this post was submitted on 16 Dec 2025
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[–] CosmoNova@lemmy.world 15 points 1 day ago (1 children)

That‘s nice but I‘ll wait until reviews flock in to confirm this. There is a point when a studio is too big to pre-order. I‘ve seen this pattern before and know better than to ride the hype wave from one super success all the way to the next „more ambitious than ever“ title.

[–] ripcord@lemmy.world 5 points 1 day ago (1 children)

Preordering in general is nuts.

[–] groet@feddit.org 1 points 10 hours ago

For smaller (indie) studios it can make sense. If the game costs more money to developed than the developer has, preordering is indistinguishable from crowdsourcing like kickstarter. It removes the need for the developer to take a loan and investors, possibly giving up creative freedom.

Anything backed by a (big-ish) publisher should never be preordered!

[–] myfunnyaccountname@lemmy.zip 31 points 1 day ago (4 children)

You know. I have never once heard a single company admit that they are just gonna release some mediocre pos product. They all say the next thing will be the best thing since sliced bread. Not saying I doubt them. But a company will never be like “we gonna phone it in and release an at best 36% complete product.”

[–] SkunkWorkz@lemmy.world 1 points 10 hours ago

It’s like Apple every year who proudly boasts on stage that they just made the best iPhone ever. Yeah no shit, that’s what they are supposed to do each year.

[–] tomkatt@lemmy.world 7 points 1 day ago* (last edited 1 day ago)

Larian is very ambitious in their aims. Divinity: OS, DOS2, and Baldur's Gate 3 were all huge games with incredible interactions and stories, and the games hold together even if you intentionally make an effort to break them by being a murder hobo or just not playing "correctly." Their games are pretty awesome, because there is no "correct" way to play them, they're very wide open and flexible.

I don't always like everything they do (in fact, I kinda hate BG3), but I respect their efforts. They don't half-ass anything.

[–] sturmblast@lemmy.world 1 points 1 day ago

Yeah, marketing

[–] ampersandrew@lemmy.world 4 points 1 day ago

They do say it sometimes, like Microsoft admitting defeat on this year's Call of Duty. It's not, "We're going to release a mediocre product," but when they say, "We hear you, and we're making changes" or "we've made the difficult decision to..." or "we're trying to stay agile", that's usually what it means. Beyond just hyping up their next product, there's substantive information in here, like engine upgrades, expansion of the studio, reduction in production timelines, the damn genre of the video game (because that wasn't a foregone conclusion given this series), etc.

[–] TommySoda@lemmy.world 66 points 2 days ago* (last edited 1 day ago) (5 children)

With the money they made from BG3 they have the means to make Divinity the best it can possibly be and I couldn't be happier for them. The first two Divinity games were great, don't get me wrong, but they were basically low budget when compared to the money they got from Hasbro and Wizards of the Coast to make BG3. I imagine they basically have "fuck you" money now and can do whatever the hell they want. They definitely deserve it and I can't wait.

Edit: Turns out Larian is going to use gen AI for concept art. I guess fuck all those concept artists trying to get entry level jobs. Very disappointed.

[–] TechLich@lemmy.world 18 points 1 day ago

Their concept artists are allowed to use some generative AI tools to explore ideas and speed up their workflow. They're currently hiring a bunch more concept artists (both juniors and a senior character artist) so if you're trying to get a job: https://larian.com/careers/4fd694b3-ece7-4307-9949-15cac512a815

Great place to go if you're looking for a concept artist job.

[–] Alaknar@sopuli.xyz 8 points 1 day ago (6 children)

Edit: Turns out Larian is going to use gen AI for concept art. I guess fuck all those concept artists trying to get entry level jobs. Very disappointed.

It's misinformation. They have almost 30 concept artists employed. They use GenAI for quick ideation, not for concept art.

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[–] Ugurcan@lemmy.world 12 points 2 days ago* (last edited 2 days ago)

Yeah, first two games Divine Divinity and Beyond Divinity were awesome!

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[–] Zephorah@discuss.online 28 points 2 days ago

I believe them. Larian has done well.

[–] Phegan@lemmy.world 14 points 1 day ago

Larian is the only studio where I believe the hype.

