this post was submitted on 26 Mar 2026
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[–] RandomStickman@fedia.io 90 points 2 days ago (4 children)

Unironically this is my first thought when I really learnt the rules of drinking games. I thought "people like to drink but you drink when you lose???"

Yes I am great at parties why do you ask?

[–] makeshiftreaper@lemmy.world 98 points 2 days ago (2 children)

That's why I like drinking games that punish the winner, it's a self balancing effect! In college we used to do fighting game nights and winner kept playing and did a shot. Pretty quickly everyone got to a similar skill level

[–] Mac@mander.xyz 7 points 2 days ago* (last edited 2 days ago)

Now this is how you balance a game.

[–] vladmech@lemmy.world 6 points 2 days ago

We did this a lot at Halo 2 LAN parties, it was great

[–] lime@feddit.nu 14 points 2 days ago

that's how you know whether it's an american or european drinking game. my theory is that it's a religion thing

[–] Passerby6497@lemmy.world 12 points 2 days ago

Yeah, this ends up with one person getting progressively more wasted as the night goes on while the others are barely buzzed. I watched it happen to people many times while I was in college

[–] Kraiden@piefed.social 2 points 1 day ago

Spoken like someone who's never lost Death Cup

[–] null@lemmy.org 48 points 2 days ago

This is my primary critique of female protagonist h-games that lock all their h-content behind failure states like losing combat. It puts the hentai at odds with the gameplay.

[–] GalacticSushi@lemmy.blahaj.zone 35 points 2 days ago (1 children)

Yeah but eventually you need to progress in order to unlock new scenarios that can be failed, therefore unlocking new "bad" endings.

[–] Tiresia@slrpnk.net 21 points 2 days ago (1 children)

Honestly, the ludonarrative parallels to the experience of a sub are impeccable. The label of "failure" is a reward in-and-of itself and tying it to the actual game experience of failure fills the same role as pain or bondage in BDSM. Yet, like a comic artist needing to learn how to draw well in order to be able to draw "messily" well, a sub has to learn how to navigate their sexual life with skill so they can learn to "fail" in new and more hot ways. The player enjoys their liberty and "competence" all the more knowing that at any point the game designer can yank the chain and make them eat dirt.

[–] j0j0@lemmy.world 6 points 2 days ago

🫵 found the sub

[–] blockheadjt@sh.itjust.works 24 points 2 days ago (1 children)

So clearly we need more games where the sex scenes are a reward for playing correctly, and making mistakes results in less exciting events

[–] Skv@lemmy.world 1 points 2 days ago (1 children)
[–] zakobjoa@lemmy.world 5 points 1 day ago

Grand Theft Auto: Sturmabteilung

[–] bootleg@sh.itjust.works 27 points 2 days ago

Accurate for most other eroge too tbh.

[–] puppycat@lemmy.blahaj.zone 11 points 2 days ago

me playing changed...

[–] Toneswirly@beehaw.org 11 points 2 days ago

Fail once to see it, triumph on the second attempt to see some more.

[–] hOrni@lemmy.world 5 points 2 days ago

Something, something, something... Pathologic.

[–] Skv@lemmy.world 2 points 2 days ago

Clearly someone never played a certain Atelier series title.