this post was submitted on 12 Apr 2026
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[–] MantisToboggon@lemmy.world 125 points 1 week ago

First Bethesda game?

[–] FerretyFever0@fedia.io 94 points 1 week ago (21 children)

Why would someone buy Starfield?

[–] drzoidberg@lemmy.world 93 points 1 week ago (2 children)

I pirated it and wish I could get my seed time back.

[–] justsomeguy@lemmy.world 26 points 1 week ago (1 children)

The wear on my mouse from clicking on the torrent already wasn't worth it.

[–] Hadriscus@jlai.lu 8 points 1 week ago (1 children)

I fucking bought it, imagine my despair

[–] Klear@quokk.au 4 points 1 week ago (1 children)
[–] Hadriscus@jlai.lu 7 points 1 week ago* (last edited 1 week ago) (3 children)

I played it a tad too long to be refunded

[–] rtxn@lemmy.world 9 points 1 week ago* (last edited 1 week ago) (1 children)

I know this doesn't help you, but someone might find it useful: Steam's two-hour refund limit only applies to automatic, unconditional refunds. If a refund is justified (e.g. the game is a broken disaster, or the publisher lied about its nature), it may be granted beyond the two-hour window, like it was after Activision lied about AI usage in Black Ops 7.

[–] Hadriscus@jlai.lu 3 points 1 week ago

Thanks, always good to know.

In the case of Starfield, the game ran fine for me, it was just shitty, so not sure this applies...

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[–] rozodru@piefed.world 4 points 1 week ago (1 children)

I also pirated it and spent most if not all my time building ships. naturally had to use console codes to bypass the restrictions but that's all I did.

the game itself? boring. the characters? bunch of god damn nerds. Like seriously your party are some of the most whiny unlikable characters in gaming. I didn't care for any of them. AND THEN if you decide "oh I want to be a pirate and do bad things" they just whine even more about it.

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[–] cerebralhawks@lemmy.dbzer0.com 13 points 1 week ago (4 children)

Because influencers tell them to? It’s not like Xbox players haven’t been taking about the bugs and other issues for the last few years.

But really though. The gun play is fun ads hell, just like any Bethesda game. And, it’s true, you can build a ship, take off, walk around in it… there’s a certain appeal to that. The guts are there to make a decent game. They just don’t love it quite as much as the least of the four fans who still play it.

[–] deranger@sh.itjust.works 14 points 1 week ago (3 children)

Bethesda games notoriously have shitty gun play.

[–] RightHandOfIkaros@lemmy.world 7 points 1 week ago (2 children)

True, but developers from id Software helped Bethesda specifically for Starfield's gunplay, which is actually fun this time around compared to Fallout 4.

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[–] cerebralhawks@lemmy.dbzer0.com 4 points 1 week ago (7 children)

How so? They're fun, and the guns, while silly, are fun to shoot.

Do you mean they're historically inaccurate?

Or do we just have incompatible views of fun (i.e. it's subjective)?

The only Bethesda game I can think of with shitty gun play is Skyrim, because then we're talking about archery. And then, it's shitty because the way arrows work is, they are spawned at the player's feet, elevated to the bow, and then fired relatively accurately in an arc. The problem is, the ground is not completely flat, which is why if you're firing uphill, or there's a ridge at your feet, you fire into the ground despite very obviously clearing it.

And the only problem I have with guns in Bethesda games applies to just about any game with machine guns: bullets become far less deadly when you can shoot a lot of them in a short amount of time than when you can only fire one at a time. This is categorically false: every bullet from a machine gun is just as deadly as that same bullet would have been, had it been fired from a single-shot weapon. They just make machine guns do less damage per hit to balance the gun, so it's not overly powerful, and that is stupid. Sometimes they at least make these guns cheaper to shoot, so they're balanced to cost as well as damage, but in a world where the minimum cost of one bullet (or arrow) is one {CURRENCY} (bottle cap, Septim, whatever), they aren't nearly cheap enough to justify the damage reduction.

But, maybe next time instead of saying "no you're wrong," give us some context. It's fine to have a differing opinion if you can back it up with some examples.

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[–] Doom@lemmy.world 43 points 1 week ago

What year is it? Didn't we already do this?

[–] 58008@lemmy.world 22 points 1 week ago (2 children)

I liked Starfield (I even 100%ed the achievements on Steam). I also loved No Man's Sky long before the shift in pubic sentiment towards it, so maybe I'm just weird. But if you're reading this and thinking "this guy wouldn't know a good game if it shat a voxel-based turd onto his chest", you're WRONG. I also loved MindsEye. So there.

[–] absquatulate@lemmy.world 13 points 1 week ago* (last edited 1 week ago) (2 children)

Omg me too! Wasn't there a marketing term for person that tends to buy only failed products and based on them liking a product they could predict whether it would fail or not? Always thought I'm one of those. Mafia 3 - loved it, but hated mafia 2. Love AC 1,3 and syndicate but didn't vibe with 2 or black flag. Loved Borderlands 1, hated all the sequels etc. Still, I feel the hate against starfield is way overblown and there's too much polarization. A game can be either great or awful, with no more room for meh games.

[–] GalacticHero@lemmy.world 5 points 1 week ago (1 children)

“Harbinger of failure” is the term you’re looking for. Not sure it applies here, though; I think most of these games were commercially successful.

And because I can’t resist sticking my own opinion everywhere, I personally thought Starfield had a ton of potential and squandered it with some highly questionable design choices and poor execution. Some of that may be fixed now, but some of it is baked in. There’s genuinely a lot to like, but as a whole I thought it was really dragged down by some of those bad decisions.

