this post was submitted on 29 Dec 2025
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[–] tanisnikana@lemmy.world 127 points 1 day ago (4 children)

That’s cause Star Citizen is a grift.

[–] Earthman_Jim@lemmy.zip 75 points 1 day ago* (last edited 1 day ago)

100% selling hopes and dreams. I understand there's a playable alpha, I was a backer for over a decade. There is no cohesive vision, just endless theory crafting and half baked implementations to maintain the illusion of progress, but every time they add something, they seemingly need to break something else for their 8 ticks-per-second system to be able to handle it...

[–] Strider@lemmy.world 8 points 19 hours ago

Never preorder.

The fun thing is looking into history... especially the one of Freelancer. It would never have been released if it weren't for Jörg Neumann who - in short - finished it.

[–] RizzRustbolt@lemmy.world 23 points 1 day ago

Hell of a grift.

[–] jagermo@feddit.org 1 points 1 day ago (8 children)

I have fun. You don't have to pay more than the 45 € beginner pack, if you don't want to. Its still rough but you can see how the pieces start fitting together.

[–] HeyThisIsntTheYMCA@lemmy.world 5 points 15 hours ago

they've funded a billion dollars and worked over a decade on a game. it should not be rough.

[–] TheTechnician27@lemmy.world 47 points 1 day ago* (last edited 1 day ago) (1 children)

You don't have to pay more than the 45 € beginner pack

That's an absolutely obscene ask for an eight-year-old game with no prospects of being finished in the foreseeable future – let alone that it has macrotransactions for things like paints and intentionally puts you at a disadvantage to players who paid hundreds of euros for this stupid piece of shit grift.

[–] cole@lemdro.id -4 points 1 day ago (2 children)

nah it's not pay to win. it's not hard to earn in-game money and buy ships with that

[–] drosophila@lemmy.blahaj.zone 3 points 2 hours ago* (last edited 16 minutes ago)

it’s not hard to earn in-game money and buy ships with that

If you can skip that process by paying real money, and the things you unlock are gameplay-effecting upgrades, then that's pay-to-win. That's what the phrase originally meant before being diluted. Non pay-to-win microtransactions are purely cosmetic.

Not that people should be playing any game that's infested with a microtransaction funding model. Let alone one with a base price of $45, let alone one with absolutely absurd "micro"-transactions meant to prey on mentally ill people, let alone one that's already taken people's free money only to implement all of the above.

At one point in time horse armor was enough cause controversy. How did it all go so wrong?

[–] ripcord@lemmy.world 16 points 22 hours ago

Eh,depending on which state the "economy" is in, it can be pretty hard. There's threads all over spectrum about how Grundy and broken things always are.

If there was much game to actually win, I would definitely call it pay to win.

[–] fonix232@fedia.io 39 points 1 day ago (1 children)

"Hey come pay yesteryear's AAA title price for a game that's been overpromising and underdelivering for the better part of the past two decades" is not the sales pitch you think it is...

Sunk cost fallacy is a bitch. One must be severely delusional to think that after paying however much you did AND waiting for 12+ years, having a barely playable alpha when the original timeline was for a 2015 release AND it's still being promised for a 2027 release (which, given the state of the alpha, is likely to be missed too), this is in any way acceptable.

[–] Skipcast@lemmy.world -4 points 1 day ago (1 children)

How much of a financial investment do you think €45 is over 10+ years? It's nothing. There's literally no sunk cost fallacy here

[–] fonix232@fedia.io 7 points 22 hours ago (2 children)

Holy delulu. The fact that you didn't get anything for over 12 years AND you still protect the company AND urge others to invest is proof of the fallacy here. The inability to admit you've been scammed. That you didn't get what you've been promised over and over and over.

[–] JGrffn@lemmy.world 3 points 19 hours ago

Didn't get anything for over 12 years? Shite, I gotta tell my friends we've gotten nothing out of the months of game time we've put into the game the last couple of years, especially these past 12 months. CIG has been scamming us with countless hours of gameplay!

[–] Skipcast@lemmy.world 0 points 22 hours ago* (last edited 22 hours ago)

Bruh lmao

Where did I urge anyone to buy the game? Or protect the company for that matter?

