voxel Satisfactory.

[–] THE_GR8_MIKE@lemmy.world 1 points 5 hours ago

I'm at 415 hours into my Satisfactory save and just got to the final final steps. So it's a good time sink. An awesome sink. I've been keeping an eye on Dyson Sphere Program, myself. Never played but it looks neat.

[–] aburrito@sh.itjust.works 61 points 1 day ago (1 children)

In the era of mismanagement and cancellations, it’s nice that they’re like “oh we think this is pretty much as complete as we could make it and there’s not much more room in it to grow. Now what do we make next”

[–] Einskjaldi@lemmy.world 17 points 16 hours ago

They spent years making the gears in the conveyor belt slightly more efficient in fps, their development itself is a work of art.

[–] IWW4@lemmy.zip 67 points 1 day ago (2 children)

Factorio is amazing. It is so good and so complex.

I am stoked to see what they do next!

[–] rindo25@lemmy.world 60 points 1 day ago (3 children)

Factorio 2 where you (an ant)have to survive an ever growing mechanical nightmare that burns your crops, poisons the water supply, and delivers a plague onto your houses.

[–] gbuttersnaps@programming.dev 1 points 7 hours ago

I've actually been working on an ant settlement sim in godot, but it's closer to dwarf fortress than factorio

[–] AwesomeLowlander@sh.itjust.works 1 points 11 hours ago

So we're just playing as the biters instead?

[–] ifmu@lemmy.world 8 points 1 day ago

That actually sounds like fun.

[–] Einskjaldi@lemmy.world -1 points 16 hours ago (1 children)

A first person version maybe but that's what satisfactory did, but overall I think smaller and less massive would be better.

[–] IWW4@lemmy.zip 2 points 13 hours ago

I am going to check out that Satisfactory. That sounds interesting.

Idisagree completely with your second point, fuck that I want it bigger.

[–] it_depends_man@lemmy.world 35 points 1 day ago (3 children)

The one thing that's unclear is if they are going to change the spaceship scheduling, sending, dropping, etc. interface. That could be QoL. Otherwise I'm not sure what else would justify a big patch and a big version bump. We'll see...

[–] chameleon@fedia.io 10 points 1 day ago (1 children)

There's strong indications that there is going to be some minor but technically base-breaking rebalancing. Getting rid of "space casinos" (quality asteroid upcycling) and platform thruster stacking was mentioned as being ready over a year ago, but they didn't want to break existing bases at that time. This is their last good moment for it.

[–] TipRing@lemmy.world 5 points 1 day ago (1 children)

I imagine the LDS shuffle and maybe fluid voiding will be targeted as well.

[–] HeyThisIsntTheYMCA@lemmy.world 1 points 18 hours ago (1 children)

Are these things I am going to pick up as I learn the game or do I need to deep dive into the meta

[–] TipRing@lemmy.world 5 points 16 hours ago

They are borderline exploits that you don't really need to know unless you want to break the game in kind of unfun ways. You probably wouldn't find them on your own. But for completions sake the LDS shuffle is Space Age specific and it involves stacking a ton of low density structure productiviy bonuses to create a lossless recycling loop that breaks the quality system severely. Fluid voiding is a way to automatically delete unwanted fluids (you can do it in vanilla or space age). You can always manually delete fluids but by design you can't automate that process - except you can actually do it by exploiting a combination of behaviors.

[–] bazus1@lemmy.world 17 points 1 day ago

It’s just codifying the 77 stable beta increments they’ve released since 2.0.

[–] Vegiforous@piefed.ca 3 points 1 day ago

They have teased changes to quality, my guess is changes to asteroid processing and quality trains

[–] yoriaiko@lemmy.blahaj.zone 10 points 1 day ago

Aaand, why is that a news? Wube (devs) were much clear on many things, includes 2.1 being final version for lot of time now. We did learn some details, it is focused on QoL and some balance, no new content, but some new modding options at most.

We even had a little teaser of what may come next, devs already preparing self for next game, that will also take freaky lot of time to make, and it may be an mmo genre.

All set in stone, just like price and no-sales.

[–] rockSlayer@lemmy.blahaj.zone 15 points 1 day ago

I can't wait to see what they make next!