this post was submitted on 21 Apr 2024
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Source Memes

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[–] DScratch@sh.itjust.works 1 points 2 years ago (2 children)

But…. Why? They moved too fast to notice!

[–] Denvil@lemmy.one 1 points 2 years ago

A real cultured man would NEVER miss the jiggle physics

[–] hemko@lemmy.dbzer0.com 1 points 2 years ago (1 children)

Because game developers are also humans

[–] humorlessrepost@lemmy.world 1 points 2 years ago

That’s how you can tell them and devops apart.

[–] jodanlime@midwest.social 0 points 2 years ago (1 children)

I don't think that's correct, but I don't know enough about the history of tiddy physics in games. Pretty sure SNK was on the ground floor with Fatal Fury 2.

[–] Pharmacokinetics@lemmy.world 0 points 2 years ago (1 children)
[–] jodanlime@midwest.social 0 points 2 years ago (1 children)

That's a cool video, but my point still stands. Fatal Fury 2 was released in 1992. And Dead or Alive was also released before half life.

If there were tags on lemmy, I want to tag you "jiggle boobs historian"

[–] disguy_ovahea@lemmy.world 0 points 2 years ago* (last edited 2 years ago) (1 children)

Dead or Alive did it two years earlier in ‘96.

https://youtu.be/_uA9MR9G6a0

[–] Valmond@lemmy.world 1 points 2 years ago (1 children)

I remember some fighting game on the PlayStation where you could deactivate the bounce. Around 96 I guess.

[–] disguy_ovahea@lemmy.world 1 points 2 years ago

Yup. There were “age” sliders on DoA 1 and 2 that only affected the amount of bounce. lol