this post was submitted on 29 Apr 2026
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PC Gaming

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[–] M0oP0o@mander.xyz 8 points 10 hours ago (1 children)
[–] BigBrownDog@lemmy.world 3 points 10 hours ago (3 children)

"I play video games with the same input as Microsoft Excel."

[–] lastlybutfirstly@lemmy.world 2 points 2 hours ago

Factorio players: “I play video games with the same input, output, and gameplay as Microsoft Excel.”

[–] Kolanaki@pawb.social 3 points 10 hours ago (1 children)

Imagine playing Excel with a controller.

[–] BigBrownDog@lemmy.world 1 points 10 hours ago

I'm imagining it right now

[–] M0oP0o@mander.xyz 1 points 10 hours ago
[–] captain_aggravated@sh.itjust.works 3 points 15 hours ago (1 children)

Well...

Microcomputers had joysticks before they had Microsoft. On the PC platform with the 15 pin game port, a 4 axis (XYZ + throttle) and 8 button plus hat switch form factor arose by the late 90's such as the Microsoft Sidewinder and Logitech Wingman series. Later models made the transition to USB, there were a couple attempts at force feedback about the time the game industry shifted.

In the early 2000s, flight sims like the Janes series, Microsoft Flight Simulator etc. and other vehicle sim games like Descent and Mechwarrior faded away in favor of first person shooters like Half Life 2 and MMORPGs like World of Warcraft which are best controlled by mouse and keybaord. Interestingly enough, PC games designed for joysticks like Mechwarrior and Crimson Skies moved to consoles to be played with controllers; both saw their final entries on Xbox 360.

Microsoft discontinued the Sidewinder series in 2003. In late 2005 they released a Windows driver for the Xbox 360 controller along with Xinput, making the Xbox 360 controller the de facto standard for a PC game pad. This arrangement has remained more or less intact to the present day, with Microsoft adding support for the Xbox One controller to Windows 10 in 2015, though 360 controller support remains.

tl;dr: The standard issue Xbox controller has been the first party supported gamepad on PC for 20 years.

Logitech produces the cheap Player Two ones you use to pilot billionaire crushing submarines. Valve tried with their original Steam Controller, which was kinda weird and had niche appeal. More recently the likes of Gravis have tried? But the average unwashed mass is going to walk into Best Buy and pick up an Xbox controller, or use the one that he already owns for his Xbox.

[–] Kolanaki@pawb.social 1 points 10 hours ago* (last edited 10 hours ago)

Those cheap logitech ones are solid as fuck. I have had my F310 since around the time they came out and it still works like the day I got it. Solid build construction, ability to switch between Direct Input and Xinput, DualShock layout, nice buttons... The only things it doesn't have are rumble, gyro, and adaptive triggers. Nor are the face buttons pressure sensitive like an actual Playstation controller; tho that doesn't matter since PC games never utilize those anyway.

I would be willing to bet the OceanGate's F710 was the only thing of that sub still intact and operational.

[–] zebidiah@lemmy.ca 1 points 12 hours ago (1 children)

Isn't the 8bitdo a PC first controller, for around $50ish bucks?

[–] SpacetimeMachine@lemmy.world 1 points 5 hours ago

That doesn't really look like it's useful outside of video games though. It just looks like a good controller with slightly more features than normal controllers. The track pads on the steam controller really look like a game changer to me, I use them all the time on the steam deck for games that are awkward to use with joysticks.

[–] callouscomic@lemmy.zip 6 points 22 hours ago* (last edited 22 hours ago) (1 children)

Still love my original Steam Controller. At least 10 years old now I think. Still works great.

[–] inflatablerobot@lemmy.world 2 points 18 hours ago

I got mine when it launched. Use it to play fps games as I get pain in my wrist using a mouse. I've had to repair mine a couple times when the shoulder buttons wore out. Got the 3d files from valve and printed new parts.

[–] Vince@lemmy.world 53 points 1 day ago (5 children)

Beating mouse + KB is hard and people already have good enough Xbox/ps controllers to justify buying another

[–] CIA_chatbot@lemmy.world 12 points 1 day ago (2 children)

This is the correct answer. I use a controller on console because I have to. There are very few game genres (imho) where a controller is superior to a mouse.

[–] DerisionConsulting@lemmy.ca 15 points 1 day ago (15 children)

To add onto your point, a lot of games where mouse+keyboard isn't the best set of inputs, neither is a controller. Things like flight games or racing games.

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[–] chatokun@lemmy.dbzer0.com 6 points 1 day ago

It's just a personal experience thing for some games. I use controller (8bitdo Pro PS style) for FFXIV, Monster Hunter games, and a few smaller games that use third person overhead (Isometric?) as well as general turn based RPGs, but almost never for anything that feels similar to a shooter. Ark, Warframe, BG3, and a bunch of other survival/builder games, X4 etc are all keyboard and mouse.

