this post was submitted on 17 Dec 2025
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[–] FinishingDutch@lemmy.world 4 points 4 hours ago

That doesn’t feel too surprising. There’s nothing really new to buy in terms of hardware; likely everyone who wanted a specific console now has one. And others like myself are waiting: I want a Switch 2 OLED, but that’s not available yet.

And there’s also the fact that many game releases now suck, with no real must-have titles for console to boost sales right now. And new physical titles are expensive.

It’s just a dip caused by a combination of factors. If GTA VI releases next november, the chart is going to look like a rocket taking off.

[–] gointhefridge@lemmy.zip 25 points 12 hours ago (3 children)

Good, maybe now prices for them will finally come back down to reality. $500 for a switch is bonkers and $800 for an Xbox of any variety is outright criminal.

[–] thatKamGuy@sh.itjust.works 21 points 12 hours ago (2 children)

Prices won’t fall, not until the AI bubble bursts and the related industries shift focus back to consumer-level goods.

At best, you could hope prices remain steady for a few years and real-world incomes slowly rise to match this new normal.

[–] CosmoNova@lemmy.world 1 points 4 hours ago (1 children)

You think prices will fall now that there are giant new capable data centers everywhere? AAA Gaming will become synonymous with cloud gaming and the hardware to run games at home won‘t be produced anymore. They’ll build even more data centers instead. It‘s a much more useful business model to establish tech feudalism for the overly rich.

[–] thatKamGuy@sh.itjust.works 1 points 3 hours ago

Data centres aren’t run by hardware manufacturers. When Nvidia/Micron/Samsung run out of enterprise corporations to bilge funds out of, they will return back to selling to consumers.

Does this mean that things will 100% return to how they were in the ‘Before Times’? No, let’s be real - the surplus of under-used data centres will definitely result in a push towards cloud gaming, online experiences and the like - but in an ideal scenario we would end up with more choice and not less.

But again, this all hinges on the current AI bubble bursting in the near future - followed by a pretty bad recession/depression.

[–] Rooster326@programming.dev 1 points 8 hours ago (1 children)

industries shift focus back to consumer-level goods.

And how is this going to happen when nobody has any money?

[–] thatKamGuy@sh.itjust.works 1 points 5 hours ago* (last edited 5 hours ago)

The principal of supply and demand still applies, they will cut prices up until the point they either go out of business or they find a sufficient number of buyers.

Companies like Nvidia, Micron and Samsung are currently chasing massive profits off enterprise customers, but will come crawling back to consumers once the AI bubble bursts (assuming they survive the resulting market collapse).

As an example, if Nvidia can turn one TSMC wafter into one AI accelerator that they can sell for $40K, or into ~5 RTX 5090s they can sell for $2K/ea - they will sell as many of the $40K cards as they can, and only use failed wafers to try and satiate RTX 5090 demand.

But if there are no more AI customers, they will be forced to drop prices in order to shift more volume. If they can’t drop prices further due to wafer costs, then they will pass up wafer allocations from TSMC.

If TSMC sees too many wafers free up - they will be forced to drop prices to all customers (AMD, Apple etc.) to try and pick up the slack. They in turn will need to drop prices in order to try and increase sales volumes.

This will have a downwards pressure on prices and a “return to the mean” moment for tech prices. It will just be a painful couple of years until we get to that point, and honestly with the way things are currently going - it will be the least of our worries.

[–] CmdrShepard49@sh.itjust.works 5 points 12 hours ago

I don't think its necessarily the prices that are the issue but what you're getting for it. Games have historically not kept up with inflation and still cost less than what we were paying for SNES carts in the 90s, but now they're the 15th sequel of some franchise and are only half finished so there isn't much draw for customers.

[–] ampersandrew@lemmy.world 5 points 12 hours ago (3 children)

Prices are not going to come down. If they could get a Switch 2 in your home for $300, they would. The component parts are too expensive.

[–] thermal_shock@lemmy.world 8 points 12 hours ago (1 children)

X (doubt)

They're too greedy to let things go at cost now, they know parents and fans will get it anyway. Look at parking alone for disney world, like $175.

Greed has ruined companies. Nintendo won't sell bubble bobble for NES, I have to find a used cartridge or do without. They don't sell nor support it. So I use a rom and they cry about that. They don't get it both ways, fuck Nintendo. I'll never stop seeding/sharing my massive rom collection, switch games included.

[–] ampersandrew@lemmy.world 6 points 12 hours ago (4 children)

The funny thing about Disney, and believe me, I don't want to defend them here, is that they've found ways to admit and fit far more people into the park as demand rose for a thing that inherently has fixed supply. More or less the same thing is happening with GPUs and memory right now as AI demand is sucking up so much supply and they can't be produced any faster. The supply can't increase, so the prices go up. They have to. Nintendo and Sony both know they stand to make more money after the fact if they sell you a cheaper console, but they can't lose $200 per unit either, or there's very little chance they make a profit on it ever.

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[–] gointhefridge@lemmy.zip 4 points 10 hours ago (1 children)

Switch 2 has a much healthier margin than Switch. Nintendo is actually making money on the hardware this time. They don’t have the lineup or the services to justify the hardware being a loss leader and won’t until probably 2027.

Here’s to hoping the Steam Machine is $799 or less.

[–] Rooster326@programming.dev 2 points 8 hours ago* (last edited 8 hours ago)

The Steam Machine is just about the only "Console" that can not be a loss leader because it's just a PC.

