this post was submitted on 26 Nov 2025
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Hear me out. A few games have shader installations that will usually apply any new settings you put down AFTER you restart the game, and a lot of other games have graphics settings that will only apply after you've rebooted the game.

I don't think it would cost developers ANY amount of money or any significant development time to add a "Reboot game" button (or toggle) every time the player presses the quit button, or give the player a prompt every time they change a setting that requires a game restart (like in both PC versions of GTA V).

I also think ANY game should have a "full potato" mode capable of running in older computers with NONE of the fancy graphics stuff that we have access to today, despite having a decent computer now.

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Ohh, that type of setting.

One option I really appreciated in Uncharted 4 was the ability to restart cutscenes, and I wish it was in every game with cutscenes.

[–] NigelFrobisher@aussie.zone 7 points 4 hours ago (1 children)

Pause and save during cutscenes.

[–] Bosht@lemmy.world 2 points 4 hours ago

I cannot name the amount of times I've tried to press escape and skipped a cut scene when all I'm trying to do is bring up the menu to pause. I'll add to this 'cinema mode' which some games have. Let's you go in and view cutscenes again. Should be standardized.

[–] Auth@lemmy.world 4 points 3 hours ago (1 children)

Every game should have the option to toggle motion blur off, toggle frame gen and upscaling off.

I don't think I can name one game without a motion blur slider, or toggle.

[–] Sunsofold@lemmings.world 2 points 7 hours ago (1 children)

I'm not sure about every game but I'd like to see a lot more games do what Rebel Galaxy did and let you set up paths for custom OST. No game dev can license the perfect soundtrack for every player, but it's great to be able to slot in what I feel makes the perfect soundtrack. Some people want their fight scenes to be scored with DMX, some want Burzum, and some want the Cronos Quartet. Let them all find their moment.

[–] SalamenceFury@lemmy.world 2 points 6 hours ago

I personally love that Rockstar has been allowing this by letting people set up their own radio that plays in-game. I myself have 763 songs on my GTA V/Online Self Radio :V

[–] SCmSTR@lemmy.blahaj.zone 16 points 18 hours ago* (last edited 18 hours ago) (2 children)

Enterable values for mouse sensitivity.

No sliders.

I'm talking, down to at least the thousandths place decimal, and up as high as I fucking want. This allows your mouse sensitivity to not only account for how you play, but also how everybody else plays.

And if you're one of those devs that has the aiming be different than mouse cursor, or even MULTIPLE mouse cursor speed settings, HAVE ENTERABLE VALUES FOR THOSE TOO!!

Sometimes I'm at 1% and it's too high still.

Sometimes I'm at 1% and it's too low and 2% is too high.

[–] Bosht@lemmy.world 2 points 4 hours ago

Fucks sake this for me. Why the fuck there isn't standardization between games on this is beyond me. I have to go through fucking with mouse sensitivity on every damn game. This is part of the reason I died out of multiplayer tbh.

[–] protogen420@lemmy.blahaj.zone 4 points 16 hours ago

also, a standard to mouse sens values, a value of 10 should be same across everything, games made in the same engine usually handle the values the same which is great, I for example have the same sens across all source games, but this usually doesnt carry to diferent engines let alone random one off games with custom engines

[–] MonkderVierte@lemmy.zip 9 points 18 hours ago* (last edited 18 hours ago) (2 children)

Pause on focus loss/main menu. It's so simple, but often missing.

[–] Bosht@lemmy.world 1 points 3 hours ago

Same do it some don't. Standardization would be great! I personally HATE when a game pauses when I tab to something else but I can see the benefit for others.

[–] Sunsofold@lemmings.world 2 points 7 hours ago

Toggleable, please.

[–] Gonzako@lemmy.world 10 points 18 hours ago (1 children)

An FOV slider. I don't care if you're a 2D game, you're honoring totalBiscuit

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[–] ivanafterall@lemmy.world 7 points 17 hours ago (2 children)

Nude mode. We're all grown ups here.

