I wonder if these revival projects will work well with a heavily modded Skyrim VR. Would really give these releases a lot more longevity with that.
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These TES Renewal projects are always "nearing release" and showing how they're almost complete, so I wouldn't have my hopes up too much. Either they are afraid that ending the project will put an end to their old hobby, or they don't have enough people on the latter stages of development, or everyone got tired working on it. And every year, the project itself gets less relevant, as the Skyrim engine itself is ancient.
Either way, I hope to be wrong, and we'll finally see it coming out. As someone who has met Morrowind's release as an infant (yep, sorry, we are very much into adulthood now), I never accustomed to how the game looks, plays, and feels. At the same time, Skyrim offers an experience I can at least relate to. So, if it ever happens, I will welcome the release. But until then, I'm tired to be excited.
(Sorry if it sounds grim, I usually support community projects. But time after time I get disappointed with the release shifts, year after year after year)
I do believe in Skyblivion coming out in a reasonable time frame a bit more than this one.
And we also have an example of Fallout London, which is arguably more ambitious
Skyblivion has its own series of release date changes, but yes, at least a bigger team seems to be working there. Here's hoping they will finish this year - but same as Skywind, I'll be excited when I see it coming out.
Didn't watch the Fallout modding closely, but heard something about it. Didn't it face legal challenges? How's it going now?
No legal issues afaik. The biggest issue was Bethesda dropping a huge update on Fallout 4 right before release that broke all the mods
It's still available, there's even an easy to install version on GOG: https://www.gog.com/en/game/fallout_london
Nice!
I played it on release, absolutely insane game, the graphical details, the open world was HUGE! and the amount of things you could do. I used to just go live in Vivic. hang out at book stores. follow npc's around watch their routine. crazy. Anyway. yeah, the combat was allowed broken, the original shipped game didn't even have a hud with your heath bar. nearly every spell in the game could one shot you, and you just had to guess if you were hitting stuff with melee weapons, no real feedback to figure it out. and nothing hit a target unless you actual got the level up to like 80-100 in it's weapon class skill. so. yeah. and levitation and other crazy jumping and flying stat boosts were janky as fuck, and the best pro tip for the game on how to get through most caves or dungeons was to just turn off clipping, levitate, and walk through the void to get to whatever was needed for the quest. and a lot of the game was pretty much empty rooms with a jar or box with nothing in it. and there's almost no voice acting, it's a lot of reading, and the game is like 'go to Abrrivabrigarvigggara in SW Corvigabaaagrivaagaa' and you're like.... directions? and the npc's would give you the wrong directions to get there. the mage quest was basically locked behind randomly finding a cave with a mage who didn't want to pay dues and no way to find it in game but luck. technically the game came with a physical map they actually expected you to use, but luckily unless you had an overclocked computer that wasn't commercially sold until a few years after the game came out, the map was never going to load for you anyway. I didn't see a loaded map until like 5 plus years after the game came out.
so yeah I love the game with all my heart, but I don't recommend anyone under the age of 35 try it. your just going to be sad about how badly the game parts of the game are. well what we still consider game parts. now a days no one is impressed a game could have an actual library with 100s of actual books you can pick up and actually read and they are all unique and at least 10 pages long.
While I am not that pessimistic, I guess you have a point (Looking at the Skyblivion release, that has been delayed...)
But meanwhile I am playing some Tamriel Rebuild content and feel slightly more optimistic again ;-)
Nice!
I like how Tamriel Rebuild approach development, releasing one part after another. Not really applicable to Skywind, but that must help to keep the pace of development!
Anyone else think porting a 25 year old game to a 15 year old game engine is kinda funny? I’m glad people have hobbies I guess
The project started when Skyrim was new, but yea I get what you mean. I think the appeal it's the most mature and tested version of the creation engine which is known to be extremely well moddable, so in the end it's a good choice.
Skyrim is no ordinary engine, it's the modding engine. You could start porting any modern game to it and it will still have some merit.
Anyone else think porting a 25 year old game to a 15 year old game engine is kinda funny?
I'm not quite sure I would call it "funny".
"Surprising" or "confusing" perhaps.
And when you know a a bit more, a little "sad" might also come to the mix.
There are reason after all, those people don't have switched their attention to newer games by now...
Nah, it's not because new games are all bad as I assume you're trying to imply. It's a combination of nostalgia, and the fact that Bethesda really cooked a lighting in the bottle both with Morrowind and with Skyrim, and it's worth playing around with both even still. Old stuff doesn't become worthless when new stuff arrives.
I still play it once in a few years for nostalgia, and it's a fun trip down memory lane, but anything beyond fan patches don't really interest me.