[–] brucethemoose@lemmy.world 13 points 2 days ago* (last edited 2 days ago) (3 children)

At first, Larian had planned to continue working with Hasbro’s Wizards of the Coast division on Dungeons & Dragons, but Vincke said he and his team spent a few months working on a new project before realizing they weren’t feeling the excitement they once did. “Conceptually, all of the ingredients for a really cool game were there except the hearts of the developers,” he said. They abandoned that game last year and pivoted to Divinity, a franchise that Larian also happens to own.

It’s crazy they have the finances to be working on a D&D franchise game and decide “…Nah. Let’s do something else.”

They recently switched to a new engine…

Uh oh.

I know folks like to hate on Unity, and Borderlands 3. Rightfully so. But let me list out some “in house engine” releases:

  • Cyberpunk 2077, which Nvidia backing

  • Mass Effect Andromeda, after previously being Unreal

  • Starfield

  • Paradox Grand Strategy, like Stellaris

  • A “smaller studio” example, Distant Worlds 2

All these drug their developers through hell, and we’re still technical messes at release. And after.

Now let’s look at some others:

  • KCD2: CryEngine

  • Expedition 33: Unreal

  • Black Myth Wukong: Unreal

  • Stray: Unreal

  • As a “smaller studio” example, Satisfactory: Unreal

…I’m just saying. Making a modern engine from scratch is hard. There are just too many things to worry about. And the record of “RPG studios rolling a new in house engine” is not great.

So what I hope this means is Larian moving to CryEngine or something like that, and not making something from scratch. But if they’re talking about early access so soon, I bet they licensed another engine.

[–] MimicJar@lemmy.world 8 points 1 day ago (3 children)

Re D&D,

It's because Hasbro gutted the D&D division and burned their goodwill with Larian. https://www.pcgamer.com/theres-almost-nobody-left-ceo-of-baldurs-gate-3-dev-swen-vincke-says-the-dandd-team-he-initially-worked-with-is-gone-due-to-hasbro-layoffs/

Hasbro could have done nothing and made a bunch of money, but they chose temporary short term gains. Baldur's Gate 4 will arrive far sooner than you think, and it will be terrible.

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[–] tomkatt@lemmy.world 3 points 1 day ago* (last edited 1 day ago)

…I’m just saying. Making a modern engine from scratch is hard. There are just too many things to worry about. And the record of “RPG studios rolling a new in house engine” is not great.

Larian's track record is good. They used an in-house engine for Divinity: Original Sin, Divinity: Original Sin 2, and Baldur's Gate 3. They also made their own game engine for their older Divinity titles (Divine Divinity and Beyond Divinity). And Vincke attributes at least part of their success to using in-house tools instead of "off the shelf" engines.

[–] ampersandrew@lemmy.world 8 points 2 days ago (9 children)

They said very little about what that new engine entails, but much like Starfield, I suspect it's largely reusing their old engine and only remaking select parts of it. Larian is doing something in the RPG space that, to me, makes nearly all of their competitors feel outdated, and it makes sense to me to make their own engine to do that as efficiently as possible. To make one of their games in an off the shelf engine like Unreal, with all of the bespoke physics objects and the ways every entity interacts with spells, elements, and other effects, could easily result in huge performance costs above and beyond what we saw in Act 3 of BG3.

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[–] newthrowaway20@lemmy.world 12 points 2 days ago (1 children)

So is this a whole new divinity or a remake of the first divinity?

[–] ampersandrew@lemmy.world 30 points 2 days ago (2 children)

The first Divinity was called Divine Divinity, and it was closer to Diablo than Baldur's Gate. As per this interview, this game is going to be the same style as BG3 and the Original Sin games.

[–] EncryptKeeper@lemmy.world 17 points 2 days ago (2 children)

Ngl that is a stupid ass name lol

[–] ampersandrew@lemmy.world 7 points 2 days ago (1 children)
[–] YiddishMcSquidish@lemmy.today 9 points 2 days ago (2 children)

Divine divinity: devilish divide divination edition. Serious Larian, how some outsider to get your fucking naming down.

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[–] GunValkyrie@lemmy.world 7 points 2 days ago (1 children)

So is this a whole new divinity or is this a remake of divine divinity?

[–] False@lemmy.world 7 points 2 days ago

Whole new game

[–] Cruxifux@feddit.nl 5 points 2 days ago (2 children)

If divinity is as good as the last two I’ll be happy and they’ve given me no reason to believe it won’t be.

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