[–] Bosht@lemmy.world 2 points 3 hours ago

I mean, in the same vein, just have age rating settings on games where applicable. Sometimes I want as much adult in my adult game as possible, other ones I want just good old fashioned fun. Overall I want sensorship to fucking quit it. Especially lately where they're going back to games that were developed one way and sensoring them when they do HD remakes. Fucking stupid

[–] Sunsofold@lemmings.world 3 points 7 hours ago

Even if some people aren't, no one is getting psychologically damaged by the sight of some digital boobs. Puritanical attitudes toward sex do more damage than seeing boobs ever could.

[–] dil@lemmy.zip 0 points 8 hours ago* (last edited 8 hours ago)

Grappling hook with freedom on wear to place it, swinging physics, idc if it makes sense, ill take it in all games. And wingsuit gliding, I may have been one of the only few ppl online who liked that in battlefield. Such a fun way to traverse the map.

[–] londos@lemmy.world 15 points 22 hours ago* (last edited 22 hours ago)

Local server

Edit: or any server

[–] Credibly_Human@lemmy.world 3 points 16 hours ago (8 children)

Gameplay settings menus that allow you to turn off gameplay mechanisms you simply don't enjoy, or tune them.

I'm talking about ones that are like one line of code being set to true instead of false etc. That type of thing.

Basically things like that and the Atomfall gameplay/difficulty settings menu

I don't give a fuck if some pretentious asses "artistic vision" requires the player to backtrack half way across a level on every death or thinks a shitty minigame should be played no less than 153 times every play through. I want to be able to just turn off the unfun shit, and leave on the fun shit.

This is a game. I don't care if the developer thinks X Y or Z adds to the experience. If I don't, within reason I should just be able to turn it off.

[–] brygphilomena@lemmy.dbzer0.com 2 points 6 hours ago (1 children)

Oh, definitely.

Fuck carry weight. Fuck inventory management.

Unless there is a serious, compelling reason and they game is about that, let me turn off micromanage shit. I want to explore the world and dungeons and not worry about whether all the loot I can pick up is worth it or to decide each and every single item whether I want it or what I need to toss to pick it up.

[–] Credibly_Human@lemmy.world 1 points 1 hour ago

This is exactly it. I don't understand why people would want to waste any time doing things they don't want to do vs things they want to do when playing games. The point is fun, whatever that means to the individual.

[–] Sunsofold@lemmings.world 0 points 7 hours ago (1 children)

I was with you at first, thinking you meant in a sandbox game, like turning off hunger/on hardcore in Minecraft, etc. but you're just whining because every moment isn't custom built to keep up with your personal ADHD/hedonic treadmill. The point of a game isn't to just give you a blowjob from launch to credits. If that's what you're looking for, you're looking in the wrong place.

[–] Credibly_Human@lemmy.world 1 points 59 minutes ago

but you’re just whining because every moment isn’t custom built to keep up with your personal ADHD/hedonic treadmill.

This is such a weirdly hostile, assumptive and gatekeepy sentiment.

The point of a game isn’t to just give you a blowjob from launch to credits. If that’s what you’re looking for, you’re looking in the wrong place.

Your mentality of "this is not what the point of a game is" is especially ridiculous because if a game was that, what I'm advocating for would give you the ability to make it what you want instead.

[–] RightHandOfIkaros@lemmy.world 1 points 10 hours ago (3 children)

I don't give a fuck if some pretentious asses "artistic vision" requires the player to backtrack half way across a level on every death or thinks a shitty minigame should be played no less than 153 times every play through.

Then just don't play that game or use cheats (if its a singleplayer game)?

I don't see why a game developer needs to intentionally provide an option to remove mechanics they designed a game around just to please someone that doesn't want to play the game as they designed it.

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[–] hamsda@feddit.org 4 points 15 hours ago (3 children)

I'm talking about ones that are like one line of code being set to true instead of false etc

I don't know how many, if any, settings matching the true/false + 1 line of code restraints even exist.

If you can change a setting, even if it's a binary choice, someone had to think about, implement and test everything pertaining to these choices.

Depending on what kind of mechanic we're talking about and how deeply integrated into the rest of the game this mechanic is, that could be a big task.

[–] essell@lemmy.world 3 points 15 hours ago

Checkout the custom settings for Ixion.

Its exactly what they're asking for, and it works well

Increasingly seeing this in games, and I love it.

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