Incredible community project. Massive scale. Looking forward to this much more than to TES 6. Also doubt that Bethesda is even capable of creating a top-tier game these days.
They absolutely aren't. Their last mainline game was Starfield, and it shipped without a map function. Two of my favorite bugs include the one where if you try to open the liquor cabinet on the pirate station, the doors open inward, forcing the bottles through the walls and they fly every which way in the CIC. Or the one where a crew of spacers has taken a ship hostage, so you dock and kill the spacers to save the ship, but the spacers leader is aligned to Constellation, so if you complete the randomized side mission, you piss off your crew!
Their other current projects are live-service money grabs (Elder Scrolls Online, and Fallout 76). So no, they aren't.
My favorite is the npcs think they don't need a space helmet or oxygen while in space.
Didn't Fallout 4 ship with a broken quest and they just never fixed it? Like no matter what you do to try and resolve the quest the entire settlement becomes hostile, even if you otherwise do so diplomatically. I think it's called Covenant
Yeah. It’s been a long time but Human Error, the quest that takes place in Covenant, was one of the first quests they made. Your character comments on things like you do in the first Vault and basically nowhere else. They fixed it though, but the settlement basically isn’t good. The good ending is them turning on you because they’re the bad guys. Well, they’re humans who hate synths and torture people they think might be synths. So basically evil. The bad ending is to continue letting them do that.
I do think they changed it to where you can keep the settlement, but some parts are still broken, like the turrets will always be hostile or something.
Starfield’s pirate quest line could be broken with no resolution and it was random. When you had to destroy or defend the three space turrets, the quest line would randomly lock up and there was no way to advance. It took them a whole bit I think they did fix it. They were having a hard time replicating it.
I've gotten it to work once or twice, it's very broken though. they clearly ment for it to be a heavily scripted set of events like you'd see in a vault not too different from the vault you get Curie from, but it's totally convoluted and no one explains what's happening and the directions the game gives you are vague and unhelpful, but you basically have to go into specific buildings at specific times and hide in specific places in the right order to trigger all the events and then it sort of makes sense, but if you go from step A to step K the game just skips you to that point in the scripted events without telling you it skipped crucial story info and you'll have no idea your need to go clear out a cave system near the town. so it's not broken if you happen to accidently trigger all the events in the right order, but you need a detailed guide to do that. your usually just going to mess to the order then need to do stuff without being told you need to do it.
ESO is developed by Zenimax Online Studios, not the Bethesda team. Can't argue your Fallout76 point tho.
Yeah, and Meta isn’t Facebook and Alphabet isn’t Google.
It’s the same company. Might not be all the same people, might not be Todd Howard’s team, but same company
I'm so excited to finally get the boy playing Morriwind. He loves Skyrim but I cant convince him that Morrowind is better because the graphics are so scuffed bro you cant even fight
My son also started with Morrowind, as my GOG version has a German localization.
But recently he switched to Oblivion, which is totally fine with me. Levels up his somewhat mediocre English skill ;-)
If I can get this working in VR, I'll never be seen again
Openmw has base morrowind vr as well so just so you know
And, while the graphics aren't as high fidelity, this is quite possibly the better way to play. Skyblivion won't have Morrowind specific mods at launch (the Skyrim ones should work probably). I don't know about the VR version, but all later Bethesda games are a significant downgrade in UI/UX for PC at minimum too. The UI is made for consoles first now, where Morrowind was PC first, and it was pretty amazing.
I mean my morrowind install looks better than base skyrim soooo slapping vr on top would satisfy most people
Yeah, I think even base Morrowind sometimes looks better. Skyrim is higher fidelity though, unless you replace every model and texture. I still assume there's some stuff that can't be fixed, but idk.
OpenMW already has VR support
https://openmw-vr.readthedocs.io/en/latest/manuals/installation/install-openmw-vr.html
I know, but the draw calls
Most Skyrim SE mods are compatible with Skyrim VR, so there's a chance.
Very exciting, not a lot is left it seems. Scripting all the quests seems to be the largest remaining bit. I wish I had some more free time to help out with animation, but I really can't afford it.
N'Wah
I just finished my morrowind modlist 2 days ago. And back in my morrowind kick. Timely news
It will still be some time until release, though.
But I am fine with it, most of Tamriel Rebuild is still waiting and I also expect Skyblivion to be there before it :-)
Tamriel rebuilt is my favorite thing ever
It would be so cool if this worked with SkyMP when it's done. I want to rp in Morrowind.
I am very hype for this!
They have 14 animators non this project.
I belive the the total number of animators Bethesda employed from 2000-2024