If it's too good of a deal - people will just buy them for offices.

[–] jordanlund@lemmy.world 3 points 11 hours ago

I was looking at getting a Switch 2 MicroSD card for a gift and shit's bonkers, yo.

I get they changed the standard for the Switch 2, but $300 for 1TB?

https://www.amazon.com/dp/B0FQJBDLZY

[–] Rooty@lemmy.world 5 points 8 hours ago

On a related note I had a hankering for playing the Etrian Oddysey games and went to look for it at the Nintendo Switch store.

Eighty fucking dollars for the trilogy remaster. Yo ho ho and a bottle of rum I guess.

[–] thesohoriots@lemmy.world 27 points 15 hours ago (2 children)

I just want to lick a couple more Switch cartridges fresh out the box. Is that too much to ask?

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[–] jordanlund@lemmy.world 41 points 16 hours ago (8 children)

For physical software, it's super hard to buy it if stores aren't stocking it.

The Xbox section doesn't really exist at Target, Walmart, or Costco anymore, and it's on the way out at Best Buy. Naturally that's going to have an impact on sales.

Further, Microsoft doesn't seem interested in physical sales anymore. I probably would have bought Avowed if it existed in meat-space, it doesn't. I had a really hard time sourcing Indiana Jones and Outer Worlds 2.

On the hardware side, I already have this generations worth of hardware (PS5, XSX, Steam Deck), and I'm not interested in all the baggage on the Switch 2.

Plus, hardware prices are up.

So the surprise would be if sales hadn't gone down.

[–] JordanZ@lemmy.world 2 points 8 hours ago* (last edited 8 hours ago)

I’m kind of curious how things like this get tallied. Basically it’s a physical box of the game with a download code but no cartridge.

[–] Peffse@lemmy.world 21 points 16 hours ago (3 children)

and of course, this will be misconstrued. The executives will shout "look! people don't want physical ownership!" and the push to digital rentals will continue... and result in even higher prices when they pull a Netflix.

[–] CosmoNova@lemmy.world 1 points 4 hours ago* (last edited 4 hours ago)

Execs genuinely couldn‘t care less about what people want. They are the architects of this trend away from physical media.

I’m making the prediction that any hardware that isn‘t essentially just a screen that connects to the internet will become more and more expensive to the point no one can afford them. Major brands that we all know and use today will withdraw from manufacturing end consumer products.

I‘m guessing 10 years from now virtually everyone will be forced into cloud service subscriptions for gaming because the hardware to run these games won‘t be sold to us anymore. For a while Chinese companies might try fill the void the likes of Nvidia and AMD left but that will be short lived too.

You will go retro and learn to take care of your soon old timer hardware that will become ever more pricey to fix as spare parts get more rare and ridiculously expensive expensive or you will own nothing and be happy with that.

Yes this is all speculative but it‘s a vision of the future that becomes more and more obvious to me by the day.

[–] jordanlund@lemmy.world 12 points 16 hours ago

If it goes all digital next generation I won't be bothering. I didn't leave gaming, gaming is leaving me.

Cool, cool, plenty of backlog to get through...

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[–] XiberKernel@lemmy.world 15 points 15 hours ago* (last edited 15 hours ago) (2 children)

Xbox is just a subscription rental business at this point, Microsoft doesn’t seem interested in gaming outside of that.

[–] CosmoNova@lemmy.world 1 points 4 hours ago

The problem is if nobody sells affordable hardware or hardware at all anymore, the only path they can go is cloud gaming. That means from here on onward ownership is dead.

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[–] Lemming6969@lemmy.world 5 points 13 hours ago (1 children)

Physical versions only have value of they are complete and relatively bug free, and originally purposed to avoid big downloads.

Nowadays day 1 patching may be the same size as the install or larger negating half the point. The other half is lost because almost everything is a subscription, multi-player, or delivered with too many bugs as a beta test.

Collecting physical copies is a thing, but is niche.

[–] BigBananaDealer@lemmy.world 3 points 11 hours ago

they need to make a new disc that can handle all that space

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[–] BigBananaDealer@lemmy.world 4 points 11 hours ago (3 children)
[–] SCmSTR@lemmy.blahaj.zone 5 points 9 hours ago

PlayStation 1 had only just come to America a month or two prior, and the n64 wouldn't exist for another year. Basically, it was just arcade games that were popular at that point, some snes games, and some ps1 games in Japan.

Imagine "gaming" being just donkey kong, street fighter, mario, and contra, and a ps1 cost $300 usd.

"Gaming" then was about as popular as virtual reality now.

[–] ampersandrew@lemmy.world 7 points 11 hours ago

The market was just way smaller back then. Video games weren't a mainstream hobby yet.

[–] Ashtear@piefed.social 2 points 9 hours ago

First year recorded.

[–] Stupendous@lemmy.world 17 points 16 hours ago

Worst physical hardware and software sales since 1995 so far. Switch 2 won't be its first holiday next year and potential price hikes from storage and ram next year

[–] Agent_Karyo@piefed.world 12 points 16 hours ago (2 children)

Worth pointing out that Circana does not fully track Steam (only some, albeit large publishers). They don't track GOG or Epic at all (they are of course a lot smaller than Steam).

[–] Lost_My_Mind@lemmy.world 20 points 16 hours ago (10 children)

Why would any of that affect physical software? Does steam and gog sell cartridges or discs that I'm unaware of?

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