If you were going to play Daggerfall without the fast travel you might as well play Desert Bus instead, at least that game would require you to be physically at the controller between destinations
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I really hate this comparison. Like, yes, the Daggerfall map was huge. You could spend like 6+ hours walking from town to town, but there was nothing to see or find during that walk. Having a huge world is only impressive if it has stuff in it. Playing Daggerfall without using fast travel is functionally impossible and trying to do so is just an awful experience.
It was a technically impressive feat at the time to have a map with an actual realistic scale to it, but it just highlighted to me why games shouldn't do that. Yes, it's ridiculous that you can walk from city to city in Skyrim in like 5-10 minutes, but that makes for a better gameplay experience.
Yeah, Daggerfall is not a good map for comparison. Probably Morrowind.
A prequel is released after but set before the previous instalment, it’s not the opposite of sequel.
Glad I'm not the only one bothered by that usage. I believe a more accurate word to replace it would be predecessor