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I swear social media people with a very limited grip on what "scam" and "grift" means are more obsessed with Star Citizen than us who actually play it. I log on to do some space trucking when I need to relax, or want to check out whatever new has been added. I've gotten more value out of that game in the last couple of years than any I've bought since. Many AAA games I don't even remember playing.
I like this take.
It seems like there are ‘victims’ caught up in the hype and sinking way too much money into SC. But if the gameplay is enjoyable, and fits your budget? Enjoy it. Hell yes.
I backed it a lifetime ago and have gone back and forth between “it’s a scam” and “maybe it could happen” so many times that I just don’t care any more. As broken as it is and as slow as progress has been, there has never been anything like it. I check in a couple of times every year and usually have fun seeing the sights for a week or two. I think I’ve had enough enjoyment from it to justify my original cost.
Even though their goals are unreasonable, irrational, and completely mad, they have somehow managed to fund stable development for over a decade and have actually made meaningful progress. Will I live to see it realized? Who knows. I wish them luck for both their sakes and the people who spent big money on this ridiculous dream, but unlike many others, I have no hard feelings personally. I’d like to see it realized someday, but I have no more money to give them even if I wanted to.
When the scam managed to run long enough to, be it by a chance or choice, stop being a scam xD
I spent 40$ on it back in 2013. I looked forward to playing the single player campaign.
Then I found a girl. Went through university. Got a career. Had two kids. Got a divorce. And now I have time to play it again, but feel like I've mostly grown out of gaming.
GG Chris Roberts.
My friends were very excitedly talking about setting up a corp in this when it was first announced.
They wanted my buy-in, and I asked if I could be head of HR, to which they said "yes".
So I bought it, created our corp, and performed my ideal goal: set up a corp recruitment posting called "entry-level Star Citizen player" which required 10+ years in Star Citizen.
We're now at the point where I have to find my log-in and change that to 20+ for the joke to make sense again.
Average Store Citizen player

We just need to buy another ship guise, they're so close to release!
$1 billion !?
That is insane.
Elite Dangerous had a budget of £8m... if Cloud Imperium Games can't release SC for a hundred times that amount it's because it's a grift.
it's because it's a grift.
Always has been.
Look at the price of those ships you can buy, its always looked like a very obvious attempt to keep rolling in money while always juuuuuuust being a bit too far away to release. But just give us a few more million and we'll toooootally release it.
You did a reverse EriKa KirK there. I think you meant "grift" not "gift"
That’s cause Star Citizen is a grift.
100% selling hopes and dreams. I understand there's a playable alpha, I was a backer for over a decade. There is no cohesive vision, just endless theory crafting and half baked implementations to maintain the illusion of progress, but every time they add something, they seemingly need to break something else for their 8 ticks-per-second system to be able to handle it...
Never preorder.
The fun thing is looking into history... especially the one of Freelancer. It would never have been released if it weren't for Jörg Neumann who - in short - finished it.
I can somehow understand the people who funded it in the first place, but who invests now in a project which has already been in development hell for more than a decade and produced barely anything playable. Every whale has already been milked - what return of investment can an investor expect of Star Citizen?
Not to defend SC too much, and full disclosure I don't play it. But I have friends who DO play it and it seems like they are having a lot of fun?
They aren't evangelists for the game or anything, so its not a fanboy situation. They just play it a lot, and with lots of other people. They have an online community and meet up IRL for events. Post vids of their exploits. It seems fun to me? I asked them about the bugs and stuff and they fully admit it is buggy and things are broken, they make no apologies for it. They figure out workarounds and share it with the crew. I don't know, these guys are usually pretty critical of games but they seem happy weirdly. Maybe a cult?
There is no fucking way that I am ever going to pay for a fake star ship or anything so I'm not even considering it. And the entire funding model of the game seems batshit insane to me. But to me it seems like the idea that the game is unplayable doesn't really match the reality? Its clearly not a good value proposition at all.
It definitely is actually "playable" now, and I've had a good amount of fun playing it this year, but it certainly isn't ready for release or anything.
That said, the network infra they have created is pretty cool: 600+ player servers with relatively little issue, and the goal of 1000 long term is quite a feat of engineering.
They fucked themselves overpromising so much back at the beginning by giving the release dates they did while using like, Unity or something, and now they have the infra/engine to deliver, but nobody trusts them to actually do so.
It's still $45 to access the game if you don't have it yet(and that counts as a pledge, and therefore part of the game's funding), but yea as a player and a backer I essentially agree. You're basically spending money to skip game progression after the final wipe before release(whenever that happens).
IMO it takes some of the enjoyment out of the game even in its current buggy alpha form. You can earn basically everything except for the most recently(ish) released ships(and some cosmetic items) entirely within the game.
You do get a game to play for $45 though. A game with a zillion bugs and issues but a game nonetheless. I personally feel like it was worth $45 for the entertainment value I've gotten out of it. Not worth the amount I spent(like a decade ago), but the first $45 feels worth it now.
That being said, don't buy the game if you expect a polished experience.
Game development as a service.
Me having spent zero dollars on this. Only interaction ever was installing that hangar thing back when it was the only thing. Maybe there was some demo when the space station first became available and some fps gameplay test.
Still looking forward to it. If the story is good, works on Linux, I'll buy it. I remember a decade ago being worried the Haswell and Maxwell PC I was putting together wouldn't be good enough when Star Citizen would drop. Not very concerned anymore
Star Citizen works well on Linux via a community-maintained tool called LUG. Getting other fancy peripherals like head tracking requires some creative use of a Windows VM, because those peripheral makers don’t support Linux. If Squadron 42 ever actually materializes, then the community will have it covered.
I love how they say "next year" like that was the expected release date to begin with.
I am ashamed to admit that I fell for the scam. It was 2019, and Pyro was right around the corner (except it wasn't, and wouldn't make it into the game until 2025). They showed off jump points with a super amazing megastructure ring, an in depth economy simulation, and lots of other really interesting stuff that has still not made it into the game.
Over time, I began to realize I had been scammed. The game just continued to be broken and lacking in features, update after update. Eventually I had enough and sold my account for good in 2024, with the 4th consecutive year of failing to deliver Pyro Since then, I have continued to check in and have not once regretted my decision to cash out of the scam. It is still a buggy and unfun mess. They have scaled back their projections for 1.0 from 100 systems to 5. Their idea of science and exploration is "go here and scan". It is a shell of the game that was promised years ago, and will never be able to live up to the hype. Overpromise and underdeliver is their mantra.
Man I wish I knew how to scam idiots like this
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Appeal to the authority you give yourself based on *past experience (leave out any negative past experience) *religious/spiritual "insight" can be a substitute here
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Present an ambitious "vision" that claims to require said past experience to fully grasp
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Allow your targets to start building the product in their imagination based on the crumbs you gave them with step 2
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Sell disjointed tangential products that don't interfere with the player's dream logic and promise they will connect to your cohesive vision with time
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Find "technical delays"
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Express that you need backers to buy more of the dream to help get through the "technical delays"
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Repeat for 9 years until the market begins to retract
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Open the dream up to asian markets
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???????
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Profit
All it requires is being a soulless piece of shit.
yeah but how sick is the game gonna be after $1 billion in funding
Now imagine it being double that good for just $2 billion!
Note that Duke Nukem Forever released (poorly) before this travesty.
What you can play right now in Star Citizen is arguably better than what Duke Nukem Forever will ever be.
I've played elite dangerous for 4k hours. Done everything there is to do in that game. Had a great time. Glad I chose that game instead of the SC scam.