I also liked AC1, though, and was a little disappointed with 2. The first one was imperfect but bold and new and interesting. The second got rid of most of what made the first one unique in an effort to appeal to broader audiences. I still liked it, but it wasn’t special.

[–] absquatulate@lemmy.world 3 points 1 week ago (2 children)

Yeah, no amount of mods will fix some of Starfield's faults, but it foes have some of that old bethesda coziness, so it's not all bad.

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[–] zalgotext@sh.itjust.works 3 points 1 week ago

A game can be either great or awful, with no more room for meh games.

I think it's more just that expectations are much higher for a AAA studio like Bethesda. They built so much hype and asked for nearly $100 at launch for a game that didn't live up. There's plenty of meh games out there, they're just priced accordingly. There's also a ton of really great games out there priced way lower than what AAA studios are asking. I think it's very fair to hold those studios to a standard that reflects the prices they're charging.

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[–] ILikeBoobies@lemmy.ca 16 points 1 week ago (2 children)

You bought a Bethesda game before a community patch was available.

They knew what they were doing.

[–] SethW@lemmy.world 7 points 1 week ago (1 children)

That doesnt work this time because the modding community abandoned it quickly after launch due to them just not enjoying the game enough to work on it -- I was expecting to do this one with VR but it remains unfinished

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[–] 87Six@lemmy.zip 6 points 1 week ago

They saw the mess it was on PC and somehow thought it was going to be a good idea to buy it?...

[–] DarrinBrunner@lemmy.world 15 points 1 week ago (1 children)

I have about 140 hours in the game on PC, since launch. I haven't played it since. I was just poking around the mods at Nexus, I see the Genesis thing. That might be worth playing it again.

Mods keep Bethesda games going, I have over 6700 hours in FO4. That's only because of the mods.

[–] circuitfarmer@lemmy.world 3 points 1 week ago (5 children)

Sadly mods won't fix the fact you have to play a loading screen.

The fact that Bethesda thought they could get away with their ancient engine once again is laughable.

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[–] hodgepodgin@lemmy.zip 15 points 1 week ago* (last edited 1 week ago) (1 children)

It amazes me that people are talking about this garbage game in 2026. I got it for free a few years ago and couldn’t be arsed to actually play it once I realized how boring it was

[–] SirHery@lemmy.world 5 points 1 week ago

Nononno, you don't understand, with the new update it finally got even more boring and we have new expensive ships.

[–] garretble@lemmy.world 14 points 1 week ago (1 children)

I feel like Bethesda had their moment in the sun with Skyrim and Fallout 3, but since those days they really haven't made a big RPG that's felt good.

And as I enter hour 120+ in Kingdom Come Deliverance 2, still happily playing DLC and side quests, I can't imagine wanting to go back to play a Bethesda RPG. They've been lapped, in my opinion, at this point.

[–] Blackmist@feddit.uk 17 points 1 week ago (5 children)

They're still in an Xbox 360 mindset, in a world where Baldur's Gate 3 and KCD2 exist.

Action gamers are spoiled for choice. RPG gamers are spoiled for choice. I just don't see where Bethesda's "here's a wonky game engine and a big map" approach fits in that.

[–] garretble@lemmy.world 8 points 1 week ago (5 children)

Even the "big map" thing is done better by other companies at this point.

There's basically one loading screen in KCD2 (besides pure fast travel) and it's between the two giant maps in the game. Otherwise, you can walk Henry's silly ass from one end of the map to the other and go into any number of buildings and never see a loading screen.

And most games do this type of asset streaming now, so when Bethesda rolls up with a "open world" RPG with loading screens all over the place it's like "what is this?"

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[–] ICastFist@programming.dev 12 points 1 week ago (1 children)

No surprise there, Bethesda didn't fix shit for any of the re-re-re-re-releases of Skyrim, why would anyone think they'd do that for Starfield?

[–] mnemonicmonkeys@sh.itjust.works 3 points 1 week ago* (last edited 1 week ago) (4 children)

didn't fix shit for any of the re-re-re-re-releases of Skyrim

Skyrim Special Edition was built for x64 architecture (the original was on x32), is significantly more stable, and supports 4096+254 plugin files (vs 255 in the original). The modding scene has only gotten better frome the update. And let's not forget the VR support.

You have no idea what you're talking about. They didn't change any of the gameplay because 1: the base game is still fun to play and 2: people already mod the hell out of it to fit what they want

[–] huggingstars@programming.dev 3 points 1 week ago

USSEP is still around the last time I checked.

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[–] nocturne@slrpnk.net 11 points 1 week ago (1 children)

lol I sent this article to my brother and he sent me like 20 texts defending the game.

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[–] TwinTitans@lemmy.world 10 points 1 week ago (6 children)

Not even a proper release on PS5. Glitchy as hell and not complete on disk for physical. Embarrassing.

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[–] artyom@piefed.social 7 points 1 week ago

LOL imagine creating a game that runs like total ass on a powerful PC and then releasing it on Playstation...

[–] 0li0li@lemmy.world 3 points 1 week ago

That's a Thebesda game, right?

[–] kandoh@reddthat.com 3 points 1 week ago

I played 300 hours of this game when it came out and stopped playing right before the final mission.

You can definitely tell it all went wrong when they decided to do thousands of procedural generated worlds instead of a tight dozen or so.

Another aspect where they went wrong was having the Constilation home base be on the capital planet instead of being your space ship. You know, like how it is on every sci-fi show from Firefly, to Star Trek, to The Expanse.

I've played so many Bethesda games that the tricks they used to make the engine and environments seem larger and more sophisticated stick out like a sore thumb.

All that is to say, there was absolutely a great game in Starfield somewhere.

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