this post was submitted on 10 Apr 2026
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[–] m33@lemmy.zip 11 points 20 hours ago

Corpos: let’s break opensource tools with mandatory age verification and signed drivers or things like that

[–] morto@piefed.social 110 points 1 day ago (2 children)

Me: hating corporations so much that I use open source even when they're not good

[–] Forsho@sh.itjust.works 35 points 1 day ago (2 children)

i force my team to use bruno instead of postman (paid corporate version).

Thier whiny tears are my energy drink.

[–] Black616Angel@discuss.tchncs.de 11 points 1 day ago (1 children)

But Bruno is only open core. Some valuable features like CSV-imports only work with the paid version.

[–] Forsho@sh.itjust.works 5 points 1 day ago (1 children)

you can do this using their command line (not the gui). but be prepared to spend time searching thier KD.

not sure what you are trying to do, but if you are testing maybe for high retention results with big data via CSV then i think maybe you need to use a proper middleware.

[–] Black616Angel@discuss.tchncs.de 1 points 21 hours ago

One of our teams uses Postman as provisioning tool. They create CSV-files from a database and push that into Postman.
Yes, they do need better middleware. But building years of grown Postman scripts into something like ansible takes time...

[–] Gormadt@lemmy.blahaj.zone 13 points 1 day ago* (last edited 1 day ago)

Based AF right there

EDIT: Not to mention it can provide valuable feedback on improving the software in the future.

[–] verdare@piefed.blahaj.zone 33 points 1 day ago (1 children)

It was pretty cathartic when Unity tried to price-gouge game devs and a bunch of them just went, “Oh, okay… I guess we’re learning Godot, now.”

[–] GalacticSushi@lemmy.blahaj.zone 24 points 1 day ago* (last edited 1 day ago) (1 children)

It was such an insane pricing policy, too. Charging per download opens the door to some extremely hostile manipulation opportunities for bigger companies.

Imagine you're an indie dev. You made a really great game and it's doing well. But uh oh, I'm a wealthy AAA publishing company and I don't like you cutting into my market share. I can just buy 100 copies of your game and setup 100 virtual machines to constantly download, uninstall, and redownload your game until you're bankrupt. If that's not causing enough damage I can get 1000 copies. Hell, I can probably get some of my employees to convince you to give me steam keys so I don't even have to pay you upfront.

[–] TheSambassador@lemmy.world 9 points 22 hours ago

And the fact that they hand wove that away, "we totally have solved the problem of counting installs on remote computers no problem, just trust us when we tell you how much you owe us". Like, how out of touch from your userbase can you get?

[–] TootSweet@lemmy.world 41 points 1 day ago* (last edited 1 day ago)

Most people who think FOSS is bad are regularly turning a blind eye to the bullshit that proprietary software puts them through with various enshittification kind of practices. And that's not new. It's been the case for as long as FOSS alternatives to proprietary software have existed.

I swore off of Windows when a legitimate copy of XP balked about activating for no good reason. And XP was... like the least bad version of Windows.

Even if you do ignore the bad parts, a preference for the proprietary solution over the FOSS one is often (usually?) more a matter of your preferences or prior familiarity than anything objective about the software in question.

[–] thal3s@sh.itjust.works 24 points 1 day ago

So glad I found Krita after Apple bought Pixelmator.

what sucks are the grey areas with a corporate "sponsor" slowly extending the product theyve embraced with custom, paid modules that soon become the only realistic methods of achieving those features without writing it your god damn self.

it extinguishes the little guys usage of "it"

[–] psx_crab@lemmy.zip 1 points 20 hours ago (1 children)

I doubt Adobe have any FOSS competitor to worry about. Lots of better paid alternative though.

[–] nullagon@ani.social 3 points 17 hours ago* (last edited 17 hours ago) (2 children)

its kirita and/or gimp for photoshop and kdenlive for after effects, I have never used the Adobe stuff and have no clue what exactly is worth the crazy price tag they demand.

[–] Gormadt@lemmy.blahaj.zone 2 points 17 hours ago

Lightroom is quite the standard as well, Darktable is a solid alternative to it though.

I never learned Photoshop, I started with GIMP and I've loved it for years

[–] psx_crab@lemmy.zip 1 points 16 hours ago* (last edited 16 hours ago)

I tried gimp back then and a few years ago, it's clunky, slow, and unintuitive. I haven't tried krita and seems like the better tool than gimp. People use adobe mostly because of legacy and much more complete software and intergration(seamless export between their software like photoshop straght to premiere). Granted my last experience with adobe is almost two decade ago, so not sure how much changed.

Edit: i tried Inkscape as well a few years ago for vector drawing, it crash often and pretty laggy iirc. Not sure about now though.

[–] ceenote@lemmy.world 7 points 1 day ago

Add another, bigger pink guy reaching in from behind labeled "Regulations outlawing open source programs"

[–] Mudman@sh.itjust.works 5 points 1 day ago

This is it! Keep firing all those IT workers

[–] Forsho@sh.itjust.works 5 points 1 day ago

greenshot is king