Requiring lights near all buildings is the same gameplay problem as fitting power poles in your designs. Why not kill two birds with one stone by having medium and up power poles have integrated "streetlights" that light up an area.
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The main problem would be the power draw dilemma and it unfortunately buffing small poles (which suck because they need wood and thus can't be automated gracefully).
It could be solved by just removing the power draw of lights, of course. Handwave it by saying it's powered by whatever powers belts.
Would that not be illogical? These are all machines that do not care about "seeing", and do not even need a human to be around on the same planet to operate. We do need lights to navigate around the place, that is what the torchlight on your helmet is for.
It absolutely would be illogical. So is the ability to carry 50 nuclear reactors in your backpack, each of which was crafted faster than a car engine. Green chips are made out of exclusively copper and iron (both conductors).
Fuck logic. Tell me if you think it's a good gameplay idea.
not one single time have I played this game without spamming lamps everywhere
I do that early game, but eventually I need night vision for combat, and then I just stop.
personally I can't play with night vision at all, the color filter is just annoying.