[–] Earthman_Jim@lemmy.zip 38 points 1 day ago* (last edited 23 hours ago)

I've watched the pieces "start fitting together" for like 14 years now... There is fun to be had, but it's an ocean wide and an inch deep imo. SC stopped being fun for me the moment I realized most of the fun I was having was imagining hypotheticals to pass the time while fighting their shit product to function in some meaningful way. This becomes especially painful when you see all of the effort is supposedly going into a single-player game that we've barely seen while they fail to deliver an acceptably functional version of the product we actually play and use the ships we payed money for in...

It has other massive problems with the company's motives. For example: why balance the game to incorporate cohesive and effective multicrew ships, and sell 1 person a 725$(CAD) ship (hammerhead) to invite 6 other people to crew, when they can leave it's future balance a dream and have everyone in OP F8s (or whatever the current light fighter "meta" ship is at the moment) for 260$ each... 725$ dollar multicrew ship, or 1,820$ in light fighters. hrmmmmm A Hammerhead should melt light fighters according to it's stated purpose when sold, but it's been effectively useless for years and years now, as one very clear example of what's going on overall.

Multicrew will NEVER BE FUN until they're done milking their base, and they'll never be done milking their base.

[–] Aurenkin@sh.itjust.works 10 points 23 hours ago* (last edited 22 hours ago)

Doesn't matter that you can try the game for free several times a year either. Stop having fun! Grrrrr!

/s

[–] Korhaka@sopuli.xyz 15 points 1 day ago (2 children)

I'll wait thanks, I have not paid that much in a game all year and don't intend to start now on something so unfinished.

[–] MalReynolds@slrpnk.net 14 points 1 day ago* (last edited 1 day ago) (1 children)

Agreed, IIRC they have a free weekend every now and then. A couple of years back I gave it a spin, realized what I wasn't missing, and went back to Elite Dangerous and No Man's Sky. You know, working space games...

[–] Korhaka@sopuli.xyz 2 points 1 day ago (1 children)

Yeah, NMS and ED are both fun. Though I have found after a while each game becomes "now what?" kinda thing. I have played other sandbox games but in those I struggle to find much purpose in doing anything.

Expanding factions could give long term purpose but it doesn't really give you anything. Maybe if you got access to a factions finances a bit and could more directly control them, faction owned fleet super carriers kind of thing?

[–] MalReynolds@slrpnk.net 4 points 1 day ago* (last edited 1 day ago) (2 children)

Yup, very much make your own activities games, but both continue to grow. NMS especially just keeps bashing out free updates (Best Ongoing Game again at this years The Game Awards) and has monthly or so expeditions for the new things if you need more direction. Corvettes went over well.

[–] boonhet@sopuli.xyz 1 points 18 hours ago* (last edited 18 hours ago) (1 children)

Has NMS been speeding up the pace of new updates too?

I swear I last played it only a few years ago, but now I count 17 new updates after that

[–] MalReynolds@slrpnk.net 1 points 18 hours ago

Think so ? I put these games down for a while and come back later, explore the new content, muck around for a while, and put them down again... Love 'em both, but not all the time.

[–] Korhaka@sopuli.xyz 2 points 23 hours ago

True, NMS is certainly doing better at adding new stuff

[–] BreadstickNinja@lemmy.world 12 points 1 day ago (1 children)

I bought a $60 ship back in 2013 or whatever and have only tried it a few times since.

I would definitely recommend waiting for when - and if - it comes out as a polished product.

Most of the limited number of projects I backed on Kickstarter have succeeded, but Star Citizen is one of the two lessons I learned about throwing early money at big projects. Can't believe it's been over twelve years.

[–] Andonyx@lemmy.world 2 points 16 hours ago

Never cared for SC but Shenmue 3 was my very memorable lesson in the crowd funding market. On the one hand it was released relatively on time, and I got my backer bonus. In the other, there still wasn't actually a game to play.

[–] FatVegan@leminal.space -3 points 22 hours ago (1 children)

I played this game more than i played red dead redemption for example. Like way more, and it was cheaper. 1 billion is insane, everyone knows that. But there are crypto and nft games that gobblet up 250millions and it's just a standard asset pack made by a guy in a week and there isn't as much of an outrage, because people just want to be mad.

[–] treesapx@lemmy.world 5 points 17 hours ago

"There are worse grifts" is not the discussion point you think it is.

[–] Rhoeri@piefed.world -3 points 1 day ago

You’re part of the problem.