There are some that may seem like they're in the wrong category, like the Horizon games are controller for me despite having a lot of aiming mechanics, but again it's all personal feeling of comfort. I don't argue for either one to other people; just use what feels good to you.

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[–] Baguette@lemmy.blahaj.zone 19 points 1 day ago (3 children)

Still bummed about the 100 dollar price tag

I think I'll try it if there's a sale, but that's a hefty price for a controller. I'm fine with just running m&k for now

[–] zebidiah@lemmy.ca 2 points 12 hours ago (1 children)
[–] Baguette@lemmy.blahaj.zone 2 points 10 hours ago

I don't know the internals of their price decision, but IMO the controller should be sold at close to margin or at a loss. Their real money maker is in selling games and steam item trading. Their hardware should be accessible. The goal shouldn't be to get a profit out of the controller, it should be to make people stick with the platform and create brand loyalty.

But who knows, maybe the costs of making one is just that high.

[–] Nalivai@lemmy.world 0 points 16 hours ago (2 children)

Isn't xbox one is like 150?

[–] Baguette@lemmy.blahaj.zone 1 points 10 hours ago (1 children)

They have different controllers at different price points, but my opinion is that a first party controller should only cost about as much as a AAA game at MSRP. A controller should be 40 to 70 usd. Retailers can adjust their price. Third party manufacturers can have more lenience in how they price

[–] Nalivai@lemmy.world 1 points 5 hours ago (1 children)

I really don't see how that follows, a controller and a game are different things, why do they have to cost the same. I think the cost needs to be tied to price of manufactoring

[–] Baguette@lemmy.blahaj.zone 1 points 5 hours ago

https://lemmy.blahaj.zone/comment/20298494

Oops here's my point in a clearer manner. I don't mean to tie it to the price of a game. Im just using that as a reference point

[–] M0oP0o@mander.xyz 1 points 10 hours ago (1 children)
[–] Nalivai@lemmy.world 1 points 5 hours ago (1 children)
[–] M0oP0o@mander.xyz 1 points 5 hours ago

wow, that is a lot for a controller.

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[–] ZeroPoke@fedia.io 21 points 1 day ago (1 children)

Before the Steam Deck. I had said if Valve splits the back buttons and adds Type C Steam Controller 2 is good enough for me. Then I held a Steam Deck. Then I used a Steam Deck. and I knew then THATS what I needed as a controller. 4 years later here we are. I have money already in my Steam Account and anyone who I talk to has to hear me ask if its Monday yet.

Speaking of which.... Is it Monday yet?

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[–] shweddy@lemmy.world 28 points 1 day ago (1 children)

Everyone is busy maximizing profits instead of fucking innovating meanwhile valve is over here hunkered down like a mad scientist

[–] cynar@lemmy.world 5 points 15 hours ago

Valve just realised that killing the golden goose, for a quick buck, is a bad plan.

A smooth, efficient customer experience keeps us around.

A low friction, but not aggressively in your face sales setup makes getting us to pay them very easy.

Streamlining the developer toolchain and sales path means more games to sell to us.

It's not a hard formula, but apparently MBAs can't keep with it long enough to let it snowball. They keep trying to cash out early, and cook the goose.

[–] inclementimmigrant@lemmy.world 17 points 1 day ago (1 children)

I guess I'm old enough to remember that there were a plethora of joysticks and game pads during the 80's and 90's that were designed for PC. So many options for PC back in the day.

That all changed and dried up after Doom came on the scene and M+K and the precision that it gave became the norm and there was no real need for PC gamepads and the market for that dried up plus with console controllers moving to work with PC's there was really no need for something PC specific since for most games, M+K is still better suited or at least more than serviceable so the PC controller market is niche still at best.

[–] DarrinBrunner@lemmy.world 6 points 18 hours ago* (last edited 18 hours ago) (1 children)

I played Descent II with both a Microsoft Sidewinder, and a Spaceorb 360.

Holy crap! I just saw that Linus Torvalds wrote in 1999, and is still maintaining, a Linux SpaceOrb 360 driver.

Holy crap 2.0! Here's a guy selling a complete hardware and software solution to get a SpaceOrb 360 working on a modern computer: https://www.etsy.com/listing/4380741525/vectorbridge-usb-adapter-spaceorb-360?sts=1

Last time I looked, I couldn't get Windows drivers for it, so I just gave up. Not on Windows anymore.

[–] Eheran@lemmy.world 1 points 13 hours ago

Decent and that sidewinder. Wow. That is a long time ago. But I remember!

[–] supersquirrel@sopuli.xyz 11 points 1 day ago (1 children)

I think what people will look back on and say was so successful about this design as it relates to the steam deck joysticks and trackpads is that it cemented a control pattern that I think will become a standard for high quality pc gamepads/handhelds.

The market is ripe for someone to make something very similar but flip the joysticks and touchpads for people that prefer that layout